Milk (regular) optimized
Re: Milk (regular) optimized
Looks biased to me. Gotta test irl to compare.
Re: Milk (regular) optimized
Was it fresh when you started rendering?Lemo wrote:30 days milk with a hundred percent unbiased physical renderer
Re: Milk (regular) optimized
Yea, but I guess a cockroach or two drowned in the milk in the meantime...
Can't avoid the bugs
Can't avoid the bugs
Re: Milk (regular) optimized
Well, that didn't work.
Lowfat milk, regular milk, lowfat choc milk, regular choc milk.
Lowfat milk, regular milk, lowfat choc milk, regular choc milk.
Re: Milk (regular) optimized
Absorption is in balance with scattering.dag wrote:Well, that didn't work.
Lowfat milk, regular milk, lowfat choc milk, regular choc milk.
If u lower the scattering then absorption color takes over.
Still the renders look interesting.
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Re: Milk (regular) optimized
Looks delicious!
Re: Milk (regular) optimized
Nice !!
- zeitmeister
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Re: Milk (regular) optimized
Great results, dag!
How long did you render, and in which mode?
How long did you render, and in which mode?
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: Milk (regular) optimized
Deliciously long...
Milk rendered to 20k spp in 131 hours and it's still a little noisy, and it doesn't seem to clear up anytime soon. Minimal absorption and high scattering is not a good combo.
Chocmilk 16k spp in 22 hours thanks to higher absorption.
Rendered with an i7 860 with MLT. Bidir is like drinking a gallon of syrup with that kinda scattering.
Milk rendered to 20k spp in 131 hours and it's still a little noisy, and it doesn't seem to clear up anytime soon. Minimal absorption and high scattering is not a good combo.
Chocmilk 16k spp in 22 hours thanks to higher absorption.
Rendered with an i7 860 with MLT. Bidir is like drinking a gallon of syrup with that kinda scattering.
- PureSpider
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Re: Milk (regular) optimized
For SSS you probably want to use single directional PT with MLT on - as you say bidir really slows to a crawl when there are so many scattering events (as it tries to connect each such event to every other between the eye and light paths).
Re: Milk (regular) optimized
+1lycium wrote:For SSS you probably want to use single directional PT with MLT on - as you say bidir really slows to a crawl when there are so many scattering events (as it tries to connect each such event to every other between the eye and light paths).
Re: Milk (regular) optimized
Hmmm, quite interesting.. I thought BiDir does help here since it optimized the ray paths.lycium wrote:For SSS you probably want to use single directional PT with MLT on - as you say bidir really slows to a crawl when there are so many scattering events (as it tries to connect each such event to every other between the eye and light paths).
Is this BiDir thing a general SSS issue, or just tilt over on a certain point of SSS strength?
polygonmanufaktur.de
Re: Milk (regular) optimized
In general when you have highly scattering media, bidir will become quite slow.
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