[BUG] Post-Pro Aperture Diffraction
[BUG] Post-Pro Aperture Diffraction
Using post-Pro Aperture Diffraction uses a lot aof RAM as we know, the higher the SuperSampling the more!
The Problem is that in latest Indigo version once it was activated and RAM usage of Indigo raised, Indigo doesn't free the RAM after disabling Aperture Diffraction!
It was like this in earlier versions if I remember correctly!
Another problem here is that Indigo uses the full internal Res to calculate the AD, before downsampling it.
This has 3 issues:
1) RAM usage explodes for higher SS values.
3) long calculation times.
2) hot pixels that you wan't to prevent by high AA get visible again
I would like to request here to change the calculation to the Downsized igi.
At least a checkbox for changing the behavior (full res AD or Downsampled) should be availible (like in old Violet versions)!
Another thing is that IF Obstacle maps are supported for PostPro AD, they should be loadable in the GUI to, and you can should be able to change them on the fly!
The Problem is that in latest Indigo version once it was activated and RAM usage of Indigo raised, Indigo doesn't free the RAM after disabling Aperture Diffraction!
It was like this in earlier versions if I remember correctly!
Another problem here is that Indigo uses the full internal Res to calculate the AD, before downsampling it.
This has 3 issues:
1) RAM usage explodes for higher SS values.
3) long calculation times.
2) hot pixels that you wan't to prevent by high AA get visible again
I would like to request here to change the calculation to the Downsized igi.
At least a checkbox for changing the behavior (full res AD or Downsampled) should be availible (like in old Violet versions)!
Another thing is that IF Obstacle maps are supported for PostPro AD, they should be loadable in the GUI to, and you can should be able to change them on the fly!
polygonmanufaktur.de
Re: [BUG] Post-Pro Aperture Diffraction
"Another thing is that IF Obstacle maps are supported for PostPro AD, they should be loadable in the GUI to, and you can should be able to change them on the fly!"
+100
+100
- cooler_inc
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Re: [BUG] Post-Pro Aperture Diffraction
"Another thing is that IF Obstacle maps are supported for PostPro AD, they should be loadable in the GUI to, and you can should be able to change them on the fly!"
+1
+1
Re: [BUG] Post-Pro Aperture Diffraction
Why not request it to be on a separate layer as you go ?+101
obsolete asset
Re: [BUG] Post-Pro Aperture Diffraction
Both good ideas Zom-B, will add to TODO list.
Re: [BUG] Post-Pro Aperture Diffraction
So I guess this happens because PP AD is calculated at full SS resolution?
Re: [BUG] Post-Pro Aperture Diffraction
oh, what a nice sun you've got there... can you share the obstacle map?
polygonmanufaktur.de
Re: [BUG] Post-Pro Aperture Diffraction
http://www.indigorenderer.com/forum/vie ... =19&t=9917
Eneregizr... the rings got enhanced with ektachrome 100.
Eneregizr... the rings got enhanced with ektachrome 100.
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