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Posted: Thu Jul 10, 2008 9:35 am
by lady D
i'm stupid suv... can you post the setting of parameters???pleace
Posted: Thu Jul 10, 2008 6:23 pm
by suvakas
lady D wrote:i'm stupid suv... can you post the setting of parameters???pleace
Feel free to experiment by yourself.
It's the best way to learn what each parameter is doing.
Here's a shot. Pretty much the default settings except iterations is set to 6.
Posted: Thu Jul 10, 2008 7:36 pm
by filippo
wow......the displacemente work very well.....but I have a stuid question......what I must do for having the stamp in the render?
filippo
Displacement is working great
Posted: Thu Jul 10, 2008 7:55 pm
by Doug Armand
Had a few simple plays with it- seems to work great. Seems fast too. Will try some more demanding versions later.
At this rate I may stick with 3DS Max - you swine!
Only thing - and I really am nitpicking here. Can you make the map button on the displacement map modifier drag and dropable?
Posted: Thu Jul 10, 2008 8:04 pm
by suvakas
@filippo
For the information bar set the overlay parameter to true in inifile.xml under Indigo's root directory. I haven't had time yet to put that on the interface.
@doug
Well, i'm using the standard map button. Don't know why it isn't drag and dropable already by default. I also can't find such parameter, so I currently have no idea how to do that.
Posted: Thu Jul 10, 2008 10:01 pm
by tacos
hi suvakas i've a little problem in prewie material of material database
PS the displacement is fantastic
Posted: Thu Jul 10, 2008 10:01 pm
by tacos
...
Posted: Thu Jul 10, 2008 10:09 pm
by suvakas
What's the problem?
Posted: Thu Jul 10, 2008 10:12 pm
by tacos
the material non visible in cube
Posted: Thu Jul 10, 2008 10:18 pm
by suvakas
This is not maxigo related.
Can you display an entire blend mat in viewport? I mean can you do that with standard max blend mat? I don't think so.
Go to a sub map or mask level and turn that on for visual feedback.
Posted: Thu Jul 10, 2008 10:30 pm
by rosario975
HI suvakas
the displace it supports procedural maps?
to me nn supported
where mistake?
Posted: Thu Jul 10, 2008 10:33 pm
by tacos
i,ve resolved, my problem... sorry
Posted: Thu Jul 10, 2008 10:34 pm
by suvakas
@rosario
No, not yet.
This is only a test version for testing ImportMat.
Is it working for you? Did you read the 1st post?
Posted: Thu Jul 10, 2008 10:40 pm
by rosario975
thanks suvakas
it imports material goes well
Posted: Thu Jul 10, 2008 11:16 pm
by Doug Armand
[quote="suvakas@doug
Well, i'm using the standard map button. Don't know why it isn't drag and dropable already by default. I also can't find such parameter, so I currently have no idea how to do that.[/quote]
Not a biggie - just a simple UI issue.
OK have now tried out a few of the displaced materials in the library - my opinions?
The ImportMat works excellently. No problems. Very easy to use. It's neat that you take the .pigm file and unpack the textures under the Indigo program folder. Once I worked that out was real easy to add the displacement map to the modifier. Nice implementation.
Probably a known issue - but doesn't seem displacement works with emitters?
Looking real good. I have to say the ease of using Indigo materials with your implementation in 3DS Max is making me re-evaluate my move to blender. Nice work
Anything else on this version you want testing Suvakas?