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Posted: Mon Oct 01, 2007 6:53 am
by suvakas
Ok. I'm done with the "regular" particles with one exception - no support for "face to camera" option. For some reason Max doesn't convert it to mesh correctly.
There is also some kind of support for ParticleFlow, but it is very limited. I don't know if there ever will be a full support for PF in Maxigo.

Posted: Mon Oct 01, 2007 7:16 am
by OnoSendai
Cool, lots of potential there :)

Posted: Mon Oct 01, 2007 7:49 am
by suvakas
OnoSendai wrote:Cool, lots of potential there :)
Indeed.
Here is a quick test of using particles as water drops on teapot. (not a very good result, but it's late here and i'm tired).But should illustrate the potential 8)

Posted: Mon Oct 01, 2007 5:30 pm
by OnoSendai
That is a sweet render :)

Posted: Mon Oct 01, 2007 5:37 pm
by CoolColJ
damn! envy...

Posted: Tue Oct 02, 2007 1:57 am
by Kram1032
lol, pls no envy in Indigo Community^^
But if I think of it....
ENVY!!! xD
No, great feature, I wish that for blendigo, too, but it seems to be hard.... dunno... (the current, already existing script, that makes edges from strains and vertices from particle-dots isn't very complex...)

Maybe, with the renewed system, "coming soon"? :D *hoping*