[bug] re "set" of exr map...
- Kosmokrator
- Posts: 1141
- Joined: Sat Jul 29, 2006 11:52 am
- Location: Greece-Athens
[bug] re "set" of exr map...
hi suv... an bug i found is: indigo exporter forgot the exr map i have set for an scene after the exporting......after the exporting when i press again the export button indigo crash in lag-long map...if i re ender the path of my exr map export and works fine....
i hope u understand what i mean....
i hope u understand what i mean....
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
- Kosmokrator
- Posts: 1141
- Joined: Sat Jul 29, 2006 11:52 am
- Location: Greece-Athens
any news about this bug?u fix it? i think its not hard its some variable who not update correctly.....i work with exrs and its painfull to reload the map again and again!
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
- Kosmokrator
- Posts: 1141
- Joined: Sat Jul 29, 2006 11:52 am
- Location: Greece-Athens
itsn not realy painfull its boring and time-lose for me (and for every other max user)
imagine how many test renders u do for one image.....imagine exept for the material settings every time to re load the map again and again from some location in your disk.....
imagine how many test renders u do for one image.....imagine exept for the material settings every time to re load the map again and again from some location in your disk.....
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
- Kosmokrator
- Posts: 1141
- Joined: Sat Jul 29, 2006 11:52 am
- Location: Greece-Athens
- Kosmokrator
- Posts: 1141
- Joined: Sat Jul 29, 2006 11:52 am
- Location: Greece-Athens
suiv where is the update???
yesterday i was drunk and i believe for this i cant find the update.....but and today still cant find it!!
(may im still drunk?)
yesterday i was drunk and i believe for this i cant find the update.....but and today still cant find it!!
(may im still drunk?)
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
Sry, I forgot it completely.
Here is the main script file. Copy it to scripts\Maxigo and overwrite the previous Maxigo.mse
And please let me know if it solves the exr problem.
Here is the main script file. Copy it to scripts\Maxigo and overwrite the previous Maxigo.mse
And please let me know if it solves the exr problem.
- Attachments
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- Maxigo.zip
- (225.84 KiB) Downloaded 201 times
- Kosmokrator
- Posts: 1141
- Joined: Sat Jul 29, 2006 11:52 am
- Location: Greece-Athens
thnx a lot man!!!work fine now!
is there any other fix or update??
the file was 2-3 kb larger than the old....
thnx again man
is there any other fix or update??
the file was 2-3 kb larger than the old....
thnx again man
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
Gotcha. Thanks!
Well.. there are some new stuff.
If model has no material applied, then it will be rendered using it's viewport color no mather what format is picked. (it only worked with xml before).
And there is also some unfinished stuff for better particle support. When i'm done with it then it should be possible to export particles into obj format.
Well.. there are some new stuff.
If model has no material applied, then it will be rendered using it's viewport color no mather what format is picked. (it only worked with xml before).
And there is also some unfinished stuff for better particle support. When i'm done with it then it should be possible to export particles into obj format.
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