Maxigo 0.8.3b (update-25 May 2007)

Announcements, requests and support regarding the 3DS MAX exporter
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suvakas
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Post by suvakas » Tue May 22, 2007 3:35 am

Here is a small Maxigo update. (version 0.8.3a)
It fixes the OBJ export bug and there are also two new features added.
Now the memory allocated for script gets increased automatically when exporting a large mesh into XML format.
I also added the feature, that automatically splits large meshes. It is mainly useful when exporting to 3ds format. Now it should be possible to export models larger than 65k polys to 3ds. (I got the idea when talking to afecelis :wink: ). It is not limited only by 3ds. You can also use it with XML and OBJ (if you want to..for some reason)
One tip though - model must have correct UV coordinates when using splitting. Otherwise the 3ds file exported will have errors.

The file is in the first post of this thread.
Have fun!

Suvakas

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filippo
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Post by filippo » Tue May 22, 2007 8:25 am

Thanks Suvakas....IT'S WONDEFULL WORK!!! :D
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afecelis
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Post by afecelis » Wed May 23, 2007 4:42 am

Great Suvakas! Keeps getting better and better! :wink:
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suvakas
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Post by suvakas » Wed May 23, 2007 6:15 pm

Hey guys, can someone confirm if this latest version works ok or not?
If it works, then i can upload it to main download page.
Thanks!

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Post by Kosmokrator » Wed May 23, 2007 7:15 pm

works suv.....
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suvakas
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Post by suvakas » Wed May 23, 2007 7:38 pm

Thanks Kosmo!
Eh..I just discovered, that some of the parameters from Advanced Setup rollout are not saved with scene file. Will have to do a small fix for those.

[edit]
And i guess procedurals don't work either 8)
They are rendered out fine, but the location doesn't get exported to indigo scene file.

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afecelis
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Post by afecelis » Thu May 24, 2007 2:16 am

It works fine Suvakas, besides the saving parameters issue; but something weird started happening, now my 3dsmax render button doesn't work :? :? , yet if I remove your script it still doesn't work either, and it was working fine with previous versions :(

I'll have to remove the other scripts I got running at startup. I guess one of them is interfering with Max's native render button.

Let us know of any updates ;)
Regards,
Alvaro
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suvakas
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Post by suvakas » Thu May 24, 2007 2:40 am

Nope. Not my fault :)
I think it's not even possible to access the native render rollout via script.

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afecelis
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Post by afecelis » Thu May 24, 2007 10:02 am

heheheh ;) I'm sure it's not your fault. I just uninstalled 3dsmax and the plugins I had installed for it and cleaned the registry to do a clean install. It's very weird because on the other 2 machines, with the same plugins and scripts the render button works just fine. So I can still test stuff there. I'll let you know how the re-installation goes ;)

regards, and please keep us updated.
Alvaro
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suvakas
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Post by suvakas » Sat May 26, 2007 5:52 am

Just a tiny update.
Some minor bug fixes.
File is in the first post as usual.

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filippo
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Post by filippo » Sat May 26, 2007 6:08 am

Suvakas! thanks for the cool update :D :D
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Post by Kosmokrator » Sat May 26, 2007 7:06 am

thnx suv!!
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damian
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Re: Maxigo 0.8.3b (update-25 May 2007)

Post by damian » Fri Jun 01, 2007 9:57 pm

Good Daytime.

In first I have to say sorry for my bad English.
My name is Damian, Im from Russia.

I have no information about indigo material in Max, named "indigoImportMat". I dont understand how to use it. Could you help me?

Thanks.

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suvakas
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Post by suvakas » Sat Jun 02, 2007 6:16 am

Hi damian,

The importMat is for importing Indigo material files. You can either open a material file that has an *.igm extension or you can paste the material code directly into textbox. It is meant for sharing the materials. As you may have noticed, then there is also an Export Material button under each Indigo material. Thats how you export your *.igm files.
*.igm is a cross platform format for sharing materials between all the indigo exporters. At least that's the idea.

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Re:

Post by Moses » Tue Jun 05, 2007 11:22 am

Suvakas,

Is it possible for you to add support for particle age map and also support for particle facing? By the way thanks for the great exporter!

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