ITS TIME FOR NEW....

Announcements, requests and support regarding the 3DS MAX exporter
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Kosmokrator
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ITS TIME FOR NEW....

Post by Kosmokrator » Mon May 14, 2007 12:28 am

i think its time for new maxingo exporter!what u think suv?release test3 is out! :wink:
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO

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suvakas
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Post by suvakas » Mon May 14, 2007 1:44 am

yeah... i'm working on it.

What do you guys think, how i should implement the new diffuse transmitter material? Should i add it as a new material type or should i put it under some of the existing materials?
I'm thinking, that there are quite many materials already. Would it be logical if i add it to somewhere under the existing SSS material ? Cause the effect is quite similar to sss effect.
Or do you have any better ideas?
Let me know what do you think!

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Kram1032
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Post by Kram1032 » Mon May 14, 2007 1:54 am

I can't speak for this, really, but I guess, three possibilities:

1) is, how I'd do it: New Mat
2) is the other way, you mentionet: SSS undercategory
3) as it's called "diffuse" transmitter -> undercategory in Diffuse mat...

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suvakas
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Post by suvakas » Mon May 14, 2007 2:03 am

SSS material in max is basically a medium/specular material.

Well..i thought about adding it under diffuse mat too, but i'm not sure if this is the right spot.
I want to place it so that it seems logical and user friendly. I think the effect looks like sss (does it?) so puting it as an option under Specular/SSS seems like a good spot. But i'm really not sure.
There are 7 Maxigo materials already. I think, that there is no need for another one. Might get a bit too "crowded" (if you know what i mean).

So..would be good to hear some users opinions on this....

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OnoSendai
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Post by OnoSendai » Mon May 14, 2007 2:21 am

I would be inclined to keep them separate, for example, you can texture a diffuse transmitter mat, but you can't texture a specular or glossy_transparent mat (sss mats)

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fused
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Post by fused » Mon May 14, 2007 2:34 am

i would implement it as a seperate material type. that what i did, btw.

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Post by Kosmokrator » Mon May 14, 2007 3:02 am

for me ...use a separate material!btw....thnx suv!
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO

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suvakas
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Post by suvakas » Mon May 14, 2007 3:26 am

Ok. I'll add it as a separate Mat then.
After that there will be 8 different materials:

Diffuse
Phong
SSS
Emitter
Blend
Diffuse transmitter
Null
ImortMat

Quite a lot :)

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fused
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Post by fused » Mon May 14, 2007 3:28 am

uhm...

whats an ImortMat?

did i miss something?

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suvakas
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Post by suvakas » Mon May 14, 2007 3:31 am

It's for importing *igm files.

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Kram1032
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Post by Kram1032 » Mon May 14, 2007 3:31 am

ImPort, right?
Importmat from igm

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fused
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Post by fused » Mon May 14, 2007 3:33 am

ah.. ok ^^

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Post by vansan » Mon May 14, 2007 7:43 am

I'd do a single Indigo_Material if I'd write my own 3dsmax-exporter,
then made a dropdown menu(in example, maybe a radiobutton...) and added there new materials as they are developed. There I'd add a preset-mode for quick selecting often-used materials.

I can make a scripted interface for it if Suvakas will not be against.
Suvakas's material system is good, maybe just too complex for quick use... And simplification of the process is my goal.

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Post by Zom-B » Mon May 14, 2007 8:00 am

OnoSendai wrote:you can texture a diffuse transmitter mat, but you can't texture a specular or glossy_transparent mat (sss mats)
We all hope this doesn't stay this way :wink:
polygonmanufaktur.de

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suvakas
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Post by suvakas » Mon May 14, 2007 8:56 am

vansan wrote:I'd do a single Indigo_Material if I'd write my own 3dsmax-exporter,
then made a dropdown menu
I tried to do it at the very beginning of my little project, but i failed. My problem was, that i couldn't find a method of how to change material interface according to what is selected in drop-down menu. I just don't know the maxscript so well and the help file can sometimes be quite confusing.
I still think, that this would be the best way to organize the materials. I don't like the growing number of separate materials at all.

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