Have updated all download links in the first post to v4.0.36.
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Changelog:
4.0.36
* Fixed problem with measured BRDF not being transferred during network rendering.
* GPU PT: Fixed crash on arch glass.
* GPU PT: fixed displacement shaders, were giving compile errors.
* GPU PT: Total used constant memory should now be < 64KB, which is the min guaranteed supported amount.
* Optimised and improved Indigo's phong, coating etc.. materials
4.0.35
* Much faster rendering with motion blurred objects in most cases.
* Identifying material in error message for OpenCL processing failure.
* Not writing some XML elements if they have the default values - in <mesh>, <model2> etc..
* Accepting <uid> as well as <material_uid> in model2 material list. (saves space)
4.0.34
* GPU PT: Will show error dialog to users now on GPU path tracing init failure.
* GPU PT: Fixed crash on Linux.
* GPU PT: Improved handling of base emission for GPU, now handles all spectra types.
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The test scenes (car and bedroom) should now work on all OpenCL 1.1+ compliant devices. Just don't expect it to run fast on old GPUs