IndigoMax 0.3.10

Announcements, requests and support regarding the 3DS MAX exporter
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subpixel
Developer
Posts: 237
Joined: Sun Mar 28, 2010 9:09 am

IndigoMax 0.3.10

Post by subpixel » Tue Nov 26, 2013 1:05 pm

Hello all,

Here's a small batch of fixes for IndigoMax. Thanks to all who have contributed.

Changes:
  • Added: Basic support for IGM files with Indigo External material node
  • Some fixes in installer script
  • Fixed: Installer path auto-detection
Download:
IndigoMax 0.3.10
IndigoMax RT 0.3.10

Notes:
Versions: max2011 / 2012 / 2013 / 2014 64bit.

Hope for some comments, suggestions and descriptive bug reports. Please post them in this thread or send PM.

Cheers,
Jake

Malevil
Posts: 2
Joined: Fri Jan 17, 2014 6:51 am

Re: IndigoMax 0.3.10

Post by Malevil » Fri Jan 17, 2014 7:10 am

Hi Subpixel,

thanks for your work!
I renderd a test scene with the new shadow catch material but with no luck.
Since I am missing the render mode "Shadows" in IndigoMax I exported the scene
and switched the render mode in Indigo to "Shadow", but with no luck, as you can see.

The scene consists of a box with the shadow catch material applied, a sphere and an area light.
When rendered I would expect just to see the sphere an the shadow below of it, or just the shadow,
but not a transparent circle...

What can I do to make this feature work?
Attachments
shadow_test.jpg

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subpixel
Developer
Posts: 237
Joined: Sun Mar 28, 2010 9:09 am

Re: IndigoMax 0.3.10

Post by subpixel » Tue Jan 21, 2014 10:59 am

Hi Malevil,

Indeed IndigoMax was missing shadows mode, which was fixed for next release.
Anyway, with exported scene, I was unable to replicate any problems with shadow catcher material (from Indigo Settings node).
Could you elaborate a bit? Or maybe send your scene?

Kind regards,

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