Here's another batch of fixes for IndigoMax. Thanks to all who have contributed.
Changes:
- Fixed: Max crashes at render if any hair objects are in the scene
- Fixed: Rendering gets stuck in a loop where it keeps restarting or doesn't update when you change a material nested behind another.
- Done: Will the tonemapping settings update instantly instead of waiting for the update cycle? Update is triggered with update button
- Fixed: some controls in Indigo VFB floater
- Added: support for RGB (*.hdr) file
- Done: Moved sky material settings from IM_Environment to added IM_SunSky map
- Done: Use sun+sky background for default lighting for main render
- Fixed: render mode isn't exported properly
- Done: Prevent Max render progress dialog from displaying when exporting.
- Updated to SDK 3.6.24
- Added: new unified installer script prototype.
- Fixed: GPU accel checkbox and combobox work as expected.
- Added: samples/sec, spp, and elapsed time (where applicable) to render status.
- Adjusted the ranges for generated aperture settings. Additional tooltips for render settings.
- Done: Removed gaussian from downsize filter
- Done: Removed 'Absolute paths' option in Export section.
- Done: Removed box from splatting filter combobox.
- Fixed: glass_accel and alpha channel controls not working after a GUI move
- Fixed: halt time and halt samples per pixel.
- Fixed: crash when you adding a map to the Absorption slot of the Specular/Glossy transparent material.
- Fixed: Indigo Material maps rollout show properly again
- Done: Made phong and glossy transparent have a much more accurate shininess for the viewport preview.
- Fixed: displacement map exporting as bump.
- Fixed: coating material always appearing black in viewport. (uses substrate material colour now)
- Fixed: Diffuse Transmitter albedo colour has no effect
- Fixed: Prevent IOR less than 1.0
- Fixed: Export doesn't launch Indigo whether the "Launch Indigo" checkbox is ticked or not
IndigoMax 0.3.7
IndigoMax RT 0.3.7
Notes:
Versions: max2011 / 2012 / 2013 / 2014 64bit.
This version renders material previews with short halt time, it gives relatively fast response, but results with low sampling for more complex materials. This issue will be addressed with separate preview window in future versions.
Hope for some comments, suggestions and descriptive bug reports. Please post them in this thread or send PM.
Cheers,
Jake