Page 12 of 12

Posted: Thu May 10, 2007 6:49 pm
by naxos
... and i'll use it more and more...

as a 3DCG teacher, it is possible that i'll ask my students for using Indigo for some animation renderings...

Posted: Fri May 11, 2007 9:28 am
by suvakas
Cool ! 8) Would be great to see some results.
You have to have quite a bit processing power available though.
My old rig can't even handle a still image :)

Posted: Fri May 11, 2007 6:47 pm
by naxos
oh, it will not be a problem : we have about 100 3D-work-ready PCs here...

I think we can manage some animations...

Posted: Fri May 11, 2007 11:58 pm
by Zom-B
naxos wrote:as a 3DCG teacher, it is possible that i'll ask my students for using Indigo for some animation renderings...
Would be soooo cool if you could post the results of you students here in the "Finished Artwork" Subforum... please!!!!

Posted: Sat May 12, 2007 12:08 am
by naxos
okok, but you know, it's not really for soon...
fisrt they have to learn 3dsmax...

Posted: Mon May 14, 2007 1:53 am
by tungee
where is victorjapi? :lol:

Posted: Mon May 14, 2007 6:20 am
by Zom-B
naxos wrote:okok, but you know, it's not really for soon...
fisrt they have to learn 3dsmax...
We'll wait :wink:

Posted: Fri May 25, 2007 5:49 am
by Zom-B
suvakas wrote:The next version will have full procedural support.
They're so much fun to play with.
I wasted more than an hour today (at work) by fooling around with procedurals :lol:

Here's one teapot rendering. Includes multi-materials and blend materials inside blend materials and etc.

Image
Hey suvakas...

I'm just interested if this result is archived by breaking the teapod into multiple meshes each with a own material,
or if Indigo actually supports multiple materials on a single mesh?

Posted: Fri May 25, 2007 6:59 am
by suvakas
ZomB wrote: Hey suvakas...

I'm just interested if this result is archived by breaking the teapod into multiple meshes each with a own material,
or if Indigo actually supports multiple materials on a single mesh?
Yeah, Indigo supports multiple materials on one mesh. So no breaking is done. It's 3 different mat's on the teapot model.

Posted: Fri May 25, 2007 7:03 am
by Zom-B
Thanks dude...

Now I know what else I could demand from fused for the C4D exporter :twisted:

Posted: Fri May 25, 2007 8:42 am
by suvakas
I hope he doesn't blame me :lol: