Maxigo-07 v.02 (update-21.April 2007)
Maxigo-07 v.02 (update-21.April 2007)
When U3dreal declared, that he will abandon his excellent exporter script for max, then quite a fiew of us decided to pick up maxscript to code some kind of replacement for it.(or at least try to ) And so did I (even though I had no former maxscript experience.)
I have no info about how far the others are with their scripting, but I decided to open a small blog type of thread about how far I am with mine.
First of all - this small script of mine is not intended to be the "Next Big Exporter" for max users (there should be one more serious thing in the making now by VictorJapi (well..at least he sounds like he knows what he is doing ) and U3dreal has stated, that he will update his great exporter too). So I will keep my project as my late night hobby and as my door into maxscript world
Anyway. Here is the list of the fiew features my script currently supports:
Supported in v.01 :
===================
* geometry export to xml format
* geometry export to 3ds format
* geometry export to obj format
* Mesh instancing
* Meshlights
* Camera export (Image aspect, F-Stop, Bloom, Autofocus)
* Physical Sky/Sun (using Direct Light)
* HDR Environment map (only EXR format at the moment)
* Bitmap textures (no procedural textures yet)
* Tone mapping
* Diffuse Material
* Phong Material
* Medium/SSS Material
* Null Material
* Emitter Material
* Blend Material (through Max Blend material)
* Multi-Material
* Animation support (experimental)
* Indigo Setup using *.ini file (no manual editing required)
Changes in v.01b :
===================
* added option for Custom Image name
* added option to save EXR image
* added possibility to open the rendering in Max Frame Buffer
* Geometry format selection gets saved
* HDR environment has now more reasonable gain value (should render out nicely with default settings)
* Max version checking when viewing environment EXR image. (EXR is not supported in Max 7 and down)
Changes in v.01c :
===================
* added - Alpha map to Diffuse Material
* added - Alpha map to Phong Material
* added - RGB Multiplier for Absorption (Medium/SSS material)
* added - RGB Multiplier for Scattering coef. (Medium/SSS material)
* added - Maximum Power value increased to 9999 (Emitter material)
* added - Basic support for Vray material (only color,reflection and glossiness for now)
* added - support for Vray Sun
* added - support for Max Daylight system
* added - support for Max Sunlight system
* added - Export Indigo Image (*.igi) (Export Scene rollout)
* added - Open igi in Tonemapper (Export Scene rollout) NB! IndigoToneMapper.exe must be in Indigo installation directory.
* added - Resume from igi (Export Scene rollout)
* added - automatic igi search
* added - "Fix mesh errors" option (Export Scene rollout)
* added - Utilities rollout
* added - Select Models Without Material (utilities rollout)
* added - Replace Spaces in material Names (utilities rollout)
* added - *.OBJ and *.3DS are exported into sub-folders with the scene name (/Exported_From_Max/3DS/scene_name)
* fixed - exported Bump values are smaller by one digit
* fixed - exported Glossy transparency values are smaller by one digit
* fixed - Models with same name are exported correctly
* fixed - Models with 0 faces are exported Ok
* fixed - typo in Exported_From_Max dir name (Fom changed to From)
Changes in v.02 :
===================
* added - Procedurals support
* added - Indigo Blend material type
* added - Indigo ImportMat material type
* added - Import/Export materials from/to Indigo material format (*.igm)
* added - Fog/Dust feature (Environment rollout)
* added - Polarisation on/off (Camera Rollout)
* added - Different rendering algorythms (Advanced Setup rollout)
* added - BiDir on/off (Advanced Setup rollout)
* added - Option for starting Indigo in lower priority mode (Advanced Setup rollout)
* added - Procedurals rendering resolution (Advanced Setup rollout)
* added - "Update image buffer" spinners enabled (Export Scene rollout)
* fixed - "Number Of Threads" maximum value raised to 100 (Export Scene rollout)
Get it from File Attachment !!
Basic video tutorial from Afecelis (thank you !!):
http://www.danielpatton.com/afecelis/In ... maxigo.zip (29 mb, wmv format)
[edit] I named my script to Maxigo. There are already Blendigo and Skindigo so i thought i keep the general naming "pattern". If you have a better idea, then let me know.
I've only tested the script on my own workstation so i'm not sure if it even runs on other Pc's. Let me know if it works or not !!
I'll keep adding to the list when i get more things done.
Take care ! (maxscript is fun)
Suvakas
I have no info about how far the others are with their scripting, but I decided to open a small blog type of thread about how far I am with mine.
First of all - this small script of mine is not intended to be the "Next Big Exporter" for max users (there should be one more serious thing in the making now by VictorJapi (well..at least he sounds like he knows what he is doing ) and U3dreal has stated, that he will update his great exporter too). So I will keep my project as my late night hobby and as my door into maxscript world
Anyway. Here is the list of the fiew features my script currently supports:
Supported in v.01 :
===================
* geometry export to xml format
* geometry export to 3ds format
* geometry export to obj format
* Mesh instancing
* Meshlights
* Camera export (Image aspect, F-Stop, Bloom, Autofocus)
* Physical Sky/Sun (using Direct Light)
* HDR Environment map (only EXR format at the moment)
* Bitmap textures (no procedural textures yet)
* Tone mapping
* Diffuse Material
* Phong Material
* Medium/SSS Material
* Null Material
* Emitter Material
* Blend Material (through Max Blend material)
* Multi-Material
* Animation support (experimental)
* Indigo Setup using *.ini file (no manual editing required)
Changes in v.01b :
===================
* added option for Custom Image name
* added option to save EXR image
* added possibility to open the rendering in Max Frame Buffer
* Geometry format selection gets saved
* HDR environment has now more reasonable gain value (should render out nicely with default settings)
* Max version checking when viewing environment EXR image. (EXR is not supported in Max 7 and down)
Changes in v.01c :
===================
* added - Alpha map to Diffuse Material
* added - Alpha map to Phong Material
* added - RGB Multiplier for Absorption (Medium/SSS material)
* added - RGB Multiplier for Scattering coef. (Medium/SSS material)
* added - Maximum Power value increased to 9999 (Emitter material)
* added - Basic support for Vray material (only color,reflection and glossiness for now)
* added - support for Vray Sun
* added - support for Max Daylight system
* added - support for Max Sunlight system
* added - Export Indigo Image (*.igi) (Export Scene rollout)
* added - Open igi in Tonemapper (Export Scene rollout) NB! IndigoToneMapper.exe must be in Indigo installation directory.
* added - Resume from igi (Export Scene rollout)
* added - automatic igi search
* added - "Fix mesh errors" option (Export Scene rollout)
* added - Utilities rollout
* added - Select Models Without Material (utilities rollout)
* added - Replace Spaces in material Names (utilities rollout)
* added - *.OBJ and *.3DS are exported into sub-folders with the scene name (/Exported_From_Max/3DS/scene_name)
* fixed - exported Bump values are smaller by one digit
* fixed - exported Glossy transparency values are smaller by one digit
* fixed - Models with same name are exported correctly
* fixed - Models with 0 faces are exported Ok
* fixed - typo in Exported_From_Max dir name (Fom changed to From)
Changes in v.02 :
===================
* added - Procedurals support
* added - Indigo Blend material type
* added - Indigo ImportMat material type
* added - Import/Export materials from/to Indigo material format (*.igm)
* added - Fog/Dust feature (Environment rollout)
* added - Polarisation on/off (Camera Rollout)
* added - Different rendering algorythms (Advanced Setup rollout)
* added - BiDir on/off (Advanced Setup rollout)
* added - Option for starting Indigo in lower priority mode (Advanced Setup rollout)
* added - Procedurals rendering resolution (Advanced Setup rollout)
* added - "Update image buffer" spinners enabled (Export Scene rollout)
* fixed - "Number Of Threads" maximum value raised to 100 (Export Scene rollout)
Get it from File Attachment !!
Basic video tutorial from Afecelis (thank you !!):
http://www.danielpatton.com/afecelis/In ... maxigo.zip (29 mb, wmv format)
[edit] I named my script to Maxigo. There are already Blendigo and Skindigo so i thought i keep the general naming "pattern". If you have a better idea, then let me know.
I've only tested the script on my own workstation so i'm not sure if it even runs on other Pc's. Let me know if it works or not !!
I'll keep adding to the list when i get more things done.
Take care ! (maxscript is fun)
Suvakas
- Attachments
-
- Maxigo-07_v02.zip
- Latest version of Maxigo-07.
- (227.2 KiB) Downloaded 724 times
Last edited by suvakas on Sun Apr 22, 2007 4:09 am, edited 7 times in total.
Good words, finally...
We just start.. If you need any help I'm here...
if you need use this skeleton to export...
---
macroScript Max2Indigo category:"myTOOLS"
(
rollout EnviromentA "Enviroment" width:240 height:200
(
groupBox grp3 "SKY Light" pos:[8,80] width:216 height:48
editText edt16 "Temperature" pos:[16,32] width:200 height:16
editText edt17 "Gain" pos:[16,48] width:200 height:16
groupBox grp4 "Background" pos:[8,8] width:216 height:64
editText edt18 "Turbidity" pos:[16,104] width:200 height:16
groupBox grp5 "SKY Light" pos:[8,136] width:216 height:48
)
rollout Render_SettingsA "Render Settings" width:240 height:230
(
groupBox grp1 "Render Settings" pos:[8,8] width:216 height:176
editText RS_W "Width " text:"800" pos:[16,32] width:200 height:16
editText RS_H "Height" text:"600" pos:[16,48] width:200 height:16
checkbox RS_MET "Metropolis" state:true pos:[16,64] width:200 height:16
editText RS_LMP "Large mutation prob" text:"0.4" pos:[16,96] width:200 height:16
editText RS_MC "Max Change" text:"0.02" pos:[16,80] width:200 height:16
editText RS_RUS "Russian roulette live prob" text:"0.7" pos:[16,112] width:200 height:16
editText RS_STW "Strata Width" text:"10" pos:[16,144] width:200 height:16
checkbox RS_LOG "Logging" state:true pos:[16,160] width:200 height:16
editText RS_MD "MAX Depth" text:"0.4" pos:[16,128] width:200 height:16
button btn1 "Export --> INDIGO" pos:[8,192] width:216 height:24
on btn1 pressed do
(
-- Create MAIN file
createfile "c:\indigo\MYSCENE.xml"
myfile = openfile "C:\indigo\MYSCENE.xml" mode:"r+"
-- Create Material file
createfile "c:\indigo\MYMAT.xml"
myfilem = openfile "C:\indigo\MYMAT.xml" mode:"r+"
-- Create Geometry file
createfile "c:\indigo\MYGEOM.xml"
myfileg = openfile "C:\indigo\MYGEOM.xml" mode:"r+"
format "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n" to:myfile
format "<!--Exported from Max2Indigo-->\n\n" to:myfile
format "<scene>\n" to:myfile
format "\t<!--RENDERING SETTINGS-->\n" to:myfile
format "\t<renderer_settings>\n" to:myfile
format "\t\t<width>%</width>\n" RS_W.text to:myfile
format "\t\t<height>%</height>\n" RS_H.text to:myfile
format "\t\t<metropolis>%</metropolis>\n" RS_MET.state to:myfile
format "\t\t<large_mutation_prob>%</large_mutation_prob>\n" RS_LMP.text to:myfile
format "\t\t<max_change>%</max_change>\n" RS_MC.text to:myfile
format "\t\t<russian_roulette_live_prob>%</russian_roulette_live_prob>\n" RS_RUS.text to:myfile
format "\t\t<max_depth>%</max_depth>\n" RS_MD.text to:myfile
format "\t\t<bidirectional>true</bidirectional>\n" to:myfile
format "\t\t<max_num_consec_rejections>1000</max_num_consec_rejections>\n" to:myfile
format "\t\t<strata_width>%</strata_width>\n" RS_STW.text to:myfile
format "\t\t<frame_upload_period>20</frame_upload_period>\n" to:myfile
format "\t\t<halt_time>-1</halt_time>\n" to:myfile
format "\t\t<logging>%</logging>\n" RS_LOG.state to:myfile
format "\t\t<image_save_period>20</image_save_period>\n" to:myfile
format "\t\t<save_tonemapped_exr>false</save_tonemapped_exr>\n" to:myfile
format "\t\t<save_untonemapped_exr>false</save_untonemapped_exr>\n" to:myfile
format "\t</renderer_settings>\n\n" to:myfile
-- Tone Mapping - reinhard
format "\t<!--TONE MAPPING REINHARD-->\n" to:myfile
format "\t<tonemapping>\n" to:myfile
format "\t\t<reinhard>\n" to:myfile
format "\t\t\t<pre_scale></pre_scale>\n" to:myfile
format "\t\t\t<post_scale></post_scale>\n" to:myfile
format "\t\t\t<burn></burn>\n" to:myfile
format "\t\t</reinhard>\n" to:myfile
format "\t</tonemapping>\n" to:myfile
-- Tone Mapping - Linear
format "\t<!--TONE MAPPING LINEAR-->\n" to:myfile
format "\t<tonemapping>\n" to:myfile
format "\t\t<linear>\n" to:myfile
format "\t\t\t<scale></scale>\n" to:myfile
format "\t\t</linear>\n" to:myfile
format "\t</tonemapping>\n" to:myfile
-- Background
format "\t<!--BACKGROUND-->\n" to:myfile
format "\t<background>\n" to:myfile
format "\t\t<spectrum>\n" to:myfile
format "\t\t\t<blackbody>\n" to:myfile
format "\t\t\t\t<temperature>3500</temperature>\n" to:myfile
format "\t\t\t\t<gain>1.0</gain>\n" to:myfile
format "\t\t\t</blackbody>\n" to:myfile
format "\t\t</spectrum>\n" to:myfile
format "\t</background>\n" to:myfile
-- SKY Light
format "\t<!--SKY LIGHT-->\n" to:myfile
format "\t<skylight>\n" to:myfile
format "\t\t<sundir></sundir>\n" to:myfile
format "\t\t<turbidity></turbidity>\n" to:myfile
format "\t</skylight>\n" to:myfile
-- Enviroment MAP
format "\t<!--ENVIROMENT MAP-->\n" to:myfile
format "\t<env_map>\n" to:myfile
format "\t\t<spherical>\n" to:myfile
format "\t\t\t<path>immagine.float</path>\n" to:myfile
format "\t\t\t<width>640</width>\n" to:myfile
format "\t\t\t<gain>0.9</gain>\n" to:myfile
format "\t\t</spherical>\n" to:myfile
format "\t\t<!--latlong>\n" to:myfile
format "\t\t\t<path>immagine.exr</path>\n" to:myfile
format "\t\t\t<gain>1.0</gain>\n" to:myfile
format "\t\t</latlong-->\n" to:myfile
format "\t</env_map>\n" to:myfile
-- CAMERA Settings
-- format "\t\t<pos>%,%,%</pos>\n" $camera01.pos.x $camera01.pos.y $camera01.pos.z to:myfile
format "\t<!--CAMERA SETTINGS-->\n" to:myfile
format "\t<camera>\n" to:myfile
format "\t\t<pos></pos>\n" to:myfile
format "\t\t<up></up>\n" to:myfile
format "\t\t<forwards></forwards>\n" to:myfile
format "\t\t<aperture_radius></aperture_radius>\n" to:myfile
format "\t\t<focus_distance></focus_distance>\n" to:myfile
format "\t\t<aspect_ratio></aspect_ratio>\n" to:myfile
format "\t\t<sensor_width>0.036</sensor_width>\n" to:myfile
format "\t\t<lens_sensor_dist></lens_sensor_dist>\n" to:myfile
format "\t\t<white_balance>D65</white_balance>\n" to:myfile
format "\t\t<autofocus/>\n" to:myfile
format "\t\t<bloom>\n" to:myfile
format "\t\t\t<weight></weight>\n" to:myfile
format "\t\t\t<radius></radius>\n" to:myfile
format "\t\t</bloom>\n" to:myfile
format "\t</camera>\n\n" to:myfile
format "\t<!--INCLUDE GEOMETRY-->\n" to:myfile
format "\t<include>\n" to:myfile
format "\t\t<pathname>mygeom.xml</pathname>\n" to:myfile
format "\t</include>\n\n" to:myfile
format "\t<!--INCLUDE MATERIALS-->\n" to:myfile
format "\t<include>\n" to:myfile
format "\t\t<pathname>mymat.xml</pathname>\n" to:myfile
format "\t</include>\n\n" to:myfile
format "\t<!--POSITION SINGLE OBJECTS-->\n" to:myfile
format "\t<model>\n" to:myfile
format "\t<pos></pos>\n" to:myfile
format "\t<scale>0.01</scale>\n" to:myfile
format "\t<rotation>\n" to:myfile
format "\t\t<matrix>\n" to:myfile
format "\t\t\t1.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 1.0\n" to:myfile
format "\t\t</matrix>\n" to:myfile
format "\t</rotation>\n" to:myfile
format "\t<mesh_name></mesh_name>\n" to:myfile
format "\t</model>\n" to:myfile
format "\t<!--EMITTER OBJECTS-->\n" to:myfile
format "\t<meshlight>\n" to:myfile
format "\t\t<pos></pos>\n" to:myfile
format "\t\t<scale></scale>\n" to:myfile
format "\t\t<rotation>\n" to:myfile
format "\t\t\t<matrix>\n" to:myfile
format "\t\t\t\t1.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 1.0\n" to:myfile
format "\t\t\t</matrix>\n" to:myfile
format "\t\t</rotation>\n" to:myfile
format "\t\t<mesh_name></mesh_name>\n" to:myfile
format "\t\t<spectrum>\n" to:myfile
format "\t\t\t<rgb>\n" to:myfile
format "\t\t\t\t<rgb>2550.0 2550.0 2550.0</rgb>\n" to:myfile
format "\t\t\t</rgb>\n" to:myfile
format "\t\t</spectrum>\n" to:myfile
format "\t</meshlight>\n" to:myfile
format "</scene>\n" to:myfile
-- Scene Materials
format "<scenedata>\n\n" to:myfilem
-- Material DIFFUSE - color
format "\t<!--DIFFUSE MATERIAL (ONLY COLOR)-->\n" to:myfilem
format "\t<material>\n" to:myfilem
format "\t\t<name></name>\n" to:myfilem
format "\t\t<diffuse>\n" to:myfilem
format "\t\t\t<colour> </colour>\n" to:myfilem
format "\t\t</diffuse>\n" to:myfilem
format "\t</material>\n\n" to:myfilem
-- Material DIFFUSE - color/diffuse map/bump map
format "\t<!--DIFFUSE MATERIAL (DIFFUSE MAP/BUMP MAP)-->\n" to:myfilem
format "\t<material>\n" to:myfilem
format "\t\t<name></name>\n" to:myfilem
format "\t\t<diffuse>\n" to:myfilem
format "\t\t\t<colour></colour>\n" to:myfilem
format "\t\t\t<albedo_texture>\n" to:myfilem
format "\t\t\t\t<uv_set>albedo</uv_set>\n" to:myfilem
format "\t\t\t\t<path></path>\n" to:myfilem
format "\t\t\t\t<exponent></exponent>\n" to:myfilem
format "\t\t\t</albedo_texture>\n" to:myfilem
format "\t\t\t<bump_map>\n" to:myfilem
format "\t\t\t\t<uv_set></uv_set>\n" to:myfilem
format "\t\t\t\t<path></path>\n" to:myfilem
format "\t\t\t\t<b></b>\n" to:myfilem
format "\t\t\t\t<exponent></exponent>\n" to:myfilem
format "\t\t\t</bump_map>\n" to:myfilem
format "\t\t</diffuse>\n" to:myfilem
format "\t</material>\n\n" to:myfilem
-- Material SPECULAR - Transparent/Medium
format "\t<!--SPECULAR MATERIAL (BUMP MAP)-->\n" to:myfilem
format "\t<material>\n" to:myfilem
format "\t\t<name></name>\n" to:myfilem
format "\t\t<specular>\n" to:myfilem
format "\t\t\t<transparent>true</transparent>\n" to:myfilem
format "\t\t\t<internal_medium_name>glass</internal_medium_name>\n" to:myfilem
format "\t\t\t<bump_map>\n" to:myfilem
format "\t\t\t\t<uv_set></uv_set>\n" to:myfilem
format "\t\t\t\t<path></path>\n" to:myfilem
format "\t\t\t\t<b></b>\n" to:myfilem
format "\t\t\t\t<exponent></exponent>\n" to:myfilem
format "\t\t\t</bump_map>\n" to:myfilem
format "\t\t</specular>\n" to:myfilem
format "\t</material>\n\n" to:myfilem
-- Material PHONG color
format "\t<!--PHONG MATERIAL (ONLY COLOR)-->\n" to:myfilem
format "\t<material>\n" to:myfilem
format "\t\t<name></name>\n" to:myfilem
format "\t\t<phong>\n" to:myfilem
format "\t\t\t<diffuse></diffuse>\n" to:myfilem
format "\t\t\t<ior></ior>\n" to:myfilem
format "\t\t\t<exponent></exponent>\n" to:myfilem
format "\t\t</phong>\n" to:myfilem
format "\t</material>\n\n" to:myfilem
-- Material PHONG diffuse map/specular map/bump map/
format "\t<!--PHONG MATERIAL (DIFFUSE MAP/SPECULAR MAP/BUMP MAP)-->\n" to:myfilem
format "\t<material>\n" to:myfilem
format "\t\t<name></name>\n" to:myfilem
format "\t\t<phong>\n" to:myfilem
format "\t\t\t<diffuse></diffuse>\n" to:myfilem
format "\t\t\t<ior></ior>\n" to:myfilem
format "\t\t\t<exponent></exponent>\n" to:myfilem
format "\t\t\t<albedo_texture>\n" to:myfilem
format "\t\t\t\t<uv_set></uv_set>\n" to:myfilem
format "\t\t\t\t<path></path>\n" to:myfilem
format "\t\t\t</albedo_texture>\n" to:myfilem
format "\t\t\t<bump_map>\n" to:myfilem
format "\t\t\t\t<uv_set></uv_set>\n" to:myfilem
format "\t\t\t\t<path></path>\n" to:myfilem
format "\t\t\t\t<b></b>\n" to:myfilem
format "\t\t\t</bump_map>\n" to:myfilem
format "\t\t\t<exponent_map>\n" to:myfilem
format "\t\t\t\t<uv_set></uv_set>\n" to:myfilem
format "\t\t\t\t<path></path>\n" to:myfilem
format "\t\t\t\t<b></b>\n" to:myfilem
format "\t\t\t</exponent_map>\n" to:myfilem
format "\t\t</phong>\n" to:myfilem
format "\t</material>\n" to:myfilem
-- Material TRUE METAL using NK files
format "\t<!--TRUE METAL MATERIAL -->\n" to:myfilem
format "\t<material>\n" to:myfilem
format "\t\t<name></name>\n" to:myfilem
format "\t\t<phong>\n" to:myfilem
format "\t\t\t<nk_data>nkdata/**.nk</nk_data>\n" to:myfilem
format "\t\t\t<exponent>1000</exponent>\n" to:myfilem
format "\t\t</phong>\n" to:myfilem
format "\t</material>\n\n" to:myfilem
format "</scenedata>\n" to:myfilem
-- Scene Geometry
format "<scenedata>\n\n" to:myfileg
format "\t<!-- OBJECT -->\n" to:myfileg
format "\t<mesh>\n" to:myfileg
format "\t\t<name></name>\n" to:myfileg
format "\t\t<embedded>\n" to:myfileg
format "\t\t\t<vertex pos=\"x y z\" normal=\"xn yn zn\" uv0=\"nn nn\" uv1=\"mm mm\" uv2=\"qq qq\"/>\n" to:myfileg
format "\t\t\t<triangle_set>\n" to:myfileg
format "\t\t\t\t<material_name></material_name>\n" to:myfileg
format "\t\t\t\t<tri>aa bb cc</tri>\n" to:myfileg
format "\t\t\t</triangle_set>\n" to:myfileg
format "\t\t</embedded>\n" to:myfileg
format "\t</mesh>\n" to:myfileg
format "</scenedata>\n" to:myfileg
)
)
Flota= newrolloutfloater "M2I for 0.7 T2" 250 600
addrollout Render_SettingsA Flota
addrollout EnviromentA Flota
)
---
GEOMTRY EXPORT
tmesh = snapshotAsMesh selection[1]
createfile "c:\indigo\MYGEOMok.xml"
myfileg = openfile "C:\indigo\MYGEOMok.xml" mode:"r+"
format "<scenedata>\n\n" to:myfileg
format "\t<!-- OBJECT -->\n" to:myfileg
format "\t<mesh>\n" to:myfileg
format "\t\t<name></name>\n" to:myfileg
format "\t\t<embedded>\n" to:myfileg
-- format "%,%\n" tmesh.numverts tmesh.numfaces to:out_file
for v = 1 to tmesh.numverts do
(
VERTX=(getVert tmesh v).x
VERTY=(getVert tmesh v).y
VERTZ=(getVert tmesh v).z
NORMX=(getNormal tmesh v).x
NORMY=(getNormal tmesh v).y
NORMZ=(getNormal tmesh v).z
U01=(getTVert tmesh v).x
V01=(getTVert tmesh v).y
format "\t\t\t<vertex pos=\"% % %\" normal=\"% % %\" uv0=\"% %\"/>\n" VERTX VERTY VERTZ NORMX NORMY NORMZ U01 V01 to:myfileg
)
format "\n" to:myfileg
format "\t\t\t<triangle_set>\n" to:myfileg
format "\t\t\t\t<material_name></material_name>\n" to:myfileg
for f = 1 to tmesh.numfaces do
-- format "%\n" (getFace tmesh f) to:myfileg
(
TRI1=(getFace tmesh f).x as integer
TRI2=(getFace tmesh f).y as integer
TRI3=(getFace tmesh f).z as integer
format "\t\t\t\t<tri>% % %</tri>\n" TRI1 TRI2 TRI3 to:myfileg
)
format "\t\t\t</triangle_set>\n" to:myfileg
format "\t\t</embedded>\n" to:myfileg
format "\t</mesh>\n" to:myfileg
format "</scenedata>\n" to:myfileg
close myfileg
We just start.. If you need any help I'm here...
if you need use this skeleton to export...
---
macroScript Max2Indigo category:"myTOOLS"
(
rollout EnviromentA "Enviroment" width:240 height:200
(
groupBox grp3 "SKY Light" pos:[8,80] width:216 height:48
editText edt16 "Temperature" pos:[16,32] width:200 height:16
editText edt17 "Gain" pos:[16,48] width:200 height:16
groupBox grp4 "Background" pos:[8,8] width:216 height:64
editText edt18 "Turbidity" pos:[16,104] width:200 height:16
groupBox grp5 "SKY Light" pos:[8,136] width:216 height:48
)
rollout Render_SettingsA "Render Settings" width:240 height:230
(
groupBox grp1 "Render Settings" pos:[8,8] width:216 height:176
editText RS_W "Width " text:"800" pos:[16,32] width:200 height:16
editText RS_H "Height" text:"600" pos:[16,48] width:200 height:16
checkbox RS_MET "Metropolis" state:true pos:[16,64] width:200 height:16
editText RS_LMP "Large mutation prob" text:"0.4" pos:[16,96] width:200 height:16
editText RS_MC "Max Change" text:"0.02" pos:[16,80] width:200 height:16
editText RS_RUS "Russian roulette live prob" text:"0.7" pos:[16,112] width:200 height:16
editText RS_STW "Strata Width" text:"10" pos:[16,144] width:200 height:16
checkbox RS_LOG "Logging" state:true pos:[16,160] width:200 height:16
editText RS_MD "MAX Depth" text:"0.4" pos:[16,128] width:200 height:16
button btn1 "Export --> INDIGO" pos:[8,192] width:216 height:24
on btn1 pressed do
(
-- Create MAIN file
createfile "c:\indigo\MYSCENE.xml"
myfile = openfile "C:\indigo\MYSCENE.xml" mode:"r+"
-- Create Material file
createfile "c:\indigo\MYMAT.xml"
myfilem = openfile "C:\indigo\MYMAT.xml" mode:"r+"
-- Create Geometry file
createfile "c:\indigo\MYGEOM.xml"
myfileg = openfile "C:\indigo\MYGEOM.xml" mode:"r+"
format "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n" to:myfile
format "<!--Exported from Max2Indigo-->\n\n" to:myfile
format "<scene>\n" to:myfile
format "\t<!--RENDERING SETTINGS-->\n" to:myfile
format "\t<renderer_settings>\n" to:myfile
format "\t\t<width>%</width>\n" RS_W.text to:myfile
format "\t\t<height>%</height>\n" RS_H.text to:myfile
format "\t\t<metropolis>%</metropolis>\n" RS_MET.state to:myfile
format "\t\t<large_mutation_prob>%</large_mutation_prob>\n" RS_LMP.text to:myfile
format "\t\t<max_change>%</max_change>\n" RS_MC.text to:myfile
format "\t\t<russian_roulette_live_prob>%</russian_roulette_live_prob>\n" RS_RUS.text to:myfile
format "\t\t<max_depth>%</max_depth>\n" RS_MD.text to:myfile
format "\t\t<bidirectional>true</bidirectional>\n" to:myfile
format "\t\t<max_num_consec_rejections>1000</max_num_consec_rejections>\n" to:myfile
format "\t\t<strata_width>%</strata_width>\n" RS_STW.text to:myfile
format "\t\t<frame_upload_period>20</frame_upload_period>\n" to:myfile
format "\t\t<halt_time>-1</halt_time>\n" to:myfile
format "\t\t<logging>%</logging>\n" RS_LOG.state to:myfile
format "\t\t<image_save_period>20</image_save_period>\n" to:myfile
format "\t\t<save_tonemapped_exr>false</save_tonemapped_exr>\n" to:myfile
format "\t\t<save_untonemapped_exr>false</save_untonemapped_exr>\n" to:myfile
format "\t</renderer_settings>\n\n" to:myfile
-- Tone Mapping - reinhard
format "\t<!--TONE MAPPING REINHARD-->\n" to:myfile
format "\t<tonemapping>\n" to:myfile
format "\t\t<reinhard>\n" to:myfile
format "\t\t\t<pre_scale></pre_scale>\n" to:myfile
format "\t\t\t<post_scale></post_scale>\n" to:myfile
format "\t\t\t<burn></burn>\n" to:myfile
format "\t\t</reinhard>\n" to:myfile
format "\t</tonemapping>\n" to:myfile
-- Tone Mapping - Linear
format "\t<!--TONE MAPPING LINEAR-->\n" to:myfile
format "\t<tonemapping>\n" to:myfile
format "\t\t<linear>\n" to:myfile
format "\t\t\t<scale></scale>\n" to:myfile
format "\t\t</linear>\n" to:myfile
format "\t</tonemapping>\n" to:myfile
-- Background
format "\t<!--BACKGROUND-->\n" to:myfile
format "\t<background>\n" to:myfile
format "\t\t<spectrum>\n" to:myfile
format "\t\t\t<blackbody>\n" to:myfile
format "\t\t\t\t<temperature>3500</temperature>\n" to:myfile
format "\t\t\t\t<gain>1.0</gain>\n" to:myfile
format "\t\t\t</blackbody>\n" to:myfile
format "\t\t</spectrum>\n" to:myfile
format "\t</background>\n" to:myfile
-- SKY Light
format "\t<!--SKY LIGHT-->\n" to:myfile
format "\t<skylight>\n" to:myfile
format "\t\t<sundir></sundir>\n" to:myfile
format "\t\t<turbidity></turbidity>\n" to:myfile
format "\t</skylight>\n" to:myfile
-- Enviroment MAP
format "\t<!--ENVIROMENT MAP-->\n" to:myfile
format "\t<env_map>\n" to:myfile
format "\t\t<spherical>\n" to:myfile
format "\t\t\t<path>immagine.float</path>\n" to:myfile
format "\t\t\t<width>640</width>\n" to:myfile
format "\t\t\t<gain>0.9</gain>\n" to:myfile
format "\t\t</spherical>\n" to:myfile
format "\t\t<!--latlong>\n" to:myfile
format "\t\t\t<path>immagine.exr</path>\n" to:myfile
format "\t\t\t<gain>1.0</gain>\n" to:myfile
format "\t\t</latlong-->\n" to:myfile
format "\t</env_map>\n" to:myfile
-- CAMERA Settings
-- format "\t\t<pos>%,%,%</pos>\n" $camera01.pos.x $camera01.pos.y $camera01.pos.z to:myfile
format "\t<!--CAMERA SETTINGS-->\n" to:myfile
format "\t<camera>\n" to:myfile
format "\t\t<pos></pos>\n" to:myfile
format "\t\t<up></up>\n" to:myfile
format "\t\t<forwards></forwards>\n" to:myfile
format "\t\t<aperture_radius></aperture_radius>\n" to:myfile
format "\t\t<focus_distance></focus_distance>\n" to:myfile
format "\t\t<aspect_ratio></aspect_ratio>\n" to:myfile
format "\t\t<sensor_width>0.036</sensor_width>\n" to:myfile
format "\t\t<lens_sensor_dist></lens_sensor_dist>\n" to:myfile
format "\t\t<white_balance>D65</white_balance>\n" to:myfile
format "\t\t<autofocus/>\n" to:myfile
format "\t\t<bloom>\n" to:myfile
format "\t\t\t<weight></weight>\n" to:myfile
format "\t\t\t<radius></radius>\n" to:myfile
format "\t\t</bloom>\n" to:myfile
format "\t</camera>\n\n" to:myfile
format "\t<!--INCLUDE GEOMETRY-->\n" to:myfile
format "\t<include>\n" to:myfile
format "\t\t<pathname>mygeom.xml</pathname>\n" to:myfile
format "\t</include>\n\n" to:myfile
format "\t<!--INCLUDE MATERIALS-->\n" to:myfile
format "\t<include>\n" to:myfile
format "\t\t<pathname>mymat.xml</pathname>\n" to:myfile
format "\t</include>\n\n" to:myfile
format "\t<!--POSITION SINGLE OBJECTS-->\n" to:myfile
format "\t<model>\n" to:myfile
format "\t<pos></pos>\n" to:myfile
format "\t<scale>0.01</scale>\n" to:myfile
format "\t<rotation>\n" to:myfile
format "\t\t<matrix>\n" to:myfile
format "\t\t\t1.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 1.0\n" to:myfile
format "\t\t</matrix>\n" to:myfile
format "\t</rotation>\n" to:myfile
format "\t<mesh_name></mesh_name>\n" to:myfile
format "\t</model>\n" to:myfile
format "\t<!--EMITTER OBJECTS-->\n" to:myfile
format "\t<meshlight>\n" to:myfile
format "\t\t<pos></pos>\n" to:myfile
format "\t\t<scale></scale>\n" to:myfile
format "\t\t<rotation>\n" to:myfile
format "\t\t\t<matrix>\n" to:myfile
format "\t\t\t\t1.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 1.0\n" to:myfile
format "\t\t\t</matrix>\n" to:myfile
format "\t\t</rotation>\n" to:myfile
format "\t\t<mesh_name></mesh_name>\n" to:myfile
format "\t\t<spectrum>\n" to:myfile
format "\t\t\t<rgb>\n" to:myfile
format "\t\t\t\t<rgb>2550.0 2550.0 2550.0</rgb>\n" to:myfile
format "\t\t\t</rgb>\n" to:myfile
format "\t\t</spectrum>\n" to:myfile
format "\t</meshlight>\n" to:myfile
format "</scene>\n" to:myfile
-- Scene Materials
format "<scenedata>\n\n" to:myfilem
-- Material DIFFUSE - color
format "\t<!--DIFFUSE MATERIAL (ONLY COLOR)-->\n" to:myfilem
format "\t<material>\n" to:myfilem
format "\t\t<name></name>\n" to:myfilem
format "\t\t<diffuse>\n" to:myfilem
format "\t\t\t<colour> </colour>\n" to:myfilem
format "\t\t</diffuse>\n" to:myfilem
format "\t</material>\n\n" to:myfilem
-- Material DIFFUSE - color/diffuse map/bump map
format "\t<!--DIFFUSE MATERIAL (DIFFUSE MAP/BUMP MAP)-->\n" to:myfilem
format "\t<material>\n" to:myfilem
format "\t\t<name></name>\n" to:myfilem
format "\t\t<diffuse>\n" to:myfilem
format "\t\t\t<colour></colour>\n" to:myfilem
format "\t\t\t<albedo_texture>\n" to:myfilem
format "\t\t\t\t<uv_set>albedo</uv_set>\n" to:myfilem
format "\t\t\t\t<path></path>\n" to:myfilem
format "\t\t\t\t<exponent></exponent>\n" to:myfilem
format "\t\t\t</albedo_texture>\n" to:myfilem
format "\t\t\t<bump_map>\n" to:myfilem
format "\t\t\t\t<uv_set></uv_set>\n" to:myfilem
format "\t\t\t\t<path></path>\n" to:myfilem
format "\t\t\t\t<b></b>\n" to:myfilem
format "\t\t\t\t<exponent></exponent>\n" to:myfilem
format "\t\t\t</bump_map>\n" to:myfilem
format "\t\t</diffuse>\n" to:myfilem
format "\t</material>\n\n" to:myfilem
-- Material SPECULAR - Transparent/Medium
format "\t<!--SPECULAR MATERIAL (BUMP MAP)-->\n" to:myfilem
format "\t<material>\n" to:myfilem
format "\t\t<name></name>\n" to:myfilem
format "\t\t<specular>\n" to:myfilem
format "\t\t\t<transparent>true</transparent>\n" to:myfilem
format "\t\t\t<internal_medium_name>glass</internal_medium_name>\n" to:myfilem
format "\t\t\t<bump_map>\n" to:myfilem
format "\t\t\t\t<uv_set></uv_set>\n" to:myfilem
format "\t\t\t\t<path></path>\n" to:myfilem
format "\t\t\t\t<b></b>\n" to:myfilem
format "\t\t\t\t<exponent></exponent>\n" to:myfilem
format "\t\t\t</bump_map>\n" to:myfilem
format "\t\t</specular>\n" to:myfilem
format "\t</material>\n\n" to:myfilem
-- Material PHONG color
format "\t<!--PHONG MATERIAL (ONLY COLOR)-->\n" to:myfilem
format "\t<material>\n" to:myfilem
format "\t\t<name></name>\n" to:myfilem
format "\t\t<phong>\n" to:myfilem
format "\t\t\t<diffuse></diffuse>\n" to:myfilem
format "\t\t\t<ior></ior>\n" to:myfilem
format "\t\t\t<exponent></exponent>\n" to:myfilem
format "\t\t</phong>\n" to:myfilem
format "\t</material>\n\n" to:myfilem
-- Material PHONG diffuse map/specular map/bump map/
format "\t<!--PHONG MATERIAL (DIFFUSE MAP/SPECULAR MAP/BUMP MAP)-->\n" to:myfilem
format "\t<material>\n" to:myfilem
format "\t\t<name></name>\n" to:myfilem
format "\t\t<phong>\n" to:myfilem
format "\t\t\t<diffuse></diffuse>\n" to:myfilem
format "\t\t\t<ior></ior>\n" to:myfilem
format "\t\t\t<exponent></exponent>\n" to:myfilem
format "\t\t\t<albedo_texture>\n" to:myfilem
format "\t\t\t\t<uv_set></uv_set>\n" to:myfilem
format "\t\t\t\t<path></path>\n" to:myfilem
format "\t\t\t</albedo_texture>\n" to:myfilem
format "\t\t\t<bump_map>\n" to:myfilem
format "\t\t\t\t<uv_set></uv_set>\n" to:myfilem
format "\t\t\t\t<path></path>\n" to:myfilem
format "\t\t\t\t<b></b>\n" to:myfilem
format "\t\t\t</bump_map>\n" to:myfilem
format "\t\t\t<exponent_map>\n" to:myfilem
format "\t\t\t\t<uv_set></uv_set>\n" to:myfilem
format "\t\t\t\t<path></path>\n" to:myfilem
format "\t\t\t\t<b></b>\n" to:myfilem
format "\t\t\t</exponent_map>\n" to:myfilem
format "\t\t</phong>\n" to:myfilem
format "\t</material>\n" to:myfilem
-- Material TRUE METAL using NK files
format "\t<!--TRUE METAL MATERIAL -->\n" to:myfilem
format "\t<material>\n" to:myfilem
format "\t\t<name></name>\n" to:myfilem
format "\t\t<phong>\n" to:myfilem
format "\t\t\t<nk_data>nkdata/**.nk</nk_data>\n" to:myfilem
format "\t\t\t<exponent>1000</exponent>\n" to:myfilem
format "\t\t</phong>\n" to:myfilem
format "\t</material>\n\n" to:myfilem
format "</scenedata>\n" to:myfilem
-- Scene Geometry
format "<scenedata>\n\n" to:myfileg
format "\t<!-- OBJECT -->\n" to:myfileg
format "\t<mesh>\n" to:myfileg
format "\t\t<name></name>\n" to:myfileg
format "\t\t<embedded>\n" to:myfileg
format "\t\t\t<vertex pos=\"x y z\" normal=\"xn yn zn\" uv0=\"nn nn\" uv1=\"mm mm\" uv2=\"qq qq\"/>\n" to:myfileg
format "\t\t\t<triangle_set>\n" to:myfileg
format "\t\t\t\t<material_name></material_name>\n" to:myfileg
format "\t\t\t\t<tri>aa bb cc</tri>\n" to:myfileg
format "\t\t\t</triangle_set>\n" to:myfileg
format "\t\t</embedded>\n" to:myfileg
format "\t</mesh>\n" to:myfileg
format "</scenedata>\n" to:myfileg
)
)
Flota= newrolloutfloater "M2I for 0.7 T2" 250 600
addrollout Render_SettingsA Flota
addrollout EnviromentA Flota
)
---
GEOMTRY EXPORT
tmesh = snapshotAsMesh selection[1]
createfile "c:\indigo\MYGEOMok.xml"
myfileg = openfile "C:\indigo\MYGEOMok.xml" mode:"r+"
format "<scenedata>\n\n" to:myfileg
format "\t<!-- OBJECT -->\n" to:myfileg
format "\t<mesh>\n" to:myfileg
format "\t\t<name></name>\n" to:myfileg
format "\t\t<embedded>\n" to:myfileg
-- format "%,%\n" tmesh.numverts tmesh.numfaces to:out_file
for v = 1 to tmesh.numverts do
(
VERTX=(getVert tmesh v).x
VERTY=(getVert tmesh v).y
VERTZ=(getVert tmesh v).z
NORMX=(getNormal tmesh v).x
NORMY=(getNormal tmesh v).y
NORMZ=(getNormal tmesh v).z
U01=(getTVert tmesh v).x
V01=(getTVert tmesh v).y
format "\t\t\t<vertex pos=\"% % %\" normal=\"% % %\" uv0=\"% %\"/>\n" VERTX VERTY VERTZ NORMX NORMY NORMZ U01 V01 to:myfileg
)
format "\n" to:myfileg
format "\t\t\t<triangle_set>\n" to:myfileg
format "\t\t\t\t<material_name></material_name>\n" to:myfileg
for f = 1 to tmesh.numfaces do
-- format "%\n" (getFace tmesh f) to:myfileg
(
TRI1=(getFace tmesh f).x as integer
TRI2=(getFace tmesh f).y as integer
TRI3=(getFace tmesh f).z as integer
format "\t\t\t\t<tri>% % %</tri>\n" TRI1 TRI2 TRI3 to:myfileg
)
format "\t\t\t</triangle_set>\n" to:myfileg
format "\t\t</embedded>\n" to:myfileg
format "\t</mesh>\n" to:myfileg
format "</scenedata>\n" to:myfileg
close myfileg
Last edited by tizxx on Tue Jan 30, 2007 11:32 pm, edited 2 times in total.
Yes I love It.
275 Milion of polygons is very interesting ...
Maxwell Render not have this feature...
this is the max 14 mil of polygons is ver so far
to 275 mil...
http://www.maxwellrender.com/forum/view ... hp?t=19009
What you say about render resolution...
what is the max? with x height...
Maxwell Render use Hard Disk when the memory is not avaible...
Ono many thanks again, you doing a very very good JOB...
275 Milion of polygons is very interesting ...
Maxwell Render not have this feature...
this is the max 14 mil of polygons is ver so far
to 275 mil...
http://www.maxwellrender.com/forum/view ... hp?t=19009
What you say about render resolution...
what is the max? with x height...
Maxwell Render use Hard Disk when the memory is not avaible...
Ono many thanks again, you doing a very very good JOB...
I can actually use this. Thanks !tizxx wrote:if you need use this skeleton to export...
---
Yes, Indigo instancing rocks!!! Indigo.exe only used 270 MB's of memory while rendering that scene. I think i should script the glass material next. I want to render 50x50 glass Buddhas. Would be great with all the caustics and stuff.
Awesome is enough I've always wondered (based on the feature list of indigo) if you ever sleep?OnoSendai wrote:Awesome.. love the instancing example
I'm sure i'll have something more to say when i'm less tired
your examples are suvakas!
the cool thing is we dont even need instancing for this example we could simply use primitives (like this).
- Kosmokrator
- Posts: 1141
- Joined: Sat Jul 29, 2006 11:52 am
- Location: Greece-Athens
- VictorJapi
- Posts: 58
- Joined: Sun Jan 21, 2007 1:27 am
- Location: Zamora - Algeciras || España
Suvakas, I usually make scripts for my everyday work, as help in repeat actions or add new ones to max. The bigger (in code lines) script that I've done is a material converter for maxwell, from which I made my old material converter for indigo. If you need anything, only say me.
About the exporter, for me the big problem are multiple UV channels, or better said, how avoid to output repeated UV vertex data when it's not necessary.
Regards
Alejandro
About the exporter, for me the big problem are multiple UV channels, or better said, how avoid to output repeated UV vertex data when it's not necessary.
Regards
Alejandro
this is the exporter?tizxx wrote:Good words, finally...
We just start.. If you need any help I'm here...
if you need use this skeleton to export...
---
macroScript Max2Indigo category:"myTOOLS"
(
rollout EnviromentA "Enviroment" width:240 height:200
(
groupBox grp3 "SKY Light" pos:[8,80] width:216 height:48
editText edt16 "Temperature" pos:[16,32] width:200 height:16
editText edt17 "Gain" pos:[16,48] width:200 height:16
groupBox grp4 "Background" pos:[8,8] width:216 height:64
editText edt18 "Turbidity" pos:[16,104] width:200 height:16
groupBox grp5 "SKY Light" pos:[8,136] width:216 height:48
)
rollout Render_SettingsA "Render Settings" width:240 height:230
(
groupBox grp1 "Render Settings" pos:[8,8] width:216 height:176
editText RS_W "Width " text:"800" pos:[16,32] width:200 height:16
editText RS_H "Height" text:"600" pos:[16,48] width:200 height:16
checkbox RS_MET "Metropolis" state:true pos:[16,64] width:200 height:16
editText RS_LMP "Large mutation prob" text:"0.4" pos:[16,96] width:200 height:16
editText RS_MC "Max Change" text:"0.02" pos:[16,80] width:200 height:16
editText RS_RUS "Russian roulette live prob" text:"0.7" pos:[16,112] width:200 height:16
editText RS_STW "Strata Width" text:"10" pos:[16,144] width:200 height:16
checkbox RS_LOG "Logging" state:true pos:[16,160] width:200 height:16
editText RS_MD "MAX Depth" text:"0.4" pos:[16,128] width:200 height:16
button btn1 "Export --> INDIGO" pos:[8,192] width:216 height:24
on btn1 pressed do
(
-- Create MAIN file
createfile "c:\indigo\MYSCENE.xml"
myfile = openfile "C:\indigo\MYSCENE.xml" mode:"r+"
-- Create Material file
createfile "c:\indigo\MYMAT.xml"
myfilem = openfile "C:\indigo\MYMAT.xml" mode:"r+"
-- Create Geometry file
createfile "c:\indigo\MYGEOM.xml"
myfileg = openfile "C:\indigo\MYGEOM.xml" mode:"r+"
format "<?xml version="1.0" encoding="utf-8"?>\n" to:myfile
format "<!--Exported from Max2Indigo-->\n\n" to:myfile
format "<scene>\n" to:myfile
format "\t<!--RENDERING SETTINGS-->\n" to:myfile
format "\t<renderer_settings>\n" to:myfile
format "\t\t<width>%</width>\n" RS_W.text to:myfile
format "\t\t<height>%</height>\n" RS_H.text to:myfile
format "\t\t<metropolis>%</metropolis>\n" RS_MET.state to:myfile
format "\t\t<large_mutation_prob>%</large_mutation_prob>\n" RS_LMP.text to:myfile
format "\t\t<max_change>%</max_change>\n" RS_MC.text to:myfile
format "\t\t<russian_roulette_live_prob>%</russian_roulette_live_prob>\n" RS_RUS.text to:myfile
format "\t\t<max_depth>%</max_depth>\n" RS_MD.text to:myfile
format "\t\t<bidirectional>true</bidirectional>\n" to:myfile
format "\t\t<max_num_consec_rejections>1000</max_num_consec_rejections>\n" to:myfile
format "\t\t<strata_width>%</strata_width>\n" RS_STW.text to:myfile
format "\t\t<frame_upload_period>20</frame_upload_period>\n" to:myfile
format "\t\t<halt_time>-1</halt_time>\n" to:myfile
format "\t\t<logging>%</logging>\n" RS_LOG.state to:myfile
format "\t\t<image_save_period>20</image_save_period>\n" to:myfile
format "\t\t<save_tonemapped_exr>false</save_tonemapped_exr>\n" to:myfile
format "\t\t<save_untonemapped_exr>false</save_untonemapped_exr>\n" to:myfile
format "\t</renderer_settings>\n\n" to:myfile
-- Tone Mapping - reinhard
format "\t<!--TONE MAPPING REINHARD-->\n" to:myfile
format "\t<tonemapping>\n" to:myfile
format "\t\t<reinhard>\n" to:myfile
format "\t\t\t<pre_scale></pre_scale>\n" to:myfile
format "\t\t\t<post_scale></post_scale>\n" to:myfile
format "\t\t\t<burn></burn>\n" to:myfile
format "\t\t</reinhard>\n" to:myfile
format "\t</tonemapping>\n" to:myfile
-- Tone Mapping - Linear
format "\t<!--TONE MAPPING LINEAR-->\n" to:myfile
format "\t<tonemapping>\n" to:myfile
format "\t\t<linear>\n" to:myfile
format "\t\t\t<scale></scale>\n" to:myfile
format "\t\t</linear>\n" to:myfile
format "\t</tonemapping>\n" to:myfile
-- Background
format "\t<!--BACKGROUND-->\n" to:myfile
format "\t<background>\n" to:myfile
format "\t\t<spectrum>\n" to:myfile
format "\t\t\t<blackbody>\n" to:myfile
format "\t\t\t\t<temperature>3500</temperature>\n" to:myfile
format "\t\t\t\t<gain>1.0</gain>\n" to:myfile
format "\t\t\t</blackbody>\n" to:myfile
format "\t\t</spectrum>\n" to:myfile
format "\t</background>\n" to:myfile
-- SKY Light
format "\t<!--SKY LIGHT-->\n" to:myfile
format "\t<skylight>\n" to:myfile
format "\t\t<sundir></sundir>\n" to:myfile
format "\t\t<turbidity></turbidity>\n" to:myfile
format "\t</skylight>\n" to:myfile
-- Enviroment MAP
format "\t<!--ENVIROMENT MAP-->\n" to:myfile
format "\t<env_map>\n" to:myfile
format "\t\t<spherical>\n" to:myfile
format "\t\t\t<path>immagine.float</path>\n" to:myfile
format "\t\t\t<width>640</width>\n" to:myfile
format "\t\t\t<gain>0.9</gain>\n" to:myfile
format "\t\t</spherical>\n" to:myfile
format "\t\t<!--latlong>\n" to:myfile
format "\t\t\t<path>immagine.exr</path>\n" to:myfile
format "\t\t\t<gain>1.0</gain>\n" to:myfile
format "\t\t</latlong-->\n" to:myfile
format "\t</env_map>\n" to:myfile
-- CAMERA Settings
-- format "\t\t<pos>%,%,%</pos>\n" $camera01.pos.x $camera01.pos.y $camera01.pos.z to:myfile
format "\t<!--CAMERA SETTINGS-->\n" to:myfile
format "\t<camera>\n" to:myfile
format "\t\t<pos></pos>\n" to:myfile
format "\t\t<up></up>\n" to:myfile
format "\t\t<forwards></forwards>\n" to:myfile
format "\t\t<aperture_radius></aperture_radius>\n" to:myfile
format "\t\t<focus_distance></focus_distance>\n" to:myfile
format "\t\t<aspect_ratio></aspect_ratio>\n" to:myfile
format "\t\t<sensor_width>0.036</sensor_width>\n" to:myfile
format "\t\t<lens_sensor_dist></lens_sensor_dist>\n" to:myfile
format "\t\t<white_balance>D65</white_balance>\n" to:myfile
format "\t\t<autofocus/>\n" to:myfile
format "\t\t<bloom>\n" to:myfile
format "\t\t\t<weight></weight>\n" to:myfile
format "\t\t\t<radius></radius>\n" to:myfile
format "\t\t</bloom>\n" to:myfile
format "\t</camera>\n\n" to:myfile
format "\t<!--INCLUDE GEOMETRY-->\n" to:myfile
format "\t<include>\n" to:myfile
format "\t\t<pathname>mygeom.xml</pathname>\n" to:myfile
format "\t</include>\n\n" to:myfile
format "\t<!--INCLUDE MATERIALS-->\n" to:myfile
format "\t<include>\n" to:myfile
format "\t\t<pathname>mymat.xml</pathname>\n" to:myfile
format "\t</include>\n\n" to:myfile
format "\t<!--POSITION SINGLE OBJECTS-->\n" to:myfile
format "\t<model>\n" to:myfile
format "\t<pos></pos>\n" to:myfile
format "\t<scale>0.01</scale>\n" to:myfile
format "\t<rotation>\n" to:myfile
format "\t\t<matrix>\n" to:myfile
format "\t\t\t1.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 1.0\n" to:myfile
format "\t\t</matrix>\n" to:myfile
format "\t</rotation>\n" to:myfile
format "\t<mesh_name></mesh_name>\n" to:myfile
format "\t</model>\n" to:myfile
format "\t<!--EMITTER OBJECTS-->\n" to:myfile
format "\t<meshlight>\n" to:myfile
format "\t\t<pos></pos>\n" to:myfile
format "\t\t<scale></scale>\n" to:myfile
format "\t\t<rotation>\n" to:myfile
format "\t\t\t<matrix>\n" to:myfile
format "\t\t\t\t1.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 1.0\n" to:myfile
format "\t\t\t</matrix>\n" to:myfile
format "\t\t</rotation>\n" to:myfile
format "\t\t<mesh_name></mesh_name>\n" to:myfile
format "\t\t<spectrum>\n" to:myfile
format "\t\t\t<rgb>\n" to:myfile
format "\t\t\t\t<rgb>2550.0 2550.0 2550.0</rgb>\n" to:myfile
format "\t\t\t</rgb>\n" to:myfile
format "\t\t</spectrum>\n" to:myfile
format "\t</meshlight>\n" to:myfile
format "</scene>\n" to:myfile
-- Scene Materials
format "<scenedata>\n\n" to:myfilem
-- Material DIFFUSE - color
format "\t<!--DIFFUSE MATERIAL (ONLY COLOR)-->\n" to:myfilem
format "\t<material>\n" to:myfilem
format "\t\t<name></name>\n" to:myfilem
format "\t\t<diffuse>\n" to:myfilem
format "\t\t\t<colour> </colour>\n" to:myfilem
format "\t\t</diffuse>\n" to:myfilem
format "\t</material>\n\n" to:myfilem
-- Material DIFFUSE - color/diffuse map/bump map
format "\t<!--DIFFUSE MATERIAL (DIFFUSE MAP/BUMP MAP)-->\n" to:myfilem
format "\t<material>\n" to:myfilem
format "\t\t<name></name>\n" to:myfilem
format "\t\t<diffuse>\n" to:myfilem
format "\t\t\t<colour></colour>\n" to:myfilem
format "\t\t\t<albedo_texture>\n" to:myfilem
format "\t\t\t\t<uv_set>albedo</uv_set>\n" to:myfilem
format "\t\t\t\t<path></path>\n" to:myfilem
format "\t\t\t\t<exponent></exponent>\n" to:myfilem
format "\t\t\t</albedo_texture>\n" to:myfilem
format "\t\t\t<bump_map>\n" to:myfilem
format "\t\t\t\t<uv_set></uv_set>\n" to:myfilem
format "\t\t\t\t<path></path>\n" to:myfilem
format "\t\t\t\t<b></b>\n" to:myfilem
format "\t\t\t\t<exponent></exponent>\n" to:myfilem
format "\t\t\t</bump_map>\n" to:myfilem
format "\t\t</diffuse>\n" to:myfilem
format "\t</material>\n\n" to:myfilem
-- Material SPECULAR - Transparent/Medium
format "\t<!--SPECULAR MATERIAL (BUMP MAP)-->\n" to:myfilem
format "\t<material>\n" to:myfilem
format "\t\t<name></name>\n" to:myfilem
format "\t\t<specular>\n" to:myfilem
format "\t\t\t<transparent>true</transparent>\n" to:myfilem
format "\t\t\t<internal_medium_name>glass</internal_medium_name>\n" to:myfilem
format "\t\t\t<bump_map>\n" to:myfilem
format "\t\t\t\t<uv_set></uv_set>\n" to:myfilem
format "\t\t\t\t<path></path>\n" to:myfilem
format "\t\t\t\t<b></b>\n" to:myfilem
format "\t\t\t\t<exponent></exponent>\n" to:myfilem
format "\t\t\t</bump_map>\n" to:myfilem
format "\t\t</specular>\n" to:myfilem
format "\t</material>\n\n" to:myfilem
-- Material PHONG color
format "\t<!--PHONG MATERIAL (ONLY COLOR)-->\n" to:myfilem
format "\t<material>\n" to:myfilem
format "\t\t<name></name>\n" to:myfilem
format "\t\t<phong>\n" to:myfilem
format "\t\t\t<diffuse></diffuse>\n" to:myfilem
format "\t\t\t<ior></ior>\n" to:myfilem
format "\t\t\t<exponent></exponent>\n" to:myfilem
format "\t\t</phong>\n" to:myfilem
format "\t</material>\n\n" to:myfilem
-- Material PHONG diffuse map/specular map/bump map/
format "\t<!--PHONG MATERIAL (DIFFUSE MAP/SPECULAR MAP/BUMP MAP)-->\n" to:myfilem
format "\t<material>\n" to:myfilem
format "\t\t<name></name>\n" to:myfilem
format "\t\t<phong>\n" to:myfilem
format "\t\t\t<diffuse></diffuse>\n" to:myfilem
format "\t\t\t<ior></ior>\n" to:myfilem
format "\t\t\t<exponent></exponent>\n" to:myfilem
format "\t\t\t<albedo_texture>\n" to:myfilem
format "\t\t\t\t<uv_set></uv_set>\n" to:myfilem
format "\t\t\t\t<path></path>\n" to:myfilem
format "\t\t\t</albedo_texture>\n" to:myfilem
format "\t\t\t<bump_map>\n" to:myfilem
format "\t\t\t\t<uv_set></uv_set>\n" to:myfilem
format "\t\t\t\t<path></path>\n" to:myfilem
format "\t\t\t\t<b></b>\n" to:myfilem
format "\t\t\t</bump_map>\n" to:myfilem
format "\t\t\t<exponent_map>\n" to:myfilem
format "\t\t\t\t<uv_set></uv_set>\n" to:myfilem
format "\t\t\t\t<path></path>\n" to:myfilem
format "\t\t\t\t<b></b>\n" to:myfilem
format "\t\t\t</exponent_map>\n" to:myfilem
format "\t\t</phong>\n" to:myfilem
format "\t</material>\n" to:myfilem
-- Material TRUE METAL using NK files
format "\t<!--TRUE METAL MATERIAL -->\n" to:myfilem
format "\t<material>\n" to:myfilem
format "\t\t<name></name>\n" to:myfilem
format "\t\t<phong>\n" to:myfilem
format "\t\t\t<nk_data>nkdata/**.nk</nk_data>\n" to:myfilem
format "\t\t\t<exponent>1000</exponent>\n" to:myfilem
format "\t\t</phong>\n" to:myfilem
format "\t</material>\n\n" to:myfilem
format "</scenedata>\n" to:myfilem
-- Scene Geometry
format "<scenedata>\n\n" to:myfileg
format "\t<!-- OBJECT -->\n" to:myfileg
format "\t<mesh>\n" to:myfileg
format "\t\t<name></name>\n" to:myfileg
format "\t\t<embedded>\n" to:myfileg
format "\t\t\t<vertex pos="x y z" normal="xn yn zn" uv0="nn nn" uv1="mm mm" uv2="qq qq"/>\n" to:myfileg
format "\t\t\t<triangle_set>\n" to:myfileg
format "\t\t\t\t<material_name></material_name>\n" to:myfileg
format "\t\t\t\t<tri>aa bb cc</tri>\n" to:myfileg
format "\t\t\t</triangle_set>\n" to:myfileg
format "\t\t</embedded>\n" to:myfileg
format "\t</mesh>\n" to:myfileg
format "</scenedata>\n" to:myfileg
)
)
Flota= newrolloutfloater "M2I for 0.7 T2" 250 600
addrollout Render_SettingsA Flota
addrollout EnviromentA Flota
)
---
GEOMTRY EXPORT
tmesh = snapshotAsMesh selection[1]
createfile "c:\indigo\MYGEOMok.xml"
myfileg = openfile "C:\indigo\MYGEOMok.xml" mode:"r+"
format "<scenedata>\n\n" to:myfileg
format "\t<!-- OBJECT -->\n" to:myfileg
format "\t<mesh>\n" to:myfileg
format "\t\t<name></name>\n" to:myfileg
format "\t\t<embedded>\n" to:myfileg
-- format "%,%\n" tmesh.numverts tmesh.numfaces to:out_file
for v = 1 to tmesh.numverts do
(
VERTX=(getVert tmesh v).x
VERTY=(getVert tmesh v).y
VERTZ=(getVert tmesh v).z
NORMX=(getNormal tmesh v).x
NORMY=(getNormal tmesh v).y
NORMZ=(getNormal tmesh v).z
U01=(getTVert tmesh v).x
V01=(getTVert tmesh v).y
format "\t\t\t<vertex pos="% % %" normal="% % %" uv0="% %"/>\n" VERTX VERTY VERTZ NORMX NORMY NORMZ U01 V01 to:myfileg
)
format "\n" to:myfileg
format "\t\t\t<triangle_set>\n" to:myfileg
format "\t\t\t\t<material_name></material_name>\n" to:myfileg
for f = 1 to tmesh.numfaces do
-- format "%\n" (getFace tmesh f) to:myfileg
(
TRI1=(getFace tmesh f).x as integer
TRI2=(getFace tmesh f).y as integer
TRI3=(getFace tmesh f).z as integer
format "\t\t\t\t<tri>% % %</tri>\n" TRI1 TRI2 TRI3 to:myfileg
)
format "\t\t\t</triangle_set>\n" to:myfileg
format "\t\t</embedded>\n" to:myfileg
format "\t</mesh>\n" to:myfileg
format "</scenedata>\n" to:myfileg
close myfileg
2x Xeon quad core ghz 2.66(8 core)+4g ram+quadro fx
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb
Ok. I finally got some User Interface done and was able to put something up for downloading. The script is sooo "fresh" and has not been tested in anywhere else but my Pc so.. i need to get some feedback from you guys if it even works.
The download link is in my first post of this thread.
Thanks
Suvakas
The download link is in my first post of this thread.
Thanks
Suvakas
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