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Hy.

I have had this problem for a little time now, but have not taken the time to post on the forum yet.
When I am making scenes and materials, it seams like the diffuse and maybe the exponent texture get's ignored, bump seams to work.

I have tried with both tga and jpeg same problem.

Material settings: A phong with IOR of 2 and 100 in glossiness.

Here is an example.

Diffuse(Made it green to show it better, since it was dark to begin with)
Attachment:
Tiles_Dark_Diffuse.jpg
Tiles_Dark_Diffuse.jpg [ 317.48 KiB | Viewed 1399 times ]

Exponent:
Attachment:
Tiles_Dark_Exponent.jpg
Tiles_Dark_Exponent.jpg [ 360.58 KiB | Viewed 1399 times ]

Bump:
Attachment:
Tiles_Dark_Bump.jpg
Tiles_Dark_Bump.jpg [ 316.77 KiB | Viewed 1399 times ]


Here is how it looks in Indigo, you can even see that the opengl preview shows the green diffuse.
Attachment:
Inge_Texture_Problem.jpg
Inge_Texture_Problem.jpg [ 198.58 KiB | Viewed 1399 times ]

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maybe the phong is metallic ? those do not have a diffuse channel... what says the property editor for that mat ?

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Indigo 100
Your IOR could be way too high, in which case you won't see much of the diffuse color at all. What is your IOR set to?

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2.0

good point Tom.

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Well I set my IOR to 1.1 and got same result, and 2 is really not that high.
It's not set as metalic since that is it's own material entry in maxigo.

Here is a screenshot of the material settings.
Attachment:
Material Settings.jpg
Material Settings.jpg [ 247.65 KiB | Viewed 1389 times ]

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Last edited by Stromberg on Fri Jul 15, 2011 3:02 am, edited 1 time in total.

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Well, yes... I'm back to my busisness 8)

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3rd dev
What Maxigo version and what Indigo version are you using?


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Well as it turned out I used Indigo 3.0.10 and Maxigo 2.6, I did install the newest once and tried again.
And it works fine now :)

I did check the changelog first to see if it was mentioned, but since it was not I tought I did use the latest version.

Sorry for bothering you, nice work on the interface in maxigo 2.7 :)

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3rd dev
Great !
The issue with Maxigo 2.6 and Indigo 3.x is, that I tested some texture smoothing stuff in 2.6 and forgot to take it out. It adds smoothing tag to every texture (including diffuse) and while it works with Indigo 2.6 (textue smoothing not supported), all textures turn to greyscale in Indigo 3.x.


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Ah, good to know what the problem was :)
Looking forward to the next-gen maxigo btw ;)

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