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Re: Blendigo 2.4.x Releases

Posted: Fri Jun 25, 2010 11:23 pm
by dougal2
It is just an assumption that Blendigo makes, I'll see if I can relax that requirement.

Re: Blendigo 2.4.x Releases

Posted: Sat Jun 26, 2010 12:18 am
by dougal2
UPDATED TO 2.4.5

KNOWN ISSUES

- Not 100% backwards-compatible with scenes set up with previous versions of Blendigo (2.2 stable); especially with regards to material settings. This won't be fixed, you'll need to migrate your old scenes to the new Blendigo if you wish to re-render them with Indigo.

WARNING
Although reasonably well tested, this release may still contain bugs.

DOWNLOADS

WINDOWS: http://www.indigorenderer.com/dist/expo ... taller.exe

LINUX: To follow soon

OSX: To follow soon

Fixed in this release:

* Changed environment export:
- Exporting Env map without a valid file specified will ignore the env map export completely
- Exporting Sun+Sky without a sun lamp present exports a uniform (1,1,1) background colour without changing the UI settings
* Allowed motion blur export without rotation keys; made assumption that keyframed rotation will be set to (0,0,0) - the original object rotation should be maintained.

Re: Blendigo 2.4.x Releases

Posted: Sat Jun 26, 2010 1:02 am
by dag
Exporting with no envmap still exports with indigo error.
Loc works alright now. Rot and scale doesn't work alone though.

Now you'll probably get a bunch of questions like "Why is everything in my scene white? I chose sun+sky" :P

Re: Blendigo 2.4.x Releases

Posted: Sat Jun 26, 2010 1:58 am
by Doug Armand
dougal2 wrote:UPDATED TO 2.4.5
will check it out in next day or so and give feedback

Re: Blendigo 2.4.x Releases

Posted: Sat Jun 26, 2010 10:32 pm
by Doug Armand
Haven't used it yet but first thing I've noticed is it still say v2.4.3? :wink:

Re: Blendigo 2.4.x Releases

Posted: Sun Jun 27, 2010 10:30 pm
by dougal2
Doug Armand wrote:Haven't used it yet but first thing I've noticed is it still say v2.4.3? :wink:
That's odd, I'm pretty sure I updated the version number. I will double check that I packaged the right files later.

Re: Blendigo 2.4.x Releases

Posted: Mon Jun 28, 2010 1:37 am
by dag
You gonna add an option to rotate/offset envmap?

Re: Blendigo 2.4.x Releases

Posted: Tue Jun 29, 2010 7:41 am
by dag
With motion blur, all exposures work except 1/4.

Code: Select all

A problem occurred with the scene:
SceneLoaderExcep: ObjectExcep: Frame times must be strictly increasing. (In element 'model', around line 271, column 5)
Indigo version: Indigo Renderer v2.4.4, Windows 64-bit build.

Re: Blendigo 2.4.x Releases

Posted: Thu Jul 08, 2010 1:16 pm
by dakiru
Blendigo 2.4.5 doesn't save the environment map gain and spherical environment mapping width. But I'm not able to tell whether it did before.

There is one more issue with .pigm: let's imagine, that we take the cube and assign an external material (.pigm) to it. Now every is set up and we click Render. Than we want to change something in that .pigm, but when we click Render button next time, it will still show us old setting. Because Blendigo unpacks the .pigm to .blender\scripts\blendigopkg\matdb\unpacked\test_mat\ but does it only once. The only way I see to avoid it is to use .igm or do not change .pigm :)

Re: Blendigo 2.4.x Releases

Posted: Thu Jul 08, 2010 10:47 pm
by dougal2
dakiru wrote:The only way I see to avoid it is to use .igm or do not change .pigm :)
TBH, I think that makes sense to me, as I see a .pigm as a 'final' archive format. What do others think ?

However, I do remember writing the code that skips the unpacking process if the files already exist - I made this decision for performance/speed reasons primarily.

Re: Blendigo 2.4.x Releases

Posted: Thu Jul 08, 2010 10:54 pm
by dakiru
dougal2 wrote:I made this decision for performance/speed reasons primarily.
Yes, that's fully understandable, just can be confusing. For some reason I thought, that Blendigo overwrites the files every time.

edit: maybe, including this info to documentation is the solution.

Re: Blendigo 2.4.x Releases

Posted: Thu Jul 08, 2010 11:31 pm
by StompinTom
I like the ease of just using PIGMs everywhere. It saves having to update texture paths when switching across computers, for example, but it's not really a big deal.

Re: Blendigo 2.4.x Releases

Posted: Tue Jul 20, 2010 5:59 am
by Jack-Jack
This thing isn't exported

Re: Blendigo 2.4.x Releases

Posted: Thu Jul 29, 2010 2:27 am
by cooler_inc
Animation doesn't work right, after export Indigo runs, reaches the desired Sample per pixel and Stops - from this moment I have to close it manually than Starts rendering next frame
Why it's not closing automatically?

Re: Blendigo 2.4.x Releases

Posted: Sat Jul 31, 2010 4:33 am
by dougal2
cooler_inc wrote:Animation doesn't work right, after export Indigo runs, reaches the desired Sample per pixel and Stops - from this moment I have to close it manually than Starts rendering next frame
Why it's not closing automatically?
Ono changed the way Indigo stops, when I have some further info on how to remedy this, it will get fixed.