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It is just an assumption that Blendigo makes, I'll see if I can relax that requirement.


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UPDATED TO 2.4.5

KNOWN ISSUES

- Not 100% backwards-compatible with scenes set up with previous versions of Blendigo (2.2 stable); especially with regards to material settings. This won't be fixed, you'll need to migrate your old scenes to the new Blendigo if you wish to re-render them with Indigo.

WARNING
Although reasonably well tested, this release may still contain bugs.

DOWNLOADS

WINDOWS: http://www.indigorenderer.com/dist/expo ... taller.exe

LINUX: To follow soon

OSX: To follow soon

Fixed in this release:

* Changed environment export:
- Exporting Env map without a valid file specified will ignore the env map export completely
- Exporting Sun+Sky without a sun lamp present exports a uniform (1,1,1) background colour without changing the UI settings
* Allowed motion blur export without rotation keys; made assumption that keyframed rotation will be set to (0,0,0) - the original object rotation should be maintained.


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Exporting with no envmap still exports with indigo error.
Loc works alright now. Rot and scale doesn't work alone though.

Now you'll probably get a bunch of questions like "Why is everything in my scene white? I chose sun+sky" :P


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dougal2 wrote:
UPDATED TO 2.4.5


will check it out in next day or so and give feedback

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Haven't used it yet but first thing I've noticed is it still say v2.4.3? :wink:

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Doug Armand wrote:
Haven't used it yet but first thing I've noticed is it still say v2.4.3? :wink:


That's odd, I'm pretty sure I updated the version number. I will double check that I packaged the right files later.


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You gonna add an option to rotate/offset envmap?


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With motion blur, all exposures work except 1/4.

Code:
A problem occurred with the scene:
SceneLoaderExcep: ObjectExcep: Frame times must be strictly increasing. (In element 'model', around line 271, column 5)
Indigo version: Indigo Renderer v2.4.4, Windows 64-bit build.


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Blendigo 2.4.5 doesn't save the environment map gain and spherical environment mapping width. But I'm not able to tell whether it did before.

There is one more issue with .pigm: let's imagine, that we take the cube and assign an external material (.pigm) to it. Now every is set up and we click Render. Than we want to change something in that .pigm, but when we click Render button next time, it will still show us old setting. Because Blendigo unpacks the .pigm to .blender\scripts\blendigopkg\matdb\unpacked\test_mat\ but does it only once. The only way I see to avoid it is to use .igm or do not change .pigm :)


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dakiru wrote:
The only way I see to avoid it is to use .igm or do not change .pigm :)

TBH, I think that makes sense to me, as I see a .pigm as a 'final' archive format. What do others think ?

However, I do remember writing the code that skips the unpacking process if the files already exist - I made this decision for performance/speed reasons primarily.


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dougal2 wrote:
I made this decision for performance/speed reasons primarily.


Yes, that's fully understandable, just can be confusing. For some reason I thought, that Blendigo overwrites the files every time.

edit: maybe, including this info to documentation is the solution.


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I like the ease of just using PIGMs everywhere. It saves having to update texture paths when switching across computers, for example, but it's not really a big deal.

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This thing isn't exported


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Animation doesn't work right, after export Indigo runs, reaches the desired Sample per pixel and Stops - from this moment I have to close it manually than Starts rendering next frame
Why it's not closing automatically?

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cooler_inc wrote:
Animation doesn't work right, after export Indigo runs, reaches the desired Sample per pixel and Stops - from this moment I have to close it manually than Starts rendering next frame
Why it's not closing automatically?

Ono changed the way Indigo stops, when I have some further info on how to remedy this, it will get fixed.


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