Hi, I've noticed that there is a slight miscalculation with lens shift when using vertical image format in the recent Blendigo versions (I havent checked this with earlier versions, but it's always been a tricky thing). when shifting the lens vertically on a vertical-proportioned render, the lens shift needs to be multiplied by the image height ratio in order give the right amount of shift.
for example, if you are rendering 900px height x 600 px width, and shifting either up or down (y-shift in Blender) the value that Blendigo currently writes needs to be multiplied by 1.5 (900/600) to get the correct value to match Blender's camera shift.
lens shift tweak
Re: lens shift tweak
Will be fixed in the next release.
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