lens shift tweak

Announcements, requests and support regarding the Blender Indigo export script
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FakeShamus
Posts: 512
Joined: Wed May 02, 2007 11:34 am

lens shift tweak

Post by FakeShamus » Sun Nov 14, 2010 7:42 am

Hi, I've noticed that there is a slight miscalculation with lens shift when using vertical image format in the recent Blendigo versions (I havent checked this with earlier versions, but it's always been a tricky thing). when shifting the lens vertically on a vertical-proportioned render, the lens shift needs to be multiplied by the image height ratio in order give the right amount of shift.

for example, if you are rendering 900px height x 600 px width, and shifting either up or down (y-shift in Blender) the value that Blendigo currently writes needs to be multiplied by 1.5 (900/600) to get the correct value to match Blender's camera shift.

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dougal2
Developer
Posts: 2532
Joined: Wed Nov 15, 2006 8:17 am
Location: South London

Re: lens shift tweak

Post by dougal2 » Fri Mar 11, 2011 3:05 am

Will be fixed in the next release.

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