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Re: Request: Node Support

Posted: Fri Jan 06, 2017 8:03 am
by Oscar J
Blendigo isn't terrible, but it's not great either. But then not many renders have good Blender plugins. :)

In fact if you're cynical, Indigo should maybe just drop support for Blender altogether and focus more resources on the Max plugin for example. It's not like Corona, Redshift maintain many plugins either.

Re: Request: Node Support

Posted: Fri Jan 06, 2017 9:51 am
by Eneen
@Oscar J: that's true, I meant it lacks in material department, my bad here. Sorry.

Re: Request: Node Support

Posted: Thu Jan 12, 2017 5:47 am
by STUDIO AARON
The nice thing about blender is the development never stops, even if it does slow down.

I would defiantly vote for, use, and appreciate full Node support for blendigo, but even if we didn't get full support, if there was a way to make use of the "node only calls" like foam, dynamic material painting, etc.; that would give the missing functionality even though we might not have the nice gui.

Oh and a way to add some thickness to the particle hair system, or whatever so we can let indigo do the hair better then the cycles engine. :D

Re: Request: Node Support

Posted: Sat Jul 28, 2018 1:22 am
by Eneen
Hopefully @MZ will work on this feature now...

Re: Request: Node Support

Posted: Sat Jul 28, 2018 2:56 am
by pixie
As far as cinema4d goes, one can almost taste perfection, still it's only lacking the rest of realtime update, which is a bit sad to see as close to finish line

Re: Request: Node Support

Posted: Tue Aug 28, 2018 12:26 am
by oddvisionary
+1m