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Blendigo isn't terrible, but it's not great either. But then not many renders have good Blender plugins. :)

In fact if you're cynical, Indigo should maybe just drop support for Blender altogether and focus more resources on the Max plugin for example. It's not like Corona, Redshift maintain many plugins either.

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@Oscar J: that's true, I meant it lacks in material department, my bad here. Sorry.

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The nice thing about blender is the development never stops, even if it does slow down.

I would defiantly vote for, use, and appreciate full Node support for blendigo, but even if we didn't get full support, if there was a way to make use of the "node only calls" like foam, dynamic material painting, etc.; that would give the missing functionality even though we might not have the nice gui.

Oh and a way to add some thickness to the particle hair system, or whatever so we can let indigo do the hair better then the cycles engine. :D

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