I am just curious? Is Instancing supported in Blendigo?
I have been working with 2 scenes lately. The first with around 1000 paticles and the second with more than 7000.
Since those 7000 particles are composed of a pool of around 15 meshes, I would expect exporting to be quite fast... Even though my second scene (7000 particles) has more than my first scene (1000 particles), I would have expected the second scene to export faster since the overall scene is much simpler?
It does take around 7x the time to export???
Instancing supported in Blendigo?
- Polinalkrimizei
- Posts: 647
- Joined: Sat May 02, 2009 6:59 am
Re: Instancing supported in Blendigo?
Instancing works just fine.
Blendigo still has loads of stuff to export and struggles with the sheer numbers of object's positions... but once you open it with Indigo, you'll notice that your scene will be quite lightweight thanks to instancing.
Pro tip for blendigo: restart blender after some of the "heavier" exports, my impression is that things work more fluently afterwards? Guess blender/blendigo does have some potential for optimisation...
edit: just noticed in your other thread that you're aware of blendigo's export struggles already...
Blendigo still has loads of stuff to export and struggles with the sheer numbers of object's positions... but once you open it with Indigo, you'll notice that your scene will be quite lightweight thanks to instancing.
Pro tip for blendigo: restart blender after some of the "heavier" exports, my impression is that things work more fluently afterwards? Guess blender/blendigo does have some potential for optimisation...
edit: just noticed in your other thread that you're aware of blendigo's export struggles already...
Who is online
Users browsing this forum: No registered users and 16 guests