Glass questions again

Announcements, requests and support regarding the Blender Indigo export script
User avatar
Headroom
Indigo 100
Posts: 1058
Joined: Wed Aug 08, 2007 1:07 pm
Location: Spartanburg, SC, USA
Contact:

Re: Glass questions again

Post by Headroom » Mon Apr 11, 2011 11:10 am

"Indigo has a default ray 'nudge distance' of (I believe) 0.1mm, in order to avoid self-intersections.
So any object around that scale or smaller may not render correctly.

I think the overlap between two objects needs to be larger than that distance to avoid "issues". That is not too difficult to model and given the overall scale of the helix circle object should not be visible in the final render.

scatman
Posts: 63
Joined: Thu Jun 11, 2009 12:12 pm
Location: North Carolina, USA

Re: Not so fast....

Post by scatman » Wed Apr 13, 2011 3:47 am

Just when I thought I'd figured it out...the blackness returns! :( This time I'm using beads instead of rods. I've tried some of the earlier suggestions (particularly a gap between beads, no gap between beads, and no gap between beads with 1 bead larger in diameter than the other--of course continuing the Extrude+Scale to center+Remove doubles and Edge Split modifier stuff), but neither works correctly.
see...
Image

Image

Image
Once we figure this out, we need to make a FAQ and include a .blend file with it as an example.
Whoever thinks they actually have a fix for my error, could you please post your .blend file with your reply.

Thanks in advance,
scatman

User avatar
Headroom
Indigo 100
Posts: 1058
Joined: Wed Aug 08, 2007 1:07 pm
Location: Spartanburg, SC, USA
Contact:

Re: Glass questions again

Post by Headroom » Wed Apr 13, 2011 7:00 am

Send the blend file and we'll have a look at it ;-)

scatman
Posts: 63
Joined: Thu Jun 11, 2009 12:12 pm
Location: North Carolina, USA

Re: Glass questions again

Post by scatman » Wed Apr 13, 2011 7:11 am

there you go...
Attachments
FORUM_dnaRna.zip
(2.89 MiB) Downloaded 199 times

User avatar
Headroom
Indigo 100
Posts: 1058
Joined: Wed Aug 08, 2007 1:07 pm
Location: Spartanburg, SC, USA
Contact:

Re: Glass questions again

Post by Headroom » Wed Apr 13, 2011 2:15 pm

Move the smaller orange half-sphere to the left to get some overlap with the blue half-sphere.

Set the precedence for the:

helix mat to 10
orang half sphere to 20
blue half sphere to 30

From camera.003 you can still see the differnt colors of the two intersecting half-spheres.
From camera.004 you get a greenish color and the black is gone.

I still would recommend to scale al this down from the several meter range to a few centimeters or some nice subtle caustics as in the example below.
Attachments
Helix_n_Pills.jpg

User avatar
dag
Posts: 189
Joined: Tue Feb 02, 2010 2:28 am

Re: Glass questions again

Post by dag » Wed Apr 13, 2011 2:25 pm

Gap / intersection should be more than 0.2mm

scatman
Posts: 63
Joined: Thu Jun 11, 2009 12:12 pm
Location: North Carolina, USA

Re: Glass questions again

Post by scatman » Thu Apr 14, 2011 6:10 am

Thanks Headroom and dag for your help. I tried your suggestion, Headroom. I'm still getting mixed results. When I overlap the 2 rod halves (pill shape) I get a blurring effect where they overlap, if I don't overlap the bead halves, I get more of an exact cut off of the 2 colors. Headroom, can you attach the .blend file from your most resent post? dag, how are you measuring 0.2mm for the overlap?

overlapping rod halves
Image

one rod with overlapping halves and 1 rod with non-overlapping halves...notice some black (might be photorealistic?)
Image

Research continues--file attached,
scatman
Attachments
Indigo glass against glass TEST.zip
(117.01 KiB) Downloaded 191 times

User avatar
dag
Posts: 189
Joined: Tue Feb 02, 2010 2:28 am

Re: Glass questions again

Post by dag » Thu Apr 14, 2011 7:57 am

With worldscale in blendigo set to 1 x 10^ 0 (default), 1 blender unit is 1 meter, so 0.0002 units is 0.2mm.
I also got gradient blending stuff when overlapping with different precedence.

User avatar
galinette
1st Place Winner
Posts: 923
Joined: Sat Jan 09, 2010 1:39 am
Location: Nantes, France
Contact:

Re: Glass questions again

Post by galinette » Thu Apr 14, 2011 9:20 am

The gradient blurring is photorealistic. You can force a sharper limit by setting different refractive indexes.

Etienne
Eclat-Digital Research
http://www.eclat-digital.com

Post Reply
24 posts

Who is online

Users browsing this forum: No registered users and 35 guests