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Re: Blendigo 2.6.x Betas
Posted: Tue Nov 30, 2010 7:05 am
by dougal2
Stupid #!BPY problem for windows 2.6.1.2 has been fixed, please re-download and re-install.
2.6.1.2 for Linux coming next...
Re: Blendigo 2.6.x Betas
Posted: Tue Nov 30, 2010 7:13 am
by Doug Armand
dougal2 wrote:Stupid #!BPY problem for windows 2.6.1.2 has been fixed, please re-download and re-install.
2.6.1.2 for Linux coming next...
Nice update but I see it doesn't solve that error I reported today?
Re: Blendigo 2.6.x Betas
Posted: Tue Nov 30, 2010 7:16 am
by dougal2
Doug Armand wrote:dougal2 wrote:Stupid #!BPY problem for windows 2.6.1.2 has been fixed, please re-download and re-install.
2.6.1.2 for Linux coming next...
Nice update but I see it doesn't solve that error I reported today?
Right.... sorry, I knew the release was broken and assumed it was the same error.
Back to the code then...
Re: Blendigo 2.6.x Betas
Posted: Tue Nov 30, 2010 7:24 am
by Doug Armand
Hehe no rest for the wicked...or programmers
Re: Blendigo 2.6.x Betas
Posted: Tue Nov 30, 2010 7:28 am
by dougal2
Linux release is up
Re: Blendigo 2.6.x Betas
Posted: Wed Dec 01, 2010 1:55 am
by cooler_inc
Hi, is this blendigo release for blender 2.5?
Re: Blendigo 2.6.x Betas
Posted: Wed Dec 01, 2010 1:59 am
by Doug Armand
cooler_inc wrote:Hi, is this blendigo release for blender 2.5?
No - nuff said
actually you can find the beta for it here
http://www.indigorenderer.com/forum/vie ... f=8&t=9799
but it's pretty iffy - sorry Dougal
Re: Blendigo 2.6.x Betas
Posted: Wed Dec 01, 2010 2:54 am
by dougal2
The Beta release was made at an early stage in development (probably should have called it Alpha
).
The chances of it working with the latest 2.5x builds are quite slim.
It has progressed a bit since then, but in private as it now contains some super-secret stuff
I'm waiting for Glare to give the go-ahead before I release another test version.
Re: Blendigo 2.6.x Betas
Posted: Wed Dec 01, 2010 4:26 am
by Doug Armand
dougal2 wrote:
The Beta release was made at an early stage in development (probably should have called it Alpha
).
The chances of it working with the latest 2.5x builds are quite slim.
It has progressed a bit since then, but in private as it now contains some super-secret stuff
I'm waiting for Glare to give the go-ahead before I release another test version.
To be fair to Dougal if you use stable releases then you should be fine. Thats what I am doing and so far so good.
If you wish to go 'beta' testing then obviously who knows what may happen?
Re: Blendigo 2.6.x Betas
Posted: Wed Dec 01, 2010 9:56 pm
by patlecoq
Hi,
A light layer named 'Layer 0' is always present in the light layers.
Could this layer not be created?
Without it, Indigo consumes less memory and is a little bit faster.
Also, could a 'noLG' button, as in LuxBlend, be added to merge all light layers?
Re: Blendigo 2.6.x Betas
Posted: Thu Dec 09, 2010 9:44 am
by dougal2
2.6.1.3
Superseded by 2.6.1.4, see below.
New in this release:
* Fixed object rotation motion blur
YOUR FEEDBACK IS ALWAYS APPRECIATED
As with the current efforts to get Indigo 2.6 as complete and user-friendly as possible, please please keep reporting any issues you find with Blendigo - it is your feedback as users and artists alone that push Blendigo forward into being the software that works for you.
Re: Blendigo 2.6.x Betas
Posted: Fri Dec 10, 2010 1:13 am
by FakeShamus
hey, I'm wondering if the camera shift issue I mentioned here:
http://www.indigorenderer.com/forum/vie ... =8&t=10369
has been looked at?
I never got any response about it. eagerly awaiting mac version... thanks!
Re: Blendigo 2.6.x Betas
Posted: Fri Dec 10, 2010 1:17 am
by dougal2
My Mac development environment is currently a little broken.. I will try and restore it this weekend
I'll also look at the shift error.
Re: Blendigo 2.6.x Betas
Posted: Tue Dec 21, 2010 1:16 am
by SaphireS
One thing that still bugs me:
If you have Clayrender activated and you do a material-preview you get a preview of the clay material.
Is it possible to only apply the clay-tag if you click on render and not on preview of materials?
blendigo 2.6.1.3
Re: Blendigo 2.6.x Betas
Posted: Sun Jan 30, 2011 12:22 am
by dag
Blendigo isn't adding <num_threads> to igs when <auto_choose_num_threads> is false, so when you resume or start a render from igs, Indigo use only 1 thread.