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Stupid #!BPY problem for windows 2.6.1.2 has been fixed, please re-download and re-install.

2.6.1.2 for Linux coming next...


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dougal2 wrote:
Stupid #!BPY problem for windows 2.6.1.2 has been fixed, please re-download and re-install.

2.6.1.2 for Linux coming next...


Nice update but I see it doesn't solve that error I reported today?

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Doug Armand wrote:
dougal2 wrote:
Stupid #!BPY problem for windows 2.6.1.2 has been fixed, please re-download and re-install.

2.6.1.2 for Linux coming next...


Nice update but I see it doesn't solve that error I reported today?

Right.... sorry, I knew the release was broken and assumed it was the same error.

Back to the code then... :roll:


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Hehe no rest for the wicked...or programmers :D

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Doug Armand


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Linux release is up


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Hi, is this blendigo release for blender 2.5?

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cooler_inc wrote:
Hi, is this blendigo release for blender 2.5?


No - nuff said :wink:

actually you can find the beta for it here viewtopic.php?f=8&t=9799
but it's pretty iffy - sorry Dougal :shock:

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Doug Armand wrote:
cooler_inc wrote:
Hi, is this blendigo release for blender 2.5?


No - nuff said :wink:

actually you can find the beta for it here viewtopic.php?f=8&t=9799
but it's pretty iffy - sorry Dougal :shock:

The Beta release was made at an early stage in development (probably should have called it Alpha :roll:).
The chances of it working with the latest 2.5x builds are quite slim.

It has progressed a bit since then, but in private as it now contains some super-secret stuff :)
I'm waiting for Glare to give the go-ahead before I release another test version.


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dougal2 wrote:
Doug Armand wrote:
cooler_inc wrote:
Hi, is this blendigo release for blender 2.5?


No - nuff said :wink:

actually you can find the beta for it here viewtopic.php?f=8&t=9799
but it's pretty iffy - sorry Dougal :shock:

The Beta release was made at an early stage in development (probably should have called it Alpha :roll:).
The chances of it working with the latest 2.5x builds are quite slim.

It has progressed a bit since then, but in private as it now contains some super-secret stuff :)
I'm waiting for Glare to give the go-ahead before I release another test version.


To be fair to Dougal if you use stable releases then you should be fine. Thats what I am doing and so far so good.

If you wish to go 'beta' testing then obviously who knows what may happen?

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Hi,

A light layer named 'Layer 0' is always present in the light layers.
Could this layer not be created?
Without it, Indigo consumes less memory and is a little bit faster.
Also, could a 'noLG' button, as in LuxBlend, be added to merge all light layers?


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2.6.1.3

Superseded by 2.6.1.4, see below.

New in this release:

* Fixed object rotation motion blur

YOUR FEEDBACK IS ALWAYS APPRECIATED

As with the current efforts to get Indigo 2.6 as complete and user-friendly as possible, please please keep reporting any issues you find with Blendigo - it is your feedback as users and artists alone that push Blendigo forward into being the software that works for you.


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hey, I'm wondering if the camera shift issue I mentioned here: http://www.indigorenderer.com/forum/viewtopic.php?f=8&t=10369
has been looked at?
I never got any response about it. eagerly awaiting mac version... thanks!


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My Mac development environment is currently a little broken.. I will try and restore it this weekend :)
I'll also look at the shift error.


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One thing that still bugs me:
If you have Clayrender activated and you do a material-preview you get a preview of the clay material.
Is it possible to only apply the clay-tag if you click on render and not on preview of materials?

blendigo 2.6.1.3

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Blendigo isn't adding <num_threads> to igs when <auto_choose_num_threads> is false, so when you resume or start a render from igs, Indigo use only 1 thread.


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