Experiments..
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- Kosmokrator
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It would be relatively simple to read in a list of particles, and 'splat' them into a volume map, using some kind of 3d filter for each particle (e.g. gaussian, step function, etc..)StompinTom wrote:if each particle was treated as a spherical volume, with a user defined radius (so basically a 3d halo) with the option of modifying the density of the smoke with a sort of procedural texture, like you used in the clouds?
naturally, i have no idea of how to do that.
Then the volume map could be used for rendering.
Alternatively the particles could be stored in their own data structure, which might be better for sparser sets, but that would be a bit trickier to code.
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