isl code should be like this

General questions about Indigo, the scene format, rendering etc...
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neo0.
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isl code should be like this

Post by neo0. » Wed Apr 13, 2016 7:49 am

Stumbled across this cool new tool and when i saw the autocode feature a lightbulb went off in my head
http://blog.framerjs.com/posts/introduc ... ramer.html

Would be great for those of us who have no coding ability and want to tweak materials :)

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Originalplan®
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Re: isl code should be like this

Post by Originalplan® » Wed Apr 13, 2016 8:36 pm

Thats a pretty neat App. 8)
Most newish code editors have this "auto code" feature...it's like a spell check i tries to fill in what you wanna write.That does not mean its always correct. But i second that it would be a BIG help in ISL language.

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lycium
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Re: isl code should be like this

Post by lycium » Thu Apr 14, 2016 1:20 am

This is not at all how ISL works, shaders are quite different from CSS stylesheets and that :)

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CTZn
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Re: isl code should be like this

Post by CTZn » Thu Apr 14, 2016 8:28 am

That was WYSIWYG ! But I would use a graphical modular programming language of sorts myself: drag & drop the if box, connect the condition box etc. Neat. Advanced 3D applications have their own, though (ie 'mograph' etc).
obsolete asset

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lycium
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Re: isl code should be like this

Post by lycium » Thu Apr 14, 2016 10:24 am

Node-based material editing is not out of the question for future releases, but auto-code or auto-amazing-material is more of an AI problem than a UI one :P

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