Scatter Tests
Re: Scatter Tests
Guys,
thats just cool... looking forward to test it with blender
btw, I am new to this topic:
how high is the memory usage?
Once i was doing a project - exterior rendering with grass scattered with blender ps, and at the end i couldn't fit in to my 32 Gb RAM on my WS...(probably its my insufficient knowledge...)
Keep up the great work, and thanks!
thats just cool... looking forward to test it with blender
btw, I am new to this topic:
how high is the memory usage?
Once i was doing a project - exterior rendering with grass scattered with blender ps, and at the end i couldn't fit in to my 32 Gb RAM on my WS...(probably its my insufficient knowledge...)
Keep up the great work, and thanks!
Re: Scatter Tests
Since Indigo does that by loading some base mesh(es) and the instance them all over the place, you only pay the base mesh(es) once, and the instances are free as a beer (regarding RAM usage!)vis4arch wrote:Once i was doing a project - exterior rendering with grass scattered with blender ps, and at the end i couldn't fit in to my 32 Gb RAM on my WS...(probably its my insufficient knowledge...
polygonmanufaktur.de
Scatter Tests
Well...that depends how you set up your particle system in blender. There are several ways to do that and not all of them will generate instanced geometry. StompinTom posted a Blender grass tutorial ages ago and that approach uses instancing and as such uses very little ram.
iMac 2.93 GHz Quad Core i7. 12 GB memory
ATI Radeon HD 5750M 1024 MB
OS X 10.10.3 Yosemite
Blender 2.72, Blendigo 3.8.25, Indigo 3.8.26
Trippy Lighting LLC - Colorful LED lighting systems
High Power RGB LED driver - Blog
ATI Radeon HD 5750M 1024 MB
OS X 10.10.3 Yosemite
Blender 2.72, Blendigo 3.8.25, Indigo 3.8.26
Trippy Lighting LLC - Colorful LED lighting systems
High Power RGB LED driver - Blog
Re: Scatter Tests
Memory usage shouldn't be too high, due to the use of instancing.vis4arch wrote: how high is the memory usage?
In the scene posted, there were 11K instances. Total mem usage for Indigo process was about 120 MB.
Re: Scatter Tests
It's looking good already.OnoSendai wrote:Some fully procedural grass tests.
Made from some parametric surfaces in a patch, then scattered over the ground plane.
This is just using a simple diffuse material, so obviously the final thing will look much better!
Off course am I curious about the ISL code behind the initial grass patch.
obsolete asset
Re: Scatter Tests
Great! I need this tool! But will scattering be available in Skindigo ? (and when?)
24 hours isn't enough
http://www.werkraum3d.com
http://www.werkraum3d.com
Re: Scatter Tests
Nice tests Ono !
Even though trimmed, hairs ends have more of a conical shape very soon after. A proportionated bump mapping coule even figure scales, with some interference at their edges.
UV based combing is to be considered.
Even though trimmed, hairs ends have more of a conical shape very soon after. A proportionated bump mapping coule even figure scales, with some interference at their edges.
UV based combing is to be considered.
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Re: Scatter Tests
CTZn:
Indeed the ends of the hairs are not capped, that's something that could be improved.
Indeed the ends of the hairs are not capped, that's something that could be improved.
Re: Scatter Tests
Ah, the ends are not capped. This explains why they are black, I thought otherwise
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Re: Scatter Tests
*ahem* Nick, please make sure nobody sees this on your screen while it's rendering...OnoSendai wrote:Fewer, better fibres.
Re: Scatter Tests
Everybody would see it, as soon as you provide them with the option. The topic was the shape of the fibers, and it was improved indeed compared with the previous render :/lycium wrote:*ahem* Nick, please make sure nobody sees this on your screen while it's rendering...OnoSendai wrote:Fewer, better fibres.
edit: and I bet that the hairs shape will be improved further !
Last edited by CTZn on Fri Mar 01, 2013 5:40 am, edited 1 time in total.
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