Blender 2.5 Alpha 0 -- Released--

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Borgleader
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Blender 2.5 Alpha 0 -- Released--

Post by Borgleader » Thu Nov 26, 2009 4:05 am

Blender 2.5 Alpha 0 was released by the Blender Foundation this week, you can download it here:
http://www.blender.org/download/get-25-alpha/
Files are available for Windows 32/64 bit, Linux & Mac OSX

http://www.blender.org/development/rele ... ender-250/
Here you can find a roadmap of the project and the main features of Blender 2.5.

Enjoy.
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Godzilla
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Re: Blender 2.5 Alpha 0 -- Released--

Post by Godzilla » Thu Nov 26, 2009 5:40 am

Great, but I get an error when I try and run the Windows x64 version.. :x
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Borgleader
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Re: Blender 2.5 Alpha 0 -- Released--

Post by Borgleader » Thu Nov 26, 2009 6:59 am

:? I suggest your report it, the 32bit version is running fine on my machine.
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neo0.
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Re: Blender 2.5 Alpha 0 -- Released--

Post by neo0. » Thu Nov 26, 2009 4:12 pm

Works fine on Win7 64 bit/AMD 6000. Currently figuring out how to the move tool works (there aren't any axis..axis?).. By default, it's in "free move" mode.

EDit : oh wow, that is cool. One move tool and 3 hotkeys for each axis.. wow, this will make for a great workflow..

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Godzilla
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Re: Blender 2.5 Alpha 0 -- Released--

Post by Godzilla » Thu Nov 26, 2009 5:14 pm

neo0. wrote:Works fine on Win7 64 bit/AMD 6000. Currently figuring out how to the move tool works (there aren't any axis..axis?).. By default, it's in "free move" mode.

EDit : oh wow, that is cool. One move tool and 3 hotkeys for each axis.. wow, this will make for a great workflow..

If you're learning blender one suggestion I have is to google any questions you may have, google was a great help for me when I was first starting Blender.
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Doug Armand
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Re: Blender 2.5 Alpha 0 -- Released--

Post by Doug Armand » Thu Nov 26, 2009 5:16 pm

Hmm well it doesn't have import for .obj files and I can't seem to work out how to use scripts like Indigo?

Interface looks 'prettier' though :D
Doug

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Polinalkrimizei
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Re: Blender 2.5 Alpha 0 -- Released--

Post by Polinalkrimizei » Thu Nov 26, 2009 5:46 pm

Godzilla, are you using the latest python? 2.5 64bit doesnt't work with python 2.6
I had to uninstall the old python, now it works like a charm 8)

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Re: Blender 2.5 Alpha 0 -- Released--

Post by neo0. » Thu Nov 26, 2009 7:28 pm

I don't even know what python is and it worked anyway. :lol: One thing though.. Their documentation is all outdated now.. they really need to get it up to speed and quickly. There are probabaly going to be a ton of people nabbing up 2.5 just for the revamped UI..

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Re: Blender 2.5 Alpha 0 -- Released--

Post by remus » Thu Nov 26, 2009 8:35 pm

Neo0, bear in mind its still an alpha release, so updating hundreds of pages of docs so they no longer represent the current stable version would be a little hasty, i think.

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Re: Blender 2.5 Alpha 0 -- Released--

Post by Borgleader » Fri Nov 27, 2009 12:37 am

Doug Armand wrote:Hmm well it doesn't have import for .obj files and I can't seem to work out how to use scripts like Indigo?

Interface looks 'prettier' though :D
It has .obj import because I've used it before, in fact it was in one of the earlier builds:
File --> Import --> Wavefront (.obj)

In Blender 2.5 scripts like blendigo get added directly into the rest of the UI like normal panels, it's a seamless integration, there won't be a "Scripts Window" anymore.
http://blenderartists.org/forum/showthread.php?t=164765
Here you can find a bunch of scripts examples, if you want to try them out just copy/paste the text into the text editor and then press "Alt+P" the "tricky" part is to watch out for this line:
class OBJECT_PT_hello(ObjectButtonsPanel):

As you can see it says "Object Buttons Panel" and so to "find" that particular script menu/gui you must go to the objects tab in the properties window (between Object Constraints and World options, in the right column near the top)

Good luck and happy blending :)
benn hired a mercenary to kill my sig...

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Re: Blender 2.5 Alpha 0 -- Released--

Post by StompinTom » Fri Nov 27, 2009 12:39 pm

Well, sign me up for Blendigo 2.5 beta squad then! I'm pumped to use the new Blender and it looks like it offers way more. From what I understand, external renderers can be integrated more tightly with Blender now :D

Let me know when you need testers!

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Doug Armand
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Re: Blender 2.5 Alpha 0 -- Released--

Post by Doug Armand » Fri Nov 27, 2009 2:53 pm

Borgleader wrote:
Doug Armand wrote:Hmm well it doesn't have import for .obj files and I can't seem to work out how to use scripts like Indigo?

Interface looks 'prettier' though :D
It has .obj import because I've used it before, in fact it was in one of the earlier builds:
File --> Import --> Wavefront (.obj)

In Blender 2.5 scripts like blendigo get added directly into the rest of the UI like normal panels, it's a seamless integration, there won't be a "Scripts Window" anymore.
http://blenderartists.org/forum/showthread.php?t=164765
Here you can find a bunch of scripts examples, if you want to try them out just copy/paste the text into the text editor and then press "Alt+P" the "tricky" part is to watch out for this line:
class OBJECT_PT_hello(ObjectButtonsPanel):

As you can see it says "Object Buttons Panel" and so to "find" that particular script menu/gui you must go to the objects tab in the properties window (between Object Constraints and World options, in the right column near the top)

Good luck and happy blending :)
Sounds good but after a quick play I couldn't get Blendigo to work - kept getting a python script error. Your right about .obj import though - must get my eyes tested again :wink:
Doug

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Re: Blender 2.5 Alpha 0 -- Released--

Post by Borgleader » Fri Nov 27, 2009 3:10 pm

Doug Armand wrote:Sounds good but after a quick play I couldn't get Blendigo to work - kept getting a python script error. Your right about .obj import though - must get my eyes tested again :wink:
What python script error are you getting?
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Re: Blender 2.5 Alpha 0 -- Released--

Post by neo0. » Fri Nov 27, 2009 6:20 pm

Dumb question, but I can't find how to switch from face selection to edge selection..

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Doug Armand
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Re: Blender 2.5 Alpha 0 -- Released--

Post by Doug Armand » Fri Nov 27, 2009 7:19 pm

Borgleader wrote:
Doug Armand wrote:Sounds good but after a quick play I couldn't get Blendigo to work - kept getting a python script error. Your right about .obj import though - must get my eyes tested again :wink:
What python script error are you getting?
This one.
Capture.JPG
Capture.JPG (35.37 KiB) Viewed 7216 times
which refers to this line?
modulesPath = os.path.join(Blender.Get(u"scriptsdir"), "blendigopkg")
I have placed the blendigopkg folder in the scripts directory
Doug

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