Please look at this render:
The focus was on the calculator, and yet some areas are sharp, while others are blurred. There shouldn't be those dof differences.
There are problems with depth of field. In my opinion, the light that passes through transparent surfaces somehow transmits the level of blur (depth of field).
Have anyone encountered similiar problems? Is there a way to correct it (without double-rendering and photoshopping )?
Problem with depth of field and caustics
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- Posts: 11
- Joined: Thu Nov 23, 2006 10:21 am
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- Posts: 11
- Joined: Thu Nov 23, 2006 10:21 am
It was rendered in Indigo 0.6. I used Blender exporter 0.6t6-b1.
http://rapidshare.com/files/9426651/dof ... e.zip.html
Here's the scene in xml along with some textures used.
Good luck in bug-hunting .
http://rapidshare.com/files/9426651/dof ... e.zip.html
Here's the scene in xml along with some textures used.
Good luck in bug-hunting .
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