In this Thread i had the idea to use 1x1px Images as textures for the materials because
normal colors have no reverse gamma correction at the moment.
After writing this i tried that:
1. Normal Colors
2. 1x1px images (PNG format)
3. 1x1px images (JPG format)
I think 2 and 3 look good but not as expected
dont know if i am doing something wrong
if someone want to recreate this:
http://rapidshare.de/files/32783560/kegel2.zip.html[/url]
[Bug] 1x1px textures
Using a 1x1 JPEG is not very reliable because jpg uses lossy compression -- so some of the colors might not be exactly the same as the original. However, they should be almost the same and not entirely different. As far as PNG is concerned, there is no loss -- so that could be a bug.
I simply skipped using the texture trick and manually applied the reverse gamma to the exr output:
http://www.indigorenderer.com/forum/viewtopic.php?t=224
But this gamma stuff should get fixed in a later release. I also noted that the sunflow render developed the same problem right after reverse gamma was added as a feature.
I simply skipped using the texture trick and manually applied the reverse gamma to the exr output:
http://www.indigorenderer.com/forum/viewtopic.php?t=224
But this gamma stuff should get fixed in a later release. I also noted that the sunflow render developed the same problem right after reverse gamma was added as a feature.
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