[REQ] Viewport navigation like blender/maya/max
[REQ] Viewport navigation like blender/maya/max
I think Indigo moves "camera plane" like FPS games (same as shift-F in blender), but usually 3d software move "front of virtual sphere" in viewport. IHMO It is easier to look around objects that way. It would be nice to have both options as current mode is nice for interiors.
Re: [REQ] Viewport navigation like blender/maya/max
Yeah I think that would be a good idea. We have some code for that kind of mouse navigation as well.
- pixie
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Re: [REQ] Viewport navigation like blender/maya/max
My mind hurts when I have to swap from C4D way of navigating to any other, please do change it!
Re: [REQ] Viewport navigation like blender/maya/max
...and spacemouse support!OnoSendai wrote:Yeah I think that would be a good idea. We have some code for that kind of mouse navigation as well.
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