Renders, etc. (dakiru)
Re: Renders, etc. (dakiru)
Wow! Great depth. It's a Indigo Fog? Once had such an option in maxigo but now it does not exist
Re: Renders, etc. (dakiru)
It's water (IOR 1.33) SSS. There is no fog option in blender (sorry, in blendigo) SSS 1.5 (+absorb color values) for pool 6.08m x 10.5m x 1.35m.zed_pmd wrote:Wow! Great depth. It's a Indigo Fog? Once had such an option in maxigo but now it does not exist
Re: Renders, etc. (dakiru)
Thanks for the tips dakiru
Re: Renders, etc. (dakiru)
Always welcome!zed_pmd wrote:Thanks for the tips dakiru
edit: this is the exactly mat (except the exact absorb color. I didn't save the scene )
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<scenedata>
<medium>
<name>water_pool</name>
<precedence>10</precedence>
<basic>
<ior>1.33</ior>
<cauchy_b_coeff>0</cauchy_b_coeff>
<absorption_coefficient_spectrum>
<rgb>
<rgb>0.399936 0.266697 0.231634</rgb>
<gamma>2.2</gamma>
</rgb>
</absorption_coefficient_spectrum>
<subsurface_scattering>
<scattering_coefficient_spectrum>
<uniform>
<value>1.5</value>
</uniform>
</scattering_coefficient_spectrum>
<phase_function>
<uniform/>
</phase_function>
</subsurface_scattering>
</basic>
</medium>
<material>
<name>water_pool</name>
<specular>
<transparent>true</transparent>
<internal_medium_name>water_pool</internal_medium_name>
</specular>
</material>
</scenedata>
Re: Renders, etc. (dakiru)
Thanks for the PM dakiru, now I understand the florescences in the second copper render. I love it.
obsolete asset
Re: Renders, etc. (dakiru)
Not at all!CTZn wrote:Thanks for the PM dakiru, now I understand the florescences in the second copper render. I love it.
Final underwater shots with aperture diffraction and different tonemapping settings:
- Doug Armand
- Posts: 1038
- Joined: Fri May 16, 2008 5:49 pm
- Location: London UK
Re: Renders, etc. (dakiru)
These are approaching the stage where I would call them 'beautiful'. Nice work. Damn soon Indigo will be a tool for producing real art at this ratedakiru wrote:Not at all!CTZn wrote:Thanks for the PM dakiru, now I understand the florescences in the second copper render. I love it.
Final underwater shots with aperture diffraction and different tonemapping settings:
Doug
Doug Armand
Doug Armand
Re: Renders, etc. (dakiru)
Thank you, Doug I am really amazed by the Indigo quality. It's possible to achieve the one's need in almost any caseDoug Armand wrote:These are approaching the stage where I would call them 'beautiful'. Nice work. Damn soon Indigo will be a tool for producing real art at this rate
- PureSpider
- Posts: 1459
- Joined: Tue Apr 08, 2008 9:37 am
- Location: Karlsruhe, BW, Germany
- Contact:
Re: Renders, etc. (dakiru)
Are the UVs on your pool walls borked or why are the tiles skewed?
Re: Renders, etc. (dakiru)
Yes, you right, they are broken. But I liked the effect and didn't want to fix it except the floor part.PureSpider wrote:Are the UVs on your pool walls borked or why are the tiles skewed?
Who is online
Users browsing this forum: No registered users and 63 guests