Renders, etc. (dakiru)

Get feedback from others on your works in progress
User avatar
dakiru
Indigo 100
Posts: 747
Joined: Mon Jun 22, 2009 6:51 am

Renders, etc. (dakiru)

Post by dakiru » Thu Oct 22, 2009 1:13 am

So, I would like to continue the trend of making own render thread. Comment and critics, suggestions, jokes are always welcome!
bsc.jpg
not a render
bsc.jpg (39.25 KiB) Viewed 4233 times
Something I did lately, nothing special but I enjoyed :) :
mod_01_13210spx_MLT_BiDir.jpg
mod_01_13210spx_MLT_BiDir.jpg (49.13 KiB) Viewed 4232 times
mod_02_14300spx_MLT_BiDir.jpg
mod_02_14300spx_MLT_BiDir.jpg (49.8 KiB) Viewed 4233 times
mod_03_8600spx_MLT_BiDir.jpg
mod_03_8600spx_MLT_BiDir.jpg (61.55 KiB) Viewed 4234 times
mod_04_7600spx_MLT_BiDir.jpg
mod_04_7600spx_MLT_BiDir.jpg (89.04 KiB) Viewed 4237 times
mod_05_7404spx_MLT_BiDir.jpg
mod_05_7404spx_MLT_BiDir.jpg (94.48 KiB) Viewed 4235 times

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Renders, etc. (dakiru)

Post by CTZn » Thu Oct 22, 2009 1:48 am

Meow ?

Beautyfull dakiru ! I don't even understand "mod_02_14300spx_MLT_BiDir.jpg" but it's... beautyfull.
obsolete asset

User avatar
Camox
2nd Place Winner
Posts: 587
Joined: Sat Aug 05, 2006 5:28 am
Location: Berlin Germany
Contact:

Re: Renders, etc. (dakiru)

Post by Camox » Thu Oct 22, 2009 2:57 am

I like it very well. Great renders ! :D

User avatar
dakiru
Indigo 100
Posts: 747
Joined: Mon Jun 22, 2009 6:51 am

Re: Renders, etc. (dakiru)

Post by dakiru » Thu Oct 22, 2009 5:27 am

CTZn wrote:Meow ?
Meow for sure :D



Big thanks, guys! :)

Josh
Indigo 100
Posts: 44
Joined: Fri May 01, 2009 10:07 pm
Location: Germany

Re: Renders, etc. (dakiru)

Post by Josh » Thu Oct 22, 2009 7:00 am

The background of the kitten image makes me think that it is lying on an operating table and just has been anaesthetized. It is dreaming of mice and having lots of fun for sure :lol:

User avatar
zed_pmd
Indigo 100
Posts: 116
Joined: Thu Sep 20, 2007 3:46 am
Location: Poland
Contact:

Re: Renders, etc. (dakiru)

Post by zed_pmd » Thu Oct 22, 2009 7:42 pm

Great bokeh effect on a first render ;)

User avatar
Zom-B
1st Place 100
Posts: 4700
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: Renders, etc. (dakiru)

Post by Zom-B » Thu Oct 22, 2009 10:27 pm

zed_pmd wrote:Great bokeh effect on a first render ;)
yes, but quite noisy for 13k spp... bokeh is a time consuming bitch atm :?
polygonmanufaktur.de

User avatar
pixie
Indigo 100
Posts: 2332
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
Contact:

Re: Renders, etc. (dakiru)

Post by pixie » Thu Oct 22, 2009 11:44 pm

ZomB wrote:
zed_pmd wrote:Great bokeh effect on a first render ;)
yes, but quite noisy for 13k spp... bokeh is a time consuming bitch atm :?
You see noise, I see texture :P

User avatar
Zom-B
1st Place 100
Posts: 4700
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: Renders, etc. (dakiru)

Post by Zom-B » Thu Oct 22, 2009 11:53 pm

pixie wrote:You see noise, I see texture :P
I don't get it :?:
zoom.jpg
2x zoom
zoom.jpg (29.67 KiB) Viewed 3998 times
polygonmanufaktur.de

User avatar
psor
1st Place Winner
Posts: 1295
Joined: Sun Jun 25, 2006 1:25 am
Location: Berlin
Contact:

Re: Renders, etc. (dakiru)

Post by psor » Fri Oct 23, 2009 12:11 am

ZomB wrote:
pixie wrote:You see noise, I see texture :P
I don't get it :?:
I know what he means. I am using this phenomenon my self on some renderings.
I don't need to add detail through textures I am adding detail through layering some
images in post. One is the final and cleaner image and others are images that are
saved during rendering. Then I'm masking those layers and have some detail where
I need it without texturing. By the way, I hate super clean renderings so I'd need to
texture everything and add noise later. You know I love the noise of photos, maybe
that's the reason. :D ;)



@dakiru

I like your studio setup. I'd like to see some texture work on your objects. It would make
'em more interesting. But I know unwrapping isn't much fun anyway. ;)








take care
psor
"The sleeper must awaken"

User avatar
pixie
Indigo 100
Posts: 2332
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
Contact:

Re: Renders, etc. (dakiru)

Post by pixie » Fri Oct 23, 2009 1:28 am

ZomB wrote:I don't get it :?:
I think it has to do with the nature of blurry things, they pick from the original and distort it somehow, in this case I glaze at the picture and don't see that noise namely because I expect to be there doing is work, blurring things out... ;)

When we focus it should be to stand out from the crowd, to give it contrast above the rest, although in this particular case I think it's more showing the effect then it's serving the purpose of guidance trough the picture as the main focus area is in the middle and not particular standing out nor having a special reason to it. Overall there's should be a special attention to the area being focused and not on the blurry part itself.

PS- If you want more perfect blur, narrow the aperture, you'll have a side effect in reducing it, but it will be perfect! :P

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Renders, etc. (dakiru)

Post by CTZn » Fri Oct 23, 2009 3:36 am

Thanks pixie, for the cause !
Overall there's should be a special attention to the area being focused and not on the blurry part itself.
that's so true that some VR engines do track the user eyes to reduce details out of the focusing point to a perceptual level, freeing ressources.

e: dakiru, I'm soooo eager to know how you obtained the intricated shapes in that second render, I'm astounded !
obsolete asset

User avatar
dakiru
Indigo 100
Posts: 747
Joined: Mon Jun 22, 2009 6:51 am

Re: Renders, etc. (dakiru)

Post by dakiru » Fri Oct 23, 2009 5:51 am

CTZn wrote:Thanks pixie, for the cause !
Overall there's should be a special attention to the area being focused and not on the blurry part itself.
that's so true that some VR engines do track the user eyes to reduce details out of the focusing point to a perceptual level, freeing ressources.

e: dakiru, I'm soooo eager to know how you obtained the intricated shapes in that second render, I'm astounded !
I've made a basic shape in Topmod and changed it in Blender a lot (+ subsurf) :)

User avatar
dakiru
Indigo 100
Posts: 747
Joined: Mon Jun 22, 2009 6:51 am

Re: Renders, etc. (dakiru)

Post by dakiru » Fri Oct 23, 2009 6:05 am

@psor: yes, I will try to UVmap them :) Let's see what will happen :lol:

User avatar
dakiru
Indigo 100
Posts: 747
Joined: Mon Jun 22, 2009 6:51 am

Re: Renders, etc. (dakiru)

Post by dakiru » Fri Oct 23, 2009 6:09 am

...but between.. underwater test :D
underwater_test.jpg
underwater_test.jpg (89.02 KiB) Viewed 3860 times
edit: 2700spx

Post Reply
26 posts

Who is online

Users browsing this forum: No registered users and 32 guests