apartment/kitchen

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Silmä
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apartment/kitchen

Post by Silmä » Tue Sep 15, 2009 7:21 am

I decided it was time for me to model a kitchen, as they seem to be quite popular subject here... It has taken some serious inspiration from apartment designed by Finnish architects Marcus Ahlman and Viivi Snellman, but also from some other places.

It started as a kitchen, but now it seems that I'll have to model other stuff as well.

TODO:

-materials, namely for the floor.
-bevels
-handles
-some random kitchen-ey stuff on the table, maybe even some plant
-furniture for the rest of the apartment
-lightning for the "night" version
-some kind of exterior image; does anybody know a good way of doing this?
-and a gazillion minor things

I sure hope posting this as a WIP will help me actually finish it someday...
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im1252953298.jpg
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Meelis
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Re: apartment/kitchen

Post by Meelis » Tue Sep 15, 2009 7:26 am

Nice
I like the camera position and hilight / shadow variety.

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dakiru
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Re: apartment/kitchen

Post by dakiru » Tue Sep 15, 2009 7:58 am

Meelis wrote:Nice
I like the camera position and hilight / shadow variety.
+1 camera position for sure

Silmä
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Re: apartment/kitchen

Post by Silmä » Wed Sep 16, 2009 3:46 am

I ended up remodeling the entire apartment, and the camera position changed as well.
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kitchen.jpg
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zeitmeister
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Re: apartment/kitchen

Post by zeitmeister » Wed Sep 16, 2009 3:50 am

Very nice, this is going to be great!
It seems to me that the wood floor texture is a little bit too large?
Cheers, David



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PureSpider
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Re: apartment/kitchen

Post by PureSpider » Wed Sep 16, 2009 4:06 am

Awesome shot! I love it!

Silmä
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Re: apartment/kitchen

Post by Silmä » Wed Sep 16, 2009 4:09 am

I already scaled the texture once (it's the parquet texture from MDB), but yes, its still too large.

Is there any way of using tile textures in Indigo, and scale them using only numeric values? It's kind of stupid to create huge textures with same image repeating on and on. I guess it's possible with the Indigo shader language, but that's something beyond the grasp of us mere mortals...

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PureSpider
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Re: apartment/kitchen

Post by PureSpider » Wed Sep 16, 2009 4:14 am

Scaling (and tiling) of a texture depends on your UV tags of an object, not on the image size :)

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Nick
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Re: apartment/kitchen

Post by Nick » Wed Sep 16, 2009 4:34 am

Whuao i like the second version :D :wink:

Silmä
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Re: apartment/kitchen

Post by Silmä » Wed Sep 16, 2009 4:39 am

PureSpider wrote:Scaling (and tiling) of a texture depends on your UV tags of an object, not on the image size :)
And I've always tried to fit my UVs on that small square in the Blender UV-mapping window, and then scale my textures... I feel like complete idiot.

Thanks a lot!

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Godzilla
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Re: apartment/kitchen

Post by Godzilla » Wed Sep 16, 2009 6:37 am

Silmä wrote:
PureSpider wrote:Scaling (and tiling) of a texture depends on your UV tags of an object, not on the image size :)
And I've always tried to fit my UVs on that small square in the Blender UV-mapping window, and then scale my textures... I feel like complete idiot.

Thanks a lot!
:lol:

And to be honest I prefer the wood texture over the tiles...
samlavoie.xyz

Silmä
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Re: apartment/kitchen

Post by Silmä » Wed Sep 16, 2009 9:35 am

New version.

Fixed floor texture and added some more detail.

The knife-thingy needs a new texture, otherwise I'm starting to be pretty happy with it. Maybe I'll add some bowls or bottles on the top.
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kitchen2.jpg
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Nick
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Re: apartment/kitchen

Post by Nick » Wed Sep 16, 2009 9:37 am

I like this details!! Good work Silma! :wink:

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zeitmeister
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Re: apartment/kitchen

Post by zeitmeister » Wed Sep 16, 2009 9:11 pm

Getting better and better...
Cheers, David



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CTZn
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Re: apartment/kitchen

Post by CTZn » Thu Sep 17, 2009 3:47 am

Yes it is !
obsolete asset

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