just having fun, the scene is too complex so I separate it on parts
PS
I needed higher resolution so I used old Indigo
robots production line
Re: robots production line
This is very impressive, ozzie! Waiting for final renders + animation Good stuff!
edit: just one thing - those gears (untitled-3.jpg), I guess that it can be better not to use smooth shader only, but to subsurf them with different crease + to use sharp edges with edge split modifier at the end (and here smooth shader). Only an idea
edit: just one thing - those gears (untitled-3.jpg), I guess that it can be better not to use smooth shader only, but to subsurf them with different crease + to use sharp edges with edge split modifier at the end (and here smooth shader). Only an idea
Re: robots production line
indeed, very impressive!
Re: robots production line
Thanks
I was trying to make as much details as possible, so after that I'll just use vertex-painting, and baked textures use in rendering.
There's still a lot of work to do (like correct some gears - which I agree), but I hope I will convince some people to make an animation using those scene.
Now I see how much I need to learn too .
I was trying to make as much details as possible, so after that I'll just use vertex-painting, and baked textures use in rendering.
There's still a lot of work to do (like correct some gears - which I agree), but I hope I will convince some people to make an animation using those scene.
Now I see how much I need to learn too .
Re: robots production line
It can be a perfect futuristic animation in the endozzie wrote:Thanks
I was trying to make as much details as possible, so after that I'll just use vertex-painting, and baked textures use in rendering.
There's still a lot of work to do (like correct some gears - which I agree), but I hope I will convince some people to make an animation using those scene.
Now I see how much I need to learn too .
Re: robots production line
I don't know what to say thanks
But now I see how much you must learn to name yourself 3D Graphic.
what I did today it's my 4-th head in my live, I'm still faraway from result that I want to archive:
But now I see how much you must learn to name yourself 3D Graphic.
what I did today it's my 4-th head in my live, I'm still faraway from result that I want to archive:
Re: robots production line
Please, make your eyes closer to each other. The space between two eyes must be approximately the size of one eye.
Maybe this could help :
Maybe this could help :
Re: robots production line
Thanks I've just correct it it looks much better now
I'll post some renders later
I'll post some renders later
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