robots production line

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ozzie
Posts: 126
Joined: Thu Sep 06, 2007 12:22 pm
Location: Poland

robots production line

Post by ozzie » Sat Sep 12, 2009 9:18 am

just having fun, the scene is too complex so I separate it on parts

PS
I needed higher resolution so I used old Indigo :)




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dakiru
Indigo 100
Posts: 747
Joined: Mon Jun 22, 2009 6:51 am

Re: robots production line

Post by dakiru » Sat Sep 12, 2009 12:07 pm

This is very impressive, ozzie! Waiting for final renders + animation :lol: :wink: Good stuff!

edit
: just one thing - those gears (untitled-3.jpg), I guess that it can be better not to use smooth shader only, but to subsurf them with different crease + to use sharp edges with edge split modifier at the end (and here smooth shader). Only an idea :)

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fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: robots production line

Post by fused » Sun Sep 13, 2009 6:59 am

indeed, very impressive! :shock:

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ozzie
Posts: 126
Joined: Thu Sep 06, 2007 12:22 pm
Location: Poland

Re: robots production line

Post by ozzie » Sun Sep 13, 2009 7:59 am

Thanks :)
I was trying to make as much details as possible, so after that I'll just use vertex-painting, and baked textures use in rendering.
There's still a lot of work to do (like correct some gears - which I agree), but I hope I will convince some people to make an animation using those scene.
Now I see how much I need to learn too :).

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dakiru
Indigo 100
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Joined: Mon Jun 22, 2009 6:51 am

Re: robots production line

Post by dakiru » Tue Sep 15, 2009 5:43 am

ozzie wrote:Thanks :)
I was trying to make as much details as possible, so after that I'll just use vertex-painting, and baked textures use in rendering.
There's still a lot of work to do (like correct some gears - which I agree), but I hope I will convince some people to make an animation using those scene.
Now I see how much I need to learn too :).
It can be a perfect futuristic animation in the end :D :wink:

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ozzie
Posts: 126
Joined: Thu Sep 06, 2007 12:22 pm
Location: Poland

Re: robots production line

Post by ozzie » Tue Sep 15, 2009 5:49 am

I don't know what to say :oops: thanks
But now I see how much you must learn to name yourself 3D Graphic.

what I did today it's my 4-th head in my live, I'm still faraway from result that I want to archive:

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Stur
Posts: 594
Joined: Fri Nov 10, 2006 11:52 pm
Location: Nancy, France

Re: robots production line

Post by Stur » Tue Sep 15, 2009 7:14 am

Please, make your eyes closer to each other. The space between two eyes must be approximately the size of one eye.

Maybe this could help : Image

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ozzie
Posts: 126
Joined: Thu Sep 06, 2007 12:22 pm
Location: Poland

Re: robots production line

Post by ozzie » Tue Sep 15, 2009 11:58 pm

Thanks I've just correct it it looks much better now :)
I'll post some renders later :)

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