Glass

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Pibuz
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Re: Glass

Post by Pibuz » Wed Dec 16, 2009 11:19 pm

OnoSendai wrote:Last render is fantastic!
+1, but the glass base is floating!

SPOTTED! AH!

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zeitmeister
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Re: Glass

Post by zeitmeister » Wed Dec 16, 2009 11:21 pm

That doesn't sound good.
Would you try to re-render your last glasses with minor values in the cauchy-coefficient input field? It should increase reality, but rendertime too. :mrgreen:
And I noticed that the lying glass on the left seems to hover... should it kind of fall down? If yes, you could apply a motion-blur tag on it and see what happens. :D
Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
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ritter
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Re: Glass

Post by ritter » Wed Dec 16, 2009 11:48 pm

Pibuz wrote:
OnoSendai wrote:Last render is fantastic!
+1, but the glass base is floating!

SPOTTED! AH!
Moin

....thank you for the hint ,i did not recognize that.....

regards Axel

@zeiti :
werds testen ...

ritter
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Re: Glass

Post by ritter » Thu Dec 17, 2009 8:49 pm

Hi
Small update :

regards Axel :mrgreen:
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Doug Armand
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Re: Glass

Post by Doug Armand » Thu Dec 17, 2009 8:51 pm

Gorgeous.

Is the detail on the glass a bump/displacement map?
Doug

Doug Armand

ritter
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Re: Glass

Post by ritter » Thu Dec 17, 2009 9:06 pm

Hi Doug

"Is the detail on the glass a bump/displacement map?"

No bump or displacement, these are the original highres meshes from Zbrush....

regards axel

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Doug Armand
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Re: Glass

Post by Doug Armand » Thu Dec 17, 2009 9:45 pm

wow even more gorgeous then :D
Doug

Doug Armand

Stromberg
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Re: Glass

Post by Stromberg » Fri Dec 18, 2009 6:54 am

How could i have missed this :O
Amazing detail and render :D

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suvakas
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Re: Glass

Post by suvakas » Fri Dec 18, 2009 7:59 am

Indeed !!

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Jambert
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Re: Glass

Post by Jambert » Fri Dec 18, 2009 11:09 am

nice :)

neo0.
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Re: Glass

Post by neo0. » Fri Dec 18, 2009 11:15 am

Are you using sun/sky.. You should try it with a studio setup...

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dakiru
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Re: Glass

Post by dakiru » Fri Dec 18, 2009 11:42 am

neo0. wrote:Are you using sun/sky.. You should try it with a studio setup...
Even with this light setup such a detailed modelling looks great :wink:

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djegoo
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Re: Glass

Post by djegoo » Fri Dec 18, 2009 7:15 pm

OH MY GOD the details are soooo sensual.... :roll:

ritter
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Re: Glass

Post by ritter » Sat Dec 19, 2009 1:44 am

neo0. wrote:Are you using sun/sky.. You should try it with a studio setup...
yes, sun&sky were used for lighting...

maybe a studio setup render follows ...

small Whaletest :
:mrgreen:
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CTZn
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Re: Glass

Post by CTZn » Sat Dec 19, 2009 4:44 am

A smily baleen whale ? :)

Fine glasses indeed... ahw, I was hoping for rendertime displacement :cry:

;)
obsolete asset

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