Memorial
Memorial
This is a really WIP work.
The initial intention was to test the quality of the tree.
Then I added the surrounding walls.
uhm
Then I tried to put some displacement around, added the pebbles. Not convinging, atm...
Then I worked a little on the concrete mat, which always turns out to be very difficult to me to realize..
Then I was very sad about the first texture for the floor, so I substituted the original one with a custom-batched texture made on the spot. Then I tried to get a wet floor feeling, with some puddles around. Only thing I am pleased of, at the moment
Then I found that the scene was lacking the SUBJECT so I made the plate, and magically this became a memorial!!
I've made several test playing with different sky and sun settings. It is soooo cool you guys have implemented this feature I like this combination for I wanted to have a high contrasted image, to obtain an overall warm feeling. I plan to post some of my tests about (light layer setting) to show our newbies what a powerful tool it is!
So, first image.
Enjoy!
The initial intention was to test the quality of the tree.
Then I added the surrounding walls.
uhm
Then I tried to put some displacement around, added the pebbles. Not convinging, atm...
Then I worked a little on the concrete mat, which always turns out to be very difficult to me to realize..
Then I was very sad about the first texture for the floor, so I substituted the original one with a custom-batched texture made on the spot. Then I tried to get a wet floor feeling, with some puddles around. Only thing I am pleased of, at the moment
Then I found that the scene was lacking the SUBJECT so I made the plate, and magically this became a memorial!!
I've made several test playing with different sky and sun settings. It is soooo cool you guys have implemented this feature I like this combination for I wanted to have a high contrasted image, to obtain an overall warm feeling. I plan to post some of my tests about (light layer setting) to show our newbies what a powerful tool it is!
So, first image.
Enjoy!
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- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Re: Memorial
I think it's a great start, even when taking to account all the points you mentioned.
I would however try to make the plate stand out a bit more. Like you said the scene was lacking subject and now, I find the subject is a little too subtle. Of course I had the "luxury" of reading the thread title so I knew but I asked myself, if I hadn't read it, what would I have thought the subject of this was? And honestly, I think the tree would've been my answer. Something like, "there's always a ray of hope amongst all the clouds" (a metaphor for the single plant alone in this very cement, human made environment).
I guess making it a night scene and having a light shine straight onto the plate would be overkill but I'm sure there would be a way of somehow indicating more clearly the subject of this scene without ruining the rest.
Anyway that is my 2c (yes I realize that's a lot of text for only 2c )
I would however try to make the plate stand out a bit more. Like you said the scene was lacking subject and now, I find the subject is a little too subtle. Of course I had the "luxury" of reading the thread title so I knew but I asked myself, if I hadn't read it, what would I have thought the subject of this was? And honestly, I think the tree would've been my answer. Something like, "there's always a ray of hope amongst all the clouds" (a metaphor for the single plant alone in this very cement, human made environment).
I guess making it a night scene and having a light shine straight onto the plate would be overkill but I'm sure there would be a way of somehow indicating more clearly the subject of this scene without ruining the rest.
Anyway that is my 2c (yes I realize that's a lot of text for only 2c )
benn hired a mercenary to kill my sig...
Re: Memorial
Thank you Borg for you quick answer!
I really think I'm going to play a little with night shots too, here. Having light layers is just too cool. I HAVE TO USE THEM!
I think the plate is small too, but...
but...
...I think I modeled it drown by my heart. I find it to be somehow..discreet.
I have to say something else. Yesterday I finished a short book I bought some time ago.
The book's title is "The Boy in the Striped Pajamas". It kind of stroke me. A lot.
Perhaps unconsciusly I have been somehow influenced by the story. The main character is a very young boy. I think in my imagination I represented him. That's why the plate is so tiny.
BTW, I agree with your opinion that the scene is still quite empty. I'll try to add some light fixtures or something.. Thank you!
I really think I'm going to play a little with night shots too, here. Having light layers is just too cool. I HAVE TO USE THEM!
I think the plate is small too, but...
but...
...I think I modeled it drown by my heart. I find it to be somehow..discreet.
I have to say something else. Yesterday I finished a short book I bought some time ago.
The book's title is "The Boy in the Striped Pajamas". It kind of stroke me. A lot.
Perhaps unconsciusly I have been somehow influenced by the story. The main character is a very young boy. I think in my imagination I represented him. That's why the plate is so tiny.
BTW, I agree with your opinion that the scene is still quite empty. I'll try to add some light fixtures or something.. Thank you!
Re: Memorial
Sky looks a little dark to me.
Very nice scene tho!
Very nice scene tho!
Re: Memorial
Good start, water is realy greats!!!
maybe try with env map, I agree with Ono, sky is a bit dark and a bit empty to me
maybe try with env map, I agree with Ono, sky is a bit dark and a bit empty to me
Re: Memorial
A skyline in the distance maybe?
Re: Memorial
Pibuz i like the scene....but i dont like the pebbles...appear without depth!!!!
Good luck
Good luck
Re: Memorial
Sweet render, dude... I prettty much agree with everything that's been said so far though. The sky is a little distracting.. The pebles on the ground also seem pretty flat.. At that angle a bump map probabaly won't do, I'de go with displacement.
Re: Memorial
Heya!
This is a little update.
Tweaked the displacement on the pebbles a little, and the result is far more convincing (to me).
Added some objects and lights, and made some minor changes to the materials.
Added a sky to test the alpha map.
The current version is rendering with 4 light layers. I'm planning to add some more details, and some other objects, such as candles and stuff.. Maybe a chair or something to sit on?
Tips and suggestion welcome!
This is a little update.
Tweaked the displacement on the pebbles a little, and the result is far more convincing (to me).
Added some objects and lights, and made some minor changes to the materials.
Added a sky to test the alpha map.
The current version is rendering with 4 light layers. I'm planning to add some more details, and some other objects, such as candles and stuff.. Maybe a chair or something to sit on?
Tips and suggestion welcome!
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- memorial_wip.jpg (517.37 KiB) Viewed 3238 times
Re: Memorial
Tree looks like it's painted onto the wall, and the leaves have a bit of white fringe on them?
Maybe you could add a bench?
Maybe you could add a bench?
samlavoie.xyz
Re: Memorial
I agree that the lighting is loosing contrast between the tree and the back wall.
You can set the exact position in height of the peebles by specifying a negative value for the "c" parameter of the displacement texture (in scene units), now there's a gap. "c" doesn't modify at all how displacement looks like, but it's pushing the whole block up or down along the initial triangles normals. If the "c" value is around -"b"/2 then the displaced mesh will look about at the same height than the initial plane. i.e. for b = 0.05 and c ~= -0.025.
Nice improvements overall, we'll have soon another excelllent shot from you Pibuz
edit: I must say that I was liking very much the dark sky version, I love that lighting at the end of the day when the sky is overcast, it's quite unreal but happens.
You can set the exact position in height of the peebles by specifying a negative value for the "c" parameter of the displacement texture (in scene units), now there's a gap. "c" doesn't modify at all how displacement looks like, but it's pushing the whole block up or down along the initial triangles normals. If the "c" value is around -"b"/2 then the displaced mesh will look about at the same height than the initial plane. i.e. for b = 0.05 and c ~= -0.025.
Nice improvements overall, we'll have soon another excelllent shot from you Pibuz
edit: I must say that I was liking very much the dark sky version, I love that lighting at the end of the day when the sky is overcast, it's quite unreal but happens.
obsolete asset
Re: Memorial
Hi guys! Thanks for your feedbacks!
With GI only, I find the tree a little flat tot..
I'm going to have a look at the lighting again.
Thank you CTZn for your hint about c value: i'm going to test it soon!
Godzilla: when I wrote about adding a chair I meant a bench
BTW, I'm thinking about some sort of concrete-carved sculpture which is possible to sit on..
Any ideas?
The white fringe is probably due to the alpha map: i added the sky in such a hurry that I didn't pay too much attention to the threshold.. Btw, this is meant to be a temp sky: I plan to substitute it with a more suitable one very soon.
In the meanwhile, here is another light setting. What do you think?
(aperture enabled)
With GI only, I find the tree a little flat tot..
I'm going to have a look at the lighting again.
Thank you CTZn for your hint about c value: i'm going to test it soon!
Godzilla: when I wrote about adding a chair I meant a bench
BTW, I'm thinking about some sort of concrete-carved sculpture which is possible to sit on..
Any ideas?
The white fringe is probably due to the alpha map: i added the sky in such a hurry that I didn't pay too much attention to the threshold.. Btw, this is meant to be a temp sky: I plan to substitute it with a more suitable one very soon.
In the meanwhile, here is another light setting. What do you think?
(aperture enabled)
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- wip_raw.jpg (627.65 KiB) Viewed 3209 times
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