2001 Space Station Lounge
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2001 Space Station Lounge
I'm trying to recreate the lounge in the Russia/US Space Station from my the classic sci-fi movie 2001: A Space Odyssey. I've always loved the set design from this movie, and it was difficult to choose between this and the centrifuge from Discovery.
I plan on modeling the scene without the people, as people aren't my forte.
So far, I have the basic shape of the centrifugal hall, the TVs/windows (I'm not sure which. If someone could give their opinion, I'd be glad to hear it), and the one seat and two seat chairs.
The light setup I have now: The ceiling is emitting bright white light, with no other emitters. I expected the ceiling to be bright white in the render, and I can't really understand why it's not.
I plan on modeling the scene without the people, as people aren't my forte.
So far, I have the basic shape of the centrifugal hall, the TVs/windows (I'm not sure which. If someone could give their opinion, I'd be glad to hear it), and the one seat and two seat chairs.
The light setup I have now: The ceiling is emitting bright white light, with no other emitters. I expected the ceiling to be bright white in the render, and I can't really understand why it's not.
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- im1249525642.png (234.98 KiB) Viewed 5826 times
- Borgleader
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Re: 2001 Space Station Lounge
Nice scene, a little noisy & small but I like where this is going (or rather where I think this is going )
As for you question I do believe they are tvs on the right (seeing as their seem to be controls underneath them) and that whole on the right looks more like a window.
(I'd also like to welcome you to the indigo forums You're less than two weeks old and I don't remember welcoming you so I'm taking the time to do so now)
As for you question I do believe they are tvs on the right (seeing as their seem to be controls underneath them) and that whole on the right looks more like a window.
(I'd also like to welcome you to the indigo forums You're less than two weeks old and I don't remember welcoming you so I'm taking the time to do so now)
benn hired a mercenary to kill my sig...
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Re: 2001 Space Station Lounge
Thanks Borgleader. I agree, they probably are Tv's, so I've given them a dark reflective material.
I've populated the scene with more chairs, changed the material some, and built some of the Hilton desk.
(Sorry, still a bit noisy and small.)
I've populated the scene with more chairs, changed the material some, and built some of the Hilton desk.
(Sorry, still a bit noisy and small.)
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- blender screenshot
- bts 2001.jpg (63.36 KiB) Viewed 5730 times
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- indigo test
- im1249598433.png (592.98 KiB) Viewed 5732 times
- Borgleader
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Re: 2001 Space Station Lounge
Getting nicer Your chairs might look better if they were a tad more red, and are you using any sort of texture? Might help also.
benn hired a mercenary to kill my sig...
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Re: 2001 Space Station Lounge
another update. Added a bunch of details, such as magazines and glasses. Had it render since yesterday.
Could someone explain why parts of my magazines turned black? that's not in the texture.
Could someone explain why parts of my magazines turned black? that's not in the texture.
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- 2001 lounge rend.jpg (803.56 KiB) Viewed 5643 times
- Borgleader
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Re: 2001 Space Station Lounge
I have no idea about the magazines but the chair material isn't "true to the scene". In the film the chairs have a cloth like matte material (from what I can see), yours is glossy.
benn hired a mercenary to kill my sig...
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Re: 2001 Space Station Lounge
Yeah, I see what you mean. I had the material set to Phong with an exponent of 5, but even that gives noticeable specular highlights. I'l set it to diffuse for the next render.
Once again, if anyone has an answer to why the magazines are turning partly black, I'd love to hear it.
Once again, if anyone has an answer to why the magazines are turning partly black, I'd love to hear it.
- PureSpider
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Re: 2001 Space Station Lounge
I think it could be because you set the angle for smoothing the meshes too high.
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Re: 2001 Space Station Lounge
How do I change the angle for smoothing? Is that an option in the export process?
Oh yeah, thought I'd post the period specific TIME covers that I made for the scene.
Oh yeah, thought I'd post the period specific TIME covers that I made for the scene.
- Attachments
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- time 2.jpg (77.87 KiB) Viewed 5620 times
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- Time Magazine.jpg (53.75 KiB) Viewed 5622 times
Re: 2001 Space Station Lounge
Awesome update, it's coming along nicely.
Things that may help you:
http://cgtextures.com/texview.php?id=14 ... 2356e670d4
(An extremely high detail tile-able fabric texture for your chairs)
And a higher-quality reference I found:
http://www.leftfieldcinema.com/files/fi ... 2001-2.png
Things that may help you:
http://cgtextures.com/texview.php?id=14 ... 2356e670d4
(An extremely high detail tile-able fabric texture for your chairs)
And a higher-quality reference I found:
http://www.leftfieldcinema.com/files/fi ... 2001-2.png
samlavoie.xyz
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Re: 2001 Space Station Lounge
Thanks, Godzilla, I think that'l help a lot.
Did a test render with the magazine very close to the camera, so I could get a better look at what's happening. Only about five minutes in, I could tell it was doing the exact same thing.
I'm stumped. What's going wrong here?
Did a test render with the magazine very close to the camera, so I could get a better look at what's happening. Only about five minutes in, I could tell it was doing the exact same thing.
I'm stumped. What's going wrong here?
- Attachments
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- bad 2001 test.jpg (280.29 KiB) Viewed 5618 times
Re: 2001 Space Station Lounge
The normals on the magazine are screwed.
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Re: 2001 Space Station Lounge
I thought it was a normals problem too, but I checked earlier, and everything was fine, normals wise.
Now that it's further on in the test render, I can see that the black parts aren't completely black, though. It looks like those areas are just very darkly shaded for some reason.
Now that it's further on in the test render, I can see that the black parts aren't completely black, though. It looks like those areas are just very darkly shaded for some reason.
- Borgleader
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Re: 2001 Space Station Lounge
Mind sharing a .blend of the magazine alone (with material definition)?
benn hired a mercenary to kill my sig...
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