Land of the Giants
Re: Land of the Giants
Another test, this time with backlight. Convergence was extremely slow. This rendered 16 hours and still very noisy.
@djegoo: I have done some tests with side light to create a volumetric effect but haven't achieved the desired result yet.
@djegoo: I have done some tests with side light to create a volumetric effect but haven't achieved the desired result yet.
- Attachments
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- giant_redwood2_backlight.jpg (309.99 KiB) Viewed 2128 times
- pixie
- Posts: 2332
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
- Contact:
Re: Land of the Giants
The indigo renderer logo rendered perfectly though.Whaat wrote:Another test, this time with backlight. Convergence was extremely slow. This rendered 16 hours and still very noisy.
Re: Land of the Giants
okay!
nice ambiance now! the sun provides some warm touch. the previous scene was too greenish /blueish in my opinion.
continue!
nice ambiance now! the sun provides some warm touch. the previous scene was too greenish /blueish in my opinion.
continue!
Re: Land of the Giants
Latest test: added more vegetation to ground, removed haze (for quicker rendering).
I'm not completely happy with the bark texture yet. I think the scale of the mapping is off and the color is too saturated. Only the tree in the foreground has displacement (which also could be tweaked).
(Getting happier with the scene)
I'm not completely happy with the bark texture yet. I think the scale of the mapping is off and the color is too saturated. Only the tree in the foreground has displacement (which also could be tweaked).
(Getting happier with the scene)
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- giants_no_fog.jpg (419.86 KiB) Viewed 2088 times
Re: Land of the Giants
I just realized all of the trees are pointy at the top? Are you trying to impale birds, or something?
samlavoie.xyz
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: Land of the Giants
Whaat, could you show me you exact material settings for the haze? The code?
Thank you very much!!!
Thank you very much!!!
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: Land of the Giants
Sure zeit!zeitmeister wrote:Whaat, could you show me you exact material settings for the haze? The code?
Thank you very much!!!
Code: Select all
<medium>
<name>Fog_medium</name>
<precedence>2</precedence>
<basic>
<ior>1.0</ior>
<cauchy_b_coeff>0.0</cauchy_b_coeff>
<absorption_coefficient_spectrum>
<rgb>
<rgb>0.0 0.0 0.0</rgb>
<gamma>1.0</gamma>
</rgb>
</absorption_coefficient_spectrum>
<subsurface_scattering>
<scattering_coefficient_spectrum>
<uniform>
<value>0.000605185989409663</value>
</uniform>
</scattering_coefficient_spectrum>
<phase_function>
<uniform/>
</phase_function>
</subsurface_scattering>
</basic>
</medium>
<material>
<name>Fog</name>
<specular>
<transparent>true</transparent>
<internal_medium_name>Fog_medium</internal_medium_name>
</specular>
@Pibuz: I will share this scene once it is complete. My goal is to create several SkIndigo 'learning scenes' (this being an example of using proxies and instancing)
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: Land of the Giants
Great, thank you very much!
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: Land of the Giants
yup for saturation, it's totally prevailing. The previous shot, though featuring less ferns has a beautifull atmosphere*. Perhaps move the sun off the center of the image, either what the verticality of the trunks might hid the volumetric effect, dunno... or boost the mist
* I mean, not only the light but the distribution of instances, it's looking very natural, unlike the last pic wich I'm finding over crowded on a second look.
* I mean, not only the light but the distribution of instances, it's looking very natural, unlike the last pic wich I'm finding over crowded on a second look.
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