Fighter _scifi

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SzLaszlo
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Fighter _scifi

Post by SzLaszlo » Mon Jul 27, 2009 11:26 pm

Hi ,

my next work :)

Image




,and 1920x >

http://laszlo-blender.extra.hu/Fighter_01.jpg

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suvakas
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Re: Fighter _scifi

Post by suvakas » Tue Jul 28, 2009 3:39 am

Very cool !
I like it. 8)

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PureSpider
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Re: Fighter _scifi

Post by PureSpider » Tue Jul 28, 2009 4:21 am

Love it! 8)
Very nice design!

SzLaszlo
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Re: Fighter _scifi

Post by SzLaszlo » Tue Jul 28, 2009 9:30 pm

Hi ,

Thanks ! :)

1 question :

Why the different glass color ?

Image

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PureSpider
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Re: Fighter _scifi

Post by PureSpider » Tue Jul 28, 2009 9:57 pm

Because your 2-sided glass forms a volume itself, it's only a few mm thick and therefore not tinted blue that strong.
Your 1-sided glass opposed to that is a big hemisphere and therefore a lot thicker, therefore absorbing a lot more red and green light, therefore it looks more blue :mrgreen:

SzLaszlo
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Re: Fighter _scifi

Post by SzLaszlo » Tue Jul 28, 2009 10:28 pm

PureSpider wrote:Because your 2-sided glass forms a volume itself, it's only a few mm thick and therefore not tinted blue that strong.
Your 1-sided glass opposed to that is a big hemisphere and therefore a lot thicker, therefore absorbing a lot more red and green light, therefore it looks more blue :mrgreen:

oh yes ,, many thaks :) :)

SzLaszlo
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Re: Fighter _scifi

Post by SzLaszlo » Sun Aug 02, 2009 3:24 am


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Borgleader
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Re: Fighter _scifi

Post by Borgleader » Sun Aug 02, 2009 3:44 am

All i have to say is..... HOLY CRAP!
benn hired a mercenary to kill my sig...

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PureSpider
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Re: Fighter _scifi

Post by PureSpider » Sun Aug 02, 2009 6:38 am

HOLY! :shock:
SHIT! :shock:

This is pure awesome!

SzLaszlo
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Re: Fighter _scifi

Post by SzLaszlo » Sun Aug 02, 2009 10:37 pm

thanks :)

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zeitmeister
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Re: Fighter _scifi

Post by zeitmeister » Wed Aug 05, 2009 7:06 pm

Stunning metal texture material!

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CTZn
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Re: Fighter _scifi

Post by CTZn » Thu Aug 06, 2009 4:30 am

Very nice SzLaszlo, I like the inset render more.

What was the material used for the textured body version ? If you didn't already I would try to use textures as specular reflectivity for a phong.
obsolete asset

SzLaszlo
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Re: Fighter _scifi

Post by SzLaszlo » Fri Aug 07, 2009 6:31 am

Hi

the textured body material > phong (ior2.51 ,exp85 ) and brushed aluminium with mixmap ( like spec.~ bump map )

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