Fighter _scifi
Re: Fighter _scifi
Very cool !
I like it.
I like it.
- PureSpider
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Re: Fighter _scifi
Hi ,
Thanks !
1 question :
Why the different glass color ?
Thanks !
1 question :
Why the different glass color ?
- PureSpider
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Re: Fighter _scifi
Because your 2-sided glass forms a volume itself, it's only a few mm thick and therefore not tinted blue that strong.
Your 1-sided glass opposed to that is a big hemisphere and therefore a lot thicker, therefore absorbing a lot more red and green light, therefore it looks more blue
Your 1-sided glass opposed to that is a big hemisphere and therefore a lot thicker, therefore absorbing a lot more red and green light, therefore it looks more blue
Re: Fighter _scifi
PureSpider wrote:Because your 2-sided glass forms a volume itself, it's only a few mm thick and therefore not tinted blue that strong.
Your 1-sided glass opposed to that is a big hemisphere and therefore a lot thicker, therefore absorbing a lot more red and green light, therefore it looks more blue
oh yes ,, many thaks
- Borgleader
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- PureSpider
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Re: Fighter _scifi
thanks
- zeitmeister
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Re: Fighter _scifi
Stunning metal texture material!
Re: Fighter _scifi
Very nice SzLaszlo, I like the inset render more.
What was the material used for the textured body version ? If you didn't already I would try to use textures as specular reflectivity for a phong.
What was the material used for the textured body version ? If you didn't already I would try to use textures as specular reflectivity for a phong.
obsolete asset
Re: Fighter _scifi
Hi
the textured body material > phong (ior2.51 ,exp85 ) and brushed aluminium with mixmap ( like spec.~ bump map )
the textured body material > phong (ior2.51 ,exp85 ) and brushed aluminium with mixmap ( like spec.~ bump map )
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