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cooler_inc
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Re: bullet time

Post by cooler_inc » Tue Jul 28, 2009 6:36 pm

Hi, ppl
Nothing was changed except camera view, thx for the comments I appreсiate it :)
Glass mat settings: Specular with transparent button enabled and IOR 1.5
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cooler_inc_bullet_time_07.jpg
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aleksandera
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Re: bullet time

Post by aleksandera » Sun Aug 02, 2009 7:03 am

Great!
But the fluid needs motion blur too. :(

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cooler_inc
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Re: bullet time

Post by cooler_inc » Mon Aug 03, 2009 6:39 pm

aleksandera wrote:Great!
But the fluid needs motion blur too. :(
U r right and here it is :)
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cooler_inc_bullet_time_08.jpg
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OnoSendai
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Re: bullet time

Post by OnoSendai » Mon Aug 03, 2009 6:48 pm

Cool. Background image needs to be higher res. Maybe use an emitting textured object as a background plate.

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Doug Armand
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Re: bullet time

Post by Doug Armand » Mon Aug 03, 2009 9:27 pm

Looking good - think the bottle looks real - its not is it? :?

However for me the glass doesn't look like its been modelled right.

The glass itself looks too thick?, particularly near the lip, and the base of the stem doesn't look right to me.

Nice use of motion blur - not sure if it works though :|
Doug

Doug Armand

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cooler_inc
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Re: bullet time

Post by cooler_inc » Tue Aug 04, 2009 5:17 pm

2OnoSendai: thx, for these 2 renders I used hires EXR (9mb) and it looks more realistic and much brighter.
2Doug Armand: thx too, the bottle is not real :) and for modelling glass I used refpic, all normals're outside directed...
anyway that's what we got
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cooler_inc_bullet_time_10.jpg
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