Liquids Test Thread

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PureSpider
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Re: Liquids Test Thread

Post by PureSpider » Sun Aug 09, 2009 11:12 pm

matsta wrote:@ Pure, that last teapot was hot!
Thank you! :)
Do you mean the no env version?
You can download it, you know? *hint hint*
:lol:

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OnoSendai
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Re: Liquids Test Thread

Post by OnoSendai » Mon Aug 10, 2009 8:26 am

matsta wrote: @ Whaat, biggest problem with OJ renders is that nobody wants to model pulp :< until someone does that they will never truely be accurate.
Heh, true words.

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CoolColJ
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Re: Liquids Test Thread

Post by CoolColJ » Tue Aug 18, 2009 7:49 pm

looks like SSS liquids is finally working properly now? :o

What about the skin epidermis stuff? :wink:

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OnoSendai
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Re: Liquids Test Thread

Post by OnoSendai » Tue Aug 18, 2009 8:58 pm

CCJ: I coded some speedups for the case where the scattering coefficient is uniform. Unfortunately, this is not the case for the dermis and epidermis media. However, it would be interesting to see such media approximated with constant scattering coefficients.

I guess I'll have to do this myself :)

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Whaat
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Re: Liquids Test Thread

Post by Whaat » Mon Aug 24, 2009 5:21 pm

A milk-like liquid, that I unintentionally let render all weekend. 40K spp in 48 Hours, Uniform SSS=1000.
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neo0.
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Re: Liquids Test Thread

Post by neo0. » Tue Oct 06, 2009 3:22 pm

thanks for wasting like a million megs of my hard earned cap on the two ugliest images i think i've ever seen neo! ill drink to you this evening.
I have feelings too, bud. :wink:

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matsta
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Re: Liquids Test Thread

Post by matsta » Tue Oct 06, 2009 8:48 pm

*cough*





i think i have consumption.

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