I've never used it but there is a "Save" button in the materials tab, i guess thats what it does? Or you could export the scene with "Sep. Mats" turned on.Whaat wrote:Maybe someone familiar with Blendigo can assist. Is there an option to save IGM/PIGM or export IGM/PIGM? If not, just post the texture and the material XML (from the IGS file) and I will gladly upload the material for you.AK1407 wrote:Hey whaat, im not sure how to upload the material to the database, can you instruct me please?
simple pool table scene
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Re: simple pool table scene
benn hired a mercenary to kill my sig...
- Doug Armand
- Posts: 1038
- Joined: Fri May 16, 2008 5:49 pm
- Location: London UK
Re: simple pool table scene
As WytRaven says it's probably because of how 'big' your scene is. You can use WytRaven's suggestion of changing the 'Worldscale' option, which is in the Environment tab of Blendigo, or do what I do - hover your mouse anywhere in a Blender window and type A and then S to rescale everything down till its the right sizeAK1407 wrote:As for the scene, I tried implementing DOF, but it seems I was limited to a smallest selection value of 1.4 for FStop, which left me with not much of a difference from the original image, and when I use a higher value, there's no DOF effect at all.
Like a real world camera the larger/higher value apertures, ie 22,32,etc, give more DoF so if you after nice OOF, Out Of Focus, bits then use smaller/lower values.
In my opinion Indigo has some of the nicest OOF I've seen in a renderer - very photorealistic
Doug
Doug Armand
Doug Armand
Re: simple pool table scene
Thanks WytRaven, that makes sense, will check that out. As for the material, I am blocked from posting an xml file, and when I click on save in the blendigo script, I am prompted to select an igm file, and Im not sure what that means, or how to generate the required pigm file that I can then upload
- PureSpider
- Posts: 1459
- Joined: Tue Apr 08, 2008 9:37 am
- Location: Karlsruhe, BW, Germany
- Contact:
Re: simple pool table scene
Save the igm, open up indigo, go to tools and choose "Pack indigo material".
You will then be asked for an input igm and the location/name for the output pigm.
There you go
You will then be asked for an input igm and the location/name for the output pigm.
There you go
Re: simple pool table scene
Ok, sorry but Im still struggling to do the material thing even after all the help, still cant save an igm file, and having xml problems, sorry about that, so here's the two jpegs I used, one as an albedo map (pooltablecloth.jpg) and the other as a bump map (pooltablecloth bump 1,jpg) which I made in photoshop. So anyone who want to make the material can now do so, just map the UV's onto your surface, and you know the rest.
- Attachments
-
- pooltablecloth bump 1.jpg (266.29 KiB) Viewed 2683 times
-
- pooltablecloth.JPG (68.05 KiB) Viewed 2683 times
- PureSpider
- Posts: 1459
- Joined: Tue Apr 08, 2008 9:37 am
- Location: Karlsruhe, BW, Germany
- Contact:
Re: simple pool table scene
I'll do it if you tell me the your bump mapping strength (b value)
Re: simple pool table scene
You could also post a screenshot of the Blendigo settingsAK1407 wrote:Ok, sorry but Im still struggling to do the material thing even after all the help, still cant save an igm file, and having xml problems, sorry about that, so here's the two jpegs I used, one as an albedo map (pooltablecloth.jpg) and the other as a bump map (pooltablecloth bump 1,jpg) which I made in photoshop. So anyone who want to make the material can now do so, just map the UV's onto your surface, and you know the rest.
Re: simple pool table scene
Here is the screenshot for the table cloth texture settings in blendigo
- Attachments
-
- blendigo settings for the pooltablecloth mat.JPG (95.6 KiB) Viewed 2648 times
Who is online
Users browsing this forum: No registered users and 53 guests