Muscle car
Muscle car
The model is form http://www.colacola.se.
The carpaint material is the result of a lot of good tips from ZomB - thanks for that.
Tires are too bright and the car paint still needs a bit of improvement, well... WIP
Hope you like it
HD res version here
The carpaint material is the result of a lot of good tips from ZomB - thanks for that.
Tires are too bright and the car paint still needs a bit of improvement, well... WIP
Hope you like it
HD res version here
- PureSpider
- Posts: 1459
- Joined: Tue Apr 08, 2008 9:37 am
- Location: Karlsruhe, BW, Germany
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Re: Muscle car
Very nice but the color is a bit dark, looking forward to your orange one
Can you post a screenshot of your studio setup please?
Can you post a screenshot of your studio setup please?
Re: Muscle car
sure.
the orange:
the orange:
Re: Muscle car
Yes! I like the orange one a lot
- PureSpider
- Posts: 1459
- Joined: Tue Apr 08, 2008 9:37 am
- Location: Karlsruhe, BW, Germany
- Contact:
Re: Muscle car
The inside of your wheels have "RAEY DOOG" written on them
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
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Re: Muscle car
Nice materials!
But fused, you really should work on your stage... car studio stages are rather special than product studio stages.
Have a look here:
http://forums.cgsociety.org/showthread. ... ge=1&pp=15
http://www.3dm3.com/tutorials/vray_rend ... /index.php
These should help you. I recommend you to keep it rather simple. White plane on the top of the stage, one spotlight, one soft light plane for an accent on the side.
And maybe an sophisticated background-wall like this (with the light shining from the ground to the wall):
http://www.3d02.com/3d_model_main.aspx? ... zAodFGjbJA
And remember : Never use HDRI, because no photo studio in the world leaves its windows / doors open and their room lights on.
But fused, you really should work on your stage... car studio stages are rather special than product studio stages.
Have a look here:
http://forums.cgsociety.org/showthread. ... ge=1&pp=15
http://www.3dm3.com/tutorials/vray_rend ... /index.php
These should help you. I recommend you to keep it rather simple. White plane on the top of the stage, one spotlight, one soft light plane for an accent on the side.
And maybe an sophisticated background-wall like this (with the light shining from the ground to the wall):
http://www.3d02.com/3d_model_main.aspx? ... zAodFGjbJA
And remember : Never use HDRI, because no photo studio in the world leaves its windows / doors open and their room lights on.
Re: Muscle car
Color reminds me a peach and I'm not sure if that's a good thing or not, cause after all.. it is a car.
Re: Muscle car
The tyres don't look like they are supporting any weight at all. Flatten out the bottoms of them a little a make them bulge outwards.
On the topic of lighting, I used two ring lights around this car, and it turned out quite nice:
They were basically just large hoops positioned so that the car was in the middle, at different heights.
And the angle of the camera in your render isn't particularly great, try going for more extreme anlges, and keep the car central, or so that the 'empty space' is the the front of the car, so that the back is nearer the edge of the image.
On the topic of lighting, I used two ring lights around this car, and it turned out quite nice:
They were basically just large hoops positioned so that the car was in the middle, at different heights.
And the angle of the camera in your render isn't particularly great, try going for more extreme anlges, and keep the car central, or so that the 'empty space' is the the front of the car, so that the back is nearer the edge of the image.
Re: Muscle car
Fused: Nice render as i have told you before
Sparlin: The lighting setup you use is just disturbing and it makes the car look bumpy, would be much nicer with a clean white line going on the side. And i have t say i dont really like the camera angle either..
Sparlin: The lighting setup you use is just disturbing and it makes the car look bumpy, would be much nicer with a clean white line going on the side. And i have t say i dont really like the camera angle either..
Re: Muscle car
hi all.
thank you for the nice comments, i will try to get some of the stuff you suggested in my final version
@suvakas
i renderd a test with a beatiful azure blue carpaint... but i didnt save the settings...
thank you for the nice comments, i will try to get some of the stuff you suggested in my final version
@suvakas
i renderd a test with a beatiful azure blue carpaint... but i didnt save the settings...
Re: Muscle car
i tried to realize some of your suggestions and played a bit with the colors, tell me what you think!
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- car14.png (563.72 KiB) Viewed 9665 times
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- car15.png (660.96 KiB) Viewed 9615 times
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- car16.png (666.39 KiB) Viewed 9512 times
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- car17.png (611.2 KiB) Viewed 9470 times
Re: Muscle car
uhm... blue
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- car18.png (663.2 KiB) Viewed 9402 times
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- car19.png (613.91 KiB) Viewed 9408 times
Re: Muscle car
I like the first blue version the most.
For some reason this chameleon paint is not working for me. Not sure if the chameleon effect is too strong or coating color too light.
For some reason this chameleon paint is not working for me. Not sure if the chameleon effect is too strong or coating color too light.
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