Indigo Renderer Project

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Conceptual Architect
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Indigo Renderer Project

Post by Conceptual Architect » Fri Apr 03, 2009 8:42 pm

Hi guys, this is my first post here. I work with 3dsMax + Maxigo 1.09 + Indigo 1.1.18.


Pathtrace+Bidirectional


In this image only I worked the composition and the lighting.


Sorry for my poor English.

Image

Rhys
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Post by Rhys » Fri Apr 03, 2009 8:51 pm

This is really nice, The couch looks awesome.
Please render it longer :)

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Pibuz
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Post by Pibuz » Sat Apr 04, 2009 12:53 am

Hi concept!
Interesting subject!
At the moment, I'd move a little the camera on the right, so we see a little less windows and a little more door to the right.
In "compositional" terms, I'd say that the black lamp is too near to the door. But this is obviously a wip, there's time for improvements!

Bravo!
Keep posting!

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Conceptual Architect
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Post by Conceptual Architect » Sat Apr 04, 2009 4:48 am

Thanks for the comments guys.

I will improve the next image.

Best Regards

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Post by Conceptual Architect » Mon Apr 06, 2009 7:15 pm

Update to my scene:

Image

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suvakas
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Post by suvakas » Mon Apr 06, 2009 8:32 pm

Hmm.. I wonder what may cause this colored noise all over the place? It's killing the image.
Do you have a glass in front of the window? If you do, then remove it.
Also if you are using PT, then try switching to MLT instead. Should work better for interiors.

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CTZn
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Post by CTZn » Tue Apr 07, 2009 12:43 am

Aye for the glass, there is a ghost glass material in the database that could come in handy to save inner room's reflections.

Note: Talking about reflections, could it be that you are using too luminous colours overally ? That would encourage surnumerous light bounces and ehance... noise. If so, drag colours toward mid tones, a grey at 75% will look just white with tonemapping and it's closer to reality than a white at 100%... this include the poster texture that could be dimmed perhaps.

The same principle apply for saturation, besides luminousity. Most of the time you want it quite low for the sake of realism.

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Post by Conceptual Architect » Wed Apr 08, 2009 3:15 am

Thanks Suvakas and CTZn for the tips!!!
I´m new user in Indigo....learning learning..... :D


I have a problem with Exit Portals:

I don´t know what happen.... :(



Image


Image

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Conceptual Architect
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Post by Conceptual Architect » Wed Apr 08, 2009 3:23 am

Small update:

- MLT + Bid
- I´m used Gosth glass
- MNCR= 100
- Super Sample Factor = 1
- BIH TT = 250,000
- Without Exit Portals

Image

Image

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suvakas
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Re: Indigo Renderer Project

Post by suvakas » Fri Apr 10, 2009 11:03 pm

Hey,
Check that the normals of your portal plane are pointing invards. Apply an Edit_Normals modifier to plane and see on what side of the plane the blue normal lines are. If they are facing the wrong way, then just flip normals.

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CTZn
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Re: Indigo Renderer Project

Post by CTZn » Sat Apr 11, 2009 1:18 am

Also make sure the exit portal borders are all hidden into the wall, not just behind it; they must hermetically enclose the rendered volume, any leak* using exit portals could lead to troubles rendering.

* into the whole volume, not only at the portals intersection.
obsolete asset

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Conceptual Architect
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Re: Indigo Renderer Project

Post by Conceptual Architect » Sat Apr 11, 2009 4:47 am

Thank you very much Suvakas and CTZn.

I have a lot appreciated your tips.


Best regards

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