nice images
But I got two thinks that could use some work:
1) The floor is so perfectly clean, that much more perfectly clean could not go!
Use some some dirt, scratches or whatever as a exponent map, and maybe some more generic very low bump map to get the mirror like plain surface away...
(actually th most surfaces could use this tip, you visualize living space that is actually used, and no ultra clean arch viz! imperfection is your friend here!)
2) The Plant on the left looks very low poly compared to the great work on the rest of the scene, show some love to this poor little thing