Medallion with scratches (feedback required)
- Kosmokrator
- Posts: 1141
- Joined: Sat Jul 29, 2006 11:52 am
- Location: Greece-Athens
nice attempt...
take a look also into the soft shadows around the object in photo...
do it in the render also....
nice project!
keep it up
take a look also into the soft shadows around the object in photo...
do it in the render also....
nice project!
keep it up
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
Argh, I was wrong about image post-processings. I've contacted the original author who clarified some bits:
1. He made no post-processing to the photograph at all.
2. Materials are gold and steel. Steel made light reflections brighter on edges and gave less diffused light over the top surface.
3. In the back is not a fabric of some sort, but an LCD display. This explains soft shadows and consumption of much of the light: light is diffused in LCD layers. I've added another plain mesh under the original, and made top one a diffuse_transmitter. And -- magic! -- everything now is like on the photo. (Well, scratches are still unsolved.)
4. Actually medallion is 3cm tall. Well, that's not an order of magnitude from my model, so I left model dimensions as is.
1. He made no post-processing to the photograph at all.
2. Materials are gold and steel. Steel made light reflections brighter on edges and gave less diffused light over the top surface.
3. In the back is not a fabric of some sort, but an LCD display. This explains soft shadows and consumption of much of the light: light is diffused in LCD layers. I've added another plain mesh under the original, and made top one a diffuse_transmitter. And -- magic! -- everything now is like on the photo. (Well, scratches are still unsolved.)
4. Actually medallion is 3cm tall. Well, that's not an order of magnitude from my model, so I left model dimensions as is.
-
- Posts: 2
- Joined: Fri Apr 24, 2009 4:28 pm
Re: Medallion with scratches (feedback required)
Off topic, what era is this medallion from? Looks like a knight's
Re: Medallion with scratches (feedback required)
Looks like a spam. >__>
Re: Medallion with scratches (feedback required)
i would add an exponent map to let it looking older. it's too shiny for me now.
Check normals, dude!
Re: Medallion with scratches (feedback required)
Den, did you seen the final image?
http://www.indigorenderer.com/forum/vie ... f=4&t=5402
http://www.indigorenderer.com/forum/vie ... f=4&t=5402
Re: Medallion with scratches (feedback required)
yes, it's nice, but anyway, an exponent map can make it more realistic
Check normals, dude!
Who is online
Users browsing this forum: No registered users and 132 guests