Trying floors

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Pibuz
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Trying floors

Post by Pibuz » Wed Jan 21, 2009 4:52 am

Hi guys! :D
I decided to increase my skills...floor-wise!
So i made up this scene inspired by one i've seen from Arroway, but basically I'm gonna test several kinds of flooring.
Any ideas on what can make the scene better? Any additional object? Some advices in objects positioning and orientation? Shoot!

For now this is a small test wip with ceramic tiles.
SkIndigo stable, 84 spp, 3h59mins on 3 cores of my quad, original render size 2000x2000pixels.
Attachments
test floor1000x1000.jpg
test floor1000x1000.jpg (788.35 KiB) Viewed 3875 times
Last edited by Pibuz on Wed Jan 21, 2009 4:57 am, edited 1 time in total.

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PureSpider
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Post by PureSpider » Wed Jan 21, 2009 4:54 am

Looks cool! May we see the material used for the floor on the mat scene please? :)

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Pibuz
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Post by Pibuz » Wed Jan 21, 2009 4:59 am

er...
Do you want to see the floor mat applied to the official mat preview? The one lit by the exr? Ok! I gotta switch to another skindigo version though... It may take a while..
But sure!

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PureSpider
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Post by PureSpider » Wed Jan 21, 2009 5:03 am

Yep, thats what I meant!
But no hassles if you don't have it on hand ;)

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CTZn
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Post by CTZn » Wed Jan 21, 2009 5:12 am

rotate the camera slightly to the left, so we have 1: less wall in the face and 2: more space beside the frame. Bevel wall corner.

Maybe also change sun pos a bit, so some more indirect lighting is cast on the floor; this should put its bump in evidence.

Its nice already :)

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Pibuz
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Post by Pibuz » Wed Jan 21, 2009 5:16 am

Rotate camera: good tip, thank you citizen!
And bevel the edge: TODO list updated! :D Thanks!

PS. I'd like to hang something on the wall to the right..
I thought about an african mask or something..

Maybe some of you have a model to share?

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CTZn
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Post by CTZn » Wed Jan 21, 2009 5:33 am

Kind to you to take notice :)

Since I seem unstoppable at posting today, maybe then push the chair to the outer left, mostly hidden, as if it was here casually. Right now the composition is a bit compressed...
PS. I'd like to hang something on the wall to the right..
I thought about an african mask or something..

Maybe some of you have a model to share?
like this ? Haha no it's a joke, though the old wood shader rocks. It's an early topology study, Maya internal ^^

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Post by crojack » Wed Jan 21, 2009 5:51 am

Looks good Pibuz! as always

The trim board looks a little weird, maybe just the texture tiling.

I like that tile mat, is that the free one from Arroway? I think I have that.
Are you using all three mats included?
It kind of looks like there is a layer of wax or something on it, not sure if that's on purpose or not.

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Pibuz
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Post by Pibuz » Wed Jan 21, 2009 6:28 am

CTZn: your link is not so far from what i thought! :D :D :D
I'll try to hide the chair a little, ok.. I'll post something...tomorrow, i hope..
A much smaller one, i fear... :roll:

Crojack: thank you jack! My (photographer) girlfriend said the same thing about the trim board, i started to modify the mat already: i'm going to try with a slight lighter wood.
You are right: the texture is stone53 from arroway free collection. The bad part is that those babies are really really small, so to obtain the tile size I wanted i had to scale the textures up, and it's not difficult to notice the lack of detail and the general blurriness of the floor. The bump map itself it's really not effective, stretched like I made it..
Indeed, there is a little photoshop work on the free textures I dowloaded: i made some colour variations, and some bump map modifications. The final material is a blend of a phong material (with bump and exponent maps) and a diffuse material (with bump). The "wax effect" is wanted: i tried to simulate some kind of used ceramic tiles, which lose their perfect blurriness in spite of more "diffuse" areas.. I'll look for a reference photo for you to know..

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Pibuz
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Post by Pibuz » Wed Jan 21, 2009 9:27 pm

Two updates!
Attachments
floor2.jpg
This scene as been modified a little: new plaster, IES lights, a little more reflections on the floor, changed camera angle, new mat for the trim board. Cooked at home during the night. Little postpro.
floor2.jpg (725.6 KiB) Viewed 3771 times
floor.jpg
Old scene to compare with the new. 491 spp after 20h34mins (with exit portals)
floor.jpg (444.89 KiB) Viewed 3773 times

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CTZn
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Post by CTZn » Thu Jan 22, 2009 4:10 am

As far as I'm concerned it looks just right, eventually adding an extra object could even be prejudiciable now (depends).

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Post by crojack » Thu Jan 22, 2009 5:04 am

I like it, especially now that you can see the corner behind the stool. Gives a better idea of the space.
Nice lights too!

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Kram1032
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Post by Kram1032 » Thu Jan 22, 2009 5:09 am

great :D

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Pibuz
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Post by Pibuz » Thu Jan 22, 2009 11:12 pm

Here's another go with some wood floor testing..
Scene changed a bit..
Attachments
wood.jpg
wood.jpg (591.78 KiB) Viewed 3640 times

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CTZn
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Post by CTZn » Fri Jan 23, 2009 1:36 am

I prefer this blur setting, well if there is :D At this stage I can't be positive, that's why it's fine to me (i think there is some blur or I would not tell).

I'm finding that foreground corner a bit agressive... the scene is nicer with the shade !

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