Trying floors
Trying floors
Hi guys!
I decided to increase my skills...floor-wise!
So i made up this scene inspired by one i've seen from Arroway, but basically I'm gonna test several kinds of flooring.
Any ideas on what can make the scene better? Any additional object? Some advices in objects positioning and orientation? Shoot!
For now this is a small test wip with ceramic tiles.
SkIndigo stable, 84 spp, 3h59mins on 3 cores of my quad, original render size 2000x2000pixels.
I decided to increase my skills...floor-wise!
So i made up this scene inspired by one i've seen from Arroway, but basically I'm gonna test several kinds of flooring.
Any ideas on what can make the scene better? Any additional object? Some advices in objects positioning and orientation? Shoot!
For now this is a small test wip with ceramic tiles.
SkIndigo stable, 84 spp, 3h59mins on 3 cores of my quad, original render size 2000x2000pixels.
- Attachments
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- test floor1000x1000.jpg (788.35 KiB) Viewed 3875 times
Last edited by Pibuz on Wed Jan 21, 2009 4:57 am, edited 1 time in total.
- PureSpider
- Posts: 1459
- Joined: Tue Apr 08, 2008 9:37 am
- Location: Karlsruhe, BW, Germany
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- PureSpider
- Posts: 1459
- Joined: Tue Apr 08, 2008 9:37 am
- Location: Karlsruhe, BW, Germany
- Contact:
Kind to you to take notice
Since I seem unstoppable at posting today, maybe then push the chair to the outer left, mostly hidden, as if it was here casually. Right now the composition is a bit compressed...
Since I seem unstoppable at posting today, maybe then push the chair to the outer left, mostly hidden, as if it was here casually. Right now the composition is a bit compressed...
like this ? Haha no it's a joke, though the old wood shader rocks. It's an early topology study, Maya internal ^^PS. I'd like to hang something on the wall to the right..
I thought about an african mask or something..
Maybe some of you have a model to share?
Looks good Pibuz! as always
The trim board looks a little weird, maybe just the texture tiling.
I like that tile mat, is that the free one from Arroway? I think I have that.
Are you using all three mats included?
It kind of looks like there is a layer of wax or something on it, not sure if that's on purpose or not.
The trim board looks a little weird, maybe just the texture tiling.
I like that tile mat, is that the free one from Arroway? I think I have that.
Are you using all three mats included?
It kind of looks like there is a layer of wax or something on it, not sure if that's on purpose or not.
CTZn: your link is not so far from what i thought!
I'll try to hide the chair a little, ok.. I'll post something...tomorrow, i hope..
A much smaller one, i fear...
Crojack: thank you jack! My (photographer) girlfriend said the same thing about the trim board, i started to modify the mat already: i'm going to try with a slight lighter wood.
You are right: the texture is stone53 from arroway free collection. The bad part is that those babies are really really small, so to obtain the tile size I wanted i had to scale the textures up, and it's not difficult to notice the lack of detail and the general blurriness of the floor. The bump map itself it's really not effective, stretched like I made it..
Indeed, there is a little photoshop work on the free textures I dowloaded: i made some colour variations, and some bump map modifications. The final material is a blend of a phong material (with bump and exponent maps) and a diffuse material (with bump). The "wax effect" is wanted: i tried to simulate some kind of used ceramic tiles, which lose their perfect blurriness in spite of more "diffuse" areas.. I'll look for a reference photo for you to know..
I'll try to hide the chair a little, ok.. I'll post something...tomorrow, i hope..
A much smaller one, i fear...
Crojack: thank you jack! My (photographer) girlfriend said the same thing about the trim board, i started to modify the mat already: i'm going to try with a slight lighter wood.
You are right: the texture is stone53 from arroway free collection. The bad part is that those babies are really really small, so to obtain the tile size I wanted i had to scale the textures up, and it's not difficult to notice the lack of detail and the general blurriness of the floor. The bump map itself it's really not effective, stretched like I made it..
Indeed, there is a little photoshop work on the free textures I dowloaded: i made some colour variations, and some bump map modifications. The final material is a blend of a phong material (with bump and exponent maps) and a diffuse material (with bump). The "wax effect" is wanted: i tried to simulate some kind of used ceramic tiles, which lose their perfect blurriness in spite of more "diffuse" areas.. I'll look for a reference photo for you to know..
Two updates!
- Attachments
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- This scene as been modified a little: new plaster, IES lights, a little more reflections on the floor, changed camera angle, new mat for the trim board. Cooked at home during the night. Little postpro.
- floor2.jpg (725.6 KiB) Viewed 3771 times
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- Old scene to compare with the new. 491 spp after 20h34mins (with exit portals)
- floor.jpg (444.89 KiB) Viewed 3773 times
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