Trying floors

Get feedback from others on your works in progress
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suvakas
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Post by suvakas » Fri Jan 23, 2009 2:37 am

Great tests Pibuz !
Keep going 8)

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Pibuz
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Post by Pibuz » Sun Jan 25, 2009 1:15 pm

Hi guys! I feel like this is not a floor test scene anymore..
I'm kind of affectionated to this scene!

So, I'm still planning a few changes: the spot light on the right is a little annoying and doesn't even seem to be turned on, the right picture is too big, the cart is empty..
Next challenge is the fruit vase: i'm gonna try to fill it with oranges, let's see what comes out! :D
Then I'll add a piece of furniture on the far right, under the table againsta the wall, and perhaps some objects over the high plasterboard shelf.

5 hours of calculation on a Q6600, 4GB RAM, WinXP
No post process, apart from a very subtle sharpening.

As always, any suggestion would be much appreciated!
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wood wip.jpg
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WytRaven
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Post by WytRaven » Sun Jan 25, 2009 1:35 pm

I would be "affectionated" too if I were you :P

Great composition. The scene has a very tranquil feel to it. Nice!
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

Big Fan
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Post by Big Fan » Sun Jan 25, 2009 3:00 pm

> suggestions..

yeah ok you probably wont like this idea but how about a coat draped over the cart and a hat fallen on the floor - suggestive of some activity/absent person.
I have seen quite a few of these very neat decorator shots now and I think they are missing something.
Your scene is so nice how about making a still life painterly surreal type thing out of it

apologies for MS Paint hack :wink: I am not a good artist either :?
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Last edited by Big Fan on Sun Jan 25, 2009 3:03 pm, edited 1 time in total.

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Borgleader
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Post by Borgleader » Sun Jan 25, 2009 3:02 pm

Lovely piece :)

Would love to steal your skills.
benn hired a mercenary to kill my sig...

Big Fan
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Post by Big Fan » Sun Jan 25, 2009 3:05 pm

you talking to me? :D

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suvakas
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Post by suvakas » Sun Jan 25, 2009 9:33 pm

Very nice scene! I like it alot.
One tiny sugestion from me... I would put some kind of a plate or ceramic tiles or smth behind those cookwares hanging down in front of the wall. Those can be wet and could ruin your wall paint. :wink:

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Pibuz
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Post by Pibuz » Sun Jan 25, 2009 11:28 pm

Suvakas: I though about it: that's why my plaster wall is treated with "marmorino", a kind of finishing easy washable :wink: :D :D
The render is still VERY far from the conclusion, so you can't see the wall reflections..
But still I'll think about it! Thank you!

Borgleader: don't think I'm so talented, man. This svene is done with a LOT of patience and Indigo (oh; it's great...)

Big Fan: thank you man for the tip. I was wondering it myself, helped by observations from my mom (who really likes to give advices about all concerning kitchens: even CG!!!). Problem is that sketchy hardly handles geometry such as towels etcetera, but I'll give it a try, why not? On the other hand, modeling the oranges (next up) has already been such an emotional hell, so... :wink:

Wytraven: thank you Wyt, you're so kind!

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WytRaven
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Post by WytRaven » Mon Jan 26, 2009 12:20 am

I like BigFan's idea however I would place the hat neatly upon the coat as the rest of the scene currently suggests a clean, meticulous, well-to-do occupier :)
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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CTZn
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Post by CTZn » Mon Jan 26, 2009 5:25 am

It's getting simply beautifull, that's why you are affectioned I suppose...
... as the rest of the scene currently suggests a clean, meticulous, well-to-do occupier :)
... though I'm getting nervous when I try to figure out such characters :lol:

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Pibuz
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Post by Pibuz » Mon Jan 26, 2009 8:36 pm

A little up: I tried to make the scene a bit more "chaotic", added some objects like spice cans (modeled on the base of a real one I have in my kitchen), candle box, reintroduced magazines, and added a tile finishing to the wall (the material appears to be interesting, with very subtle bumps, but the rendered cooked for only 8 hours so the effect isn't so clear yet..)..
...Oh, and I modeled oranges too!

..still I'm not very satisfied..It lacks something...Guys: say yours!

BTW, little postpro for sharpening and a little chromatic aberration.
Original size 2300x2300 ('cos bigger caused indigo 32bits to crash: i'm gonna test the scene with linux 64bits once i get the right libraries to run :wink:)
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interior.jpg
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Thom
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Post by Thom » Sat Jan 31, 2009 11:28 am

Nice! I like the wood floor. The chrome material also works nicely on the picture frame.

Psychotron80
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Post by Psychotron80 » Sat Jan 31, 2009 10:11 pm

Pibuz, lovely scene! Two (n00b) thoughts:

- maybe the kitchen tiles are too black? or maybe you should add little more reflectivity?

- maybe the skirting board is too high and "lacks" some more fine geometry

Cheers,

Psy

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Pibuz
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Post by Pibuz » Sat Jan 31, 2009 11:07 pm

Hi Psy!
You're right about both your questions.. :roll:
I wasn't so fond of the tiles myself, so in the current cooking version there are small beige square tiles (not enaugh reflective, damn it), I'll post an update of an almost-finished version on monday.
Well, about the skirting board, i know it's too high..
But the level of detail is copied from an architecture review, i liked it simple..
You know, i love minimalism.. :wink:
Perhaps it's just...TOO MINIMAL! :lol:

BTW thank you for your feedback!

qomop
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Post by qomop » Sun Feb 01, 2009 4:45 am

hi pibuz

nice image and nice view.
personnaly i like the contrast between the black tiles and the white walls, mixed with some little touch of orange. nice color composition job

my only regrets are the 3 lights at the left top part of the image, the shape of the light on the wall (EDIT : Oh after more attention i guess it is caustics from the fixture?). I think you should turn them off and add mini spot lights on the tiles, to light the work plane? it would light this part of the scene and would create a contrast between natural light on the left and artificial on the right.

Nice JOB! and nice furniture!
qomop
Pibuz wrote: You know, i love minimalism.. :wink:
PS : Less is more :P --MVDR

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