Typical old appartment

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WytRaven
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Post by WytRaven » Tue Jan 20, 2009 11:45 pm

The plain white walls in some of the renders above look just fine. Stick with them I say :)
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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Stur
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Post by Stur » Wed Jan 21, 2009 12:54 am

I love the concept and the render is beautiful, but something really catches my eyes : the white bars that carry the mid-floor. They look really thin to me, I wouldn't dare to go on a floor carried but such thin bars.

Just my two cents :)

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CTZn
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Post by CTZn » Wed Jan 21, 2009 4:48 am

post strike
Last edited by CTZn on Thu Jan 22, 2009 4:52 am, edited 2 times in total.

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Namiro
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Post by Namiro » Wed Jan 21, 2009 10:13 am

Pibuz, excuse me if I upset you ! and i follow yours advices !

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Pibuz
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Post by Pibuz » Wed Jan 21, 2009 8:30 pm

:D

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Namiro
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Post by Namiro » Thu Jan 22, 2009 10:40 pm

I think i'm now close of the final render !
Any suggestions ?
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Pibuz
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Post by Pibuz » Thu Jan 22, 2009 11:10 pm

Hi Namiro!
...floor improved, i see :wink:

So, here are my crits:
1. I feel like the scene is somehow empty: perhaps you are using a too wide camera zoom: maybe try a sketchup zoom factor of 40/45 (human eye has 38, i read somewhere..);
2. I'd increase a little the wood of the beams, and i'd darken it a bit;
3. I'd model a little more your windows: now they're way too lowpoly to seems realistic :wink: ;
4. I wouldn't mind to put some curtains to the windows using a diffuse transmitter shader:
5. I would add a trim board, maybe a metallic square-sectioned profile;
6. I would definitely subsitute the lamp on the left: it's a little too naive if compared to the modernism i see in the rest of the furniture;
7. The change of flooring between the living and the kitchen isn't too clear for me (as an architect :wink: ): maybe a little step would help;
8. The radiators' material doesn't reflect too much, in my opinion: maybe you can increase the IOR a little..

I really like this scene! :D :D :D
That's why i care so much to put some of my tips into it :wink:

BTW: which parameters for the floor?
Rendering time? Spp? PC configurations? :D

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Namiro
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Post by Namiro » Sat Jan 24, 2009 4:41 am

with the pibuz's tips...

info :
pentium D 3,2 Ghz
time rendering : about 22h..not enough !
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CTZn
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Post by CTZn » Sat Jan 24, 2009 6:05 am

:!:

crojack
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Post by crojack » Sat Jan 24, 2009 6:09 am

I think this looks quite good!

But, there is always a but :twisted: , the camera's focus seems to be on the windows, but there is not much going on with those windows (something I think Pibuz was saying)

also, there doesn't seem to be enough of a difference between the white material of the table and that of the furniture. It's like they are all plastic. Maybe give some texture to the furniture with a bump or something. Is that supposed to be white leather?

Also, in the kitchen, are those cabinets on the bottom?

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